1500pts marines
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1500pts marines
I am always looking at making diff lists up. I am not so good at seeing the short comings of my lists all the time. please critique this list.
Unlimited Pts - Codex: Space Marines Roster
1 Chaplain Cassius, 125 pts
5 Terminator Squad, 275 pts (Chain Fist x1; Cyclone Missile Launcher)
1 Sergeant
9 Tactical Squad, 230 pts (Flamer; Missile Launcher)
1 Sergeant (Bolt Pistol; Power Fist x1)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)
9 Tactical Squad, 235 pts (Meltagun; Multi-melta)
1 Sergeant (Bolt Pistol; Power Fist x1)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)
9 Tactical Squad, 240 pts (Flamer; Missile Launcher)
1 Sergeant (Melta Bombs; Plasma Pistol x1; Power Weapon x1)
1 Drop Pod (Drop Pod Assault)
1 Predator, 90 pts (Dozer Blade; Heavy Bolter (each side))
1 Dreadnought, 105 pts
2 Land Speeder Squadron, 200 pts (Multi-melta x2; Typhoon Missile Launcher x2)
Unlimited Pts - Codex: Space Marines Roster
1 Chaplain Cassius, 125 pts
5 Terminator Squad, 275 pts (Chain Fist x1; Cyclone Missile Launcher)
1 Sergeant
9 Tactical Squad, 230 pts (Flamer; Missile Launcher)
1 Sergeant (Bolt Pistol; Power Fist x1)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)
9 Tactical Squad, 235 pts (Meltagun; Multi-melta)
1 Sergeant (Bolt Pistol; Power Fist x1)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)
9 Tactical Squad, 240 pts (Flamer; Missile Launcher)
1 Sergeant (Melta Bombs; Plasma Pistol x1; Power Weapon x1)
1 Drop Pod (Drop Pod Assault)
1 Predator, 90 pts (Dozer Blade; Heavy Bolter (each side))
1 Dreadnought, 105 pts
2 Land Speeder Squadron, 200 pts (Multi-melta x2; Typhoon Missile Launcher x2)
Selik- Crusader
- Posts : 240
Join date : 2010-08-23
Age : 49
Location : langham
Re: 1500pts marines
I'm taking a wild guess here, these are the models you have?
If it were me, I'd drop the termie for Dread/Pred goodies. If you want to keep them I'd try to squeeze the points to for a homing beacon on your pod.
I'm not a fan of plasma pistols in general, but it is what it is. Other than that, I like the load out on the tactical squads.
Assuming MM on the dreads? I usually play them MM/HF but not sure where points are. Now you are making my lazy ass open AB:)
Speeders are usually either MM/HF or Typhoon. Technically you can fire the MM and the Typhoon as a blast... but what exactly would that be good to fire at?
Your list tweaked...
1500 Pts - Codex: Space Marines Roster
Total Roster Cost: 1500
HQ: Chaplain Cassius (1#, 125 pts)
1 Chaplain Cassius, 125 pts
Elite: Dreadnought (1#, 115 pts)
1 Dreadnought, 115 pts = (base cost 105 + Heavy Flamer 10)
Elite: Terminator Squad (6#, 275 pts)
5 Terminator Squad, 235 pts = 5 * 40 (base cost 40) + Chain Fist x1 5 + Cyclone Missile Launcher 30
1 Sergeant, 40 pts
Troops: Tactical Squad (11#, 230 pts)
9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 51
1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25
1 Rhino, 35 pts
Troops: Tactical Squad (11#, 235 pts)
9 Tactical Squad, 152 pts = 9 * 16 (base cost 16) + Meltagun 5 + Sergeant 51
1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25
1 Rhino, 35 pts
Troops: Tactical Squad (11#, 250 pts)
9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 61
1 Sergeant, 58 pts = (base cost 23 + Melta Bombs 5) + Plasma Pistol x1 15 + Power Weapon x1 15
1 Drop Pod, 45 pts = (base cost 35) + Locator Beacon 10
Fast Attack: Land Speeder Squadron (1#, 90 pts)
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40
Fast Attack: Land Speeder Squadron (1#, 90 pts)
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40
Heavy Support: Predator (1#, 90 pts)
1 Predator, 90 pts = (base cost 60 + Dozer Blade 5 + Heavy Bolter (each side) 25)
You could do more (Switch the last sgt to BP/PF saves 10 points, you can then upgrade to a CombiMelta for one of them; Trade the Termies or a second dread, pred and a MM/HF speeder; you can then lose the Locator beacon, which would let you take a second Combi-melta).
