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1500pts marines

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Post  Selik Sun May 06, 2012 9:23 pm

I am always looking at making diff lists up. I am not so good at seeing the short comings of my lists all the time. please critique this list.

Unlimited Pts - Codex: Space Marines Roster

1 Chaplain Cassius, 125 pts
5 Terminator Squad, 275 pts (Chain Fist x1; Cyclone Missile Launcher)
1 Sergeant

9 Tactical Squad, 230 pts (Flamer; Missile Launcher)
1 Sergeant (Bolt Pistol; Power Fist x1)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

9 Tactical Squad, 235 pts (Meltagun; Multi-melta)
1 Sergeant (Bolt Pistol; Power Fist x1)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

9 Tactical Squad, 240 pts (Flamer; Missile Launcher)
1 Sergeant (Melta Bombs; Plasma Pistol x1; Power Weapon x1)
1 Drop Pod (Drop Pod Assault)

1 Predator, 90 pts (Dozer Blade; Heavy Bolter (each side))

1 Dreadnought, 105 pts

2 Land Speeder Squadron, 200 pts (Multi-melta x2; Typhoon Missile Launcher x2)
Selik
Selik
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Posts : 240
Join date : 2010-08-23
Age : 49
Location : langham

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1500pts marines Empty Re: 1500pts marines

Post  Roland Sun May 06, 2012 10:39 pm

I'm taking a wild guess here, these are the models you have?

If it were me, I'd drop the termie for Dread/Pred goodies. If you want to keep them I'd try to squeeze the points to for a homing beacon on your pod.

I'm not a fan of plasma pistols in general, but it is what it is. Other than that, I like the load out on the tactical squads.

Assuming MM on the dreads? I usually play them MM/HF but not sure where points are. Now you are making my lazy ass open AB:)

Speeders are usually either MM/HF or Typhoon. Technically you can fire the MM and the Typhoon as a blast... but what exactly would that be good to fire at?

Your list tweaked...

1500 Pts - Codex: Space Marines Roster

Total Roster Cost: 1500

HQ: Chaplain Cassius (1#, 125 pts)
1 Chaplain Cassius, 125 pts

Elite: Dreadnought (1#, 115 pts)
1 Dreadnought, 115 pts = (base cost 105 + Heavy Flamer 10)

Elite: Terminator Squad (6#, 275 pts)
5 Terminator Squad, 235 pts = 5 * 40 (base cost 40) + Chain Fist x1 5 + Cyclone Missile Launcher 30
1 Sergeant, 40 pts

Troops: Tactical Squad (11#, 230 pts)
9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 51
1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25
1 Rhino, 35 pts

Troops: Tactical Squad (11#, 235 pts)
9 Tactical Squad, 152 pts = 9 * 16 (base cost 16) + Meltagun 5 + Sergeant 51
1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25
1 Rhino, 35 pts

Troops: Tactical Squad (11#, 250 pts)
9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 61
1 Sergeant, 58 pts = (base cost 23 + Melta Bombs 5) + Plasma Pistol x1 15 + Power Weapon x