My $0.02
If it were me, I'd drop the termie for Dread/Pred goodies. If you want to keep them I'd try to squeeze the points to for a homing beacon on your pod.
I'm not a fan of plasma pistols in general, but it is what it is. Other than that, I like the load out on the tactical squads.
Assuming MM on the dreads? I usually play them MM/HF but not sure where points are. Now you are making my lazy ass open AB:)
Speeders are usually either MM/HF or Typhoon. Technically you can fire the MM and the Typhoon as a blast... but what exactly would that be good to fire at?
Your list tweaked...
1500 Pts - Codex: Space Marines Roster
Total Roster Cost: 1500
HQ: Chaplain Cassius (1#, 125 pts)
1 Chaplain Cassius, 125 pts
Elite: Dreadnought (1#, 115 pts)
1 Dreadnought, 115 pts = (base cost 105 + Heavy Flamer 10)
Elite: Terminator Squad (6#, 275 pts)
5 Terminator Squad, 235 pts = 5 * 40 (base cost 40) + Chain Fist x1 5 + Cyclone Missile Launcher 30
1 Sergeant, 40 pts
Troops: Tactical Squad (11#, 230 pts)
9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 51
1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25
1 Rhino, 35 pts
Troops: Tactical Squad (11#, 235 pts)
9 Tactical Squad, 152 pts = 9 * 16 (base cost 16) + Meltagun 5 + Sergeant 51
1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25
1 Rhino, 35 pts
Troops: Tactical Squad (11#, 250 pts)
9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 61
1 Sergeant, 58 pts = (base cost 23 + Melta Bombs 5) + Plasma Pistol x1 15 + Power Weapon x1 15
1 Drop Pod, 45 pts = (base cost 35) + Locator Beacon 10
Fast Attack: Land Speeder Squadron (1#, 90 pts)
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40
Fast Attack: Land Speeder Squadron (1#, 90 pts)
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40
Heavy Support: Predator (1#, 90 pts)
1 Predator, 90 pts = (base cost 60 + Dozer Blade 5 + Heavy Bolter (each side) 25)
You could do more (Switch the last sgt to BP/PF saves 10 points, you can then upgrade to a CombiMelta for one of them; Trade the Termies or a second dread, pred and a MM/HF speeder; you can then lose the Locator beacon, which would let you take a second Combi-melta).
My $0.02
Roland- Lord of Titan
- Posts : 3544
Join date : 2011-01-26
Location : Saskatoon
Re: 1500pts marines
the MM typhoon missle launcher i have liked, it can move 6" and fire all hvy wps.
the drop pod I will not use a locator beacon as it can drop on first turn if I understand it right. I only have the Plas pistol in there to give a little more punch. I might swap the melta squad in there instead and take the plas pistol out. I feel that I need the pw wp to be able to react quicker on the initative. but really this squad is just to cause havoc in the back field.
I am undecide to field the land speeders as a squad or seperately. they are weak armor and as a squad a immobolized result is a wreck but ignoring crew stunnedéshaken results. but weak armor alone might mean they need to be together.
the drop pod I will not use a locator beacon as it can drop on first turn if I understand it right. I only have the Plas pistol in there to give a little more punch. I might swap the melta squad in there instead and take the plas pistol out. I feel that I need the pw wp to be able to react quicker on the initative. but really this squad is just to cause havoc in the back field.
I am undecide to field the land speeders as a squad or seperately. they are weak armor and as a squad a immobolized result is a wreck but ignoring crew stunnedéshaken results. but weak armor alone might mean they need to be together.
Selik- Crusader
- Posts : 240
Join date : 2010-08-23
Age : 49
Location : langham
Re: 1500pts marines
I prefer to move them 12" at a time, but that's me.
The Locator Beacon would be so the Termies can drop in on top of that Tactical Squad, and cause more havoc:) I don't use Homers/Beacons myself, but in DW you can only get them by taking RW squads.
Try it and see what works for you, but I've never had luck with them as a squadron. As soon as people see that, all the light armor weaponry goes there and at least one dies before it can do anything.
The Locator Beacon would be so the Termies can drop in on top of that Tactical Squad, and cause more havoc:) I don't use Homers/Beacons myself, but in DW you can only get them by taking RW squads.
Try it and see what works for you, but I've never had luck with them as a squadron. As soon as people see that, all the light armor weaponry goes there and at least one dies before it can do anything.
Roland- Lord of Titan
- Posts : 3544
Join date : 2011-01-26
Location : Saskatoon
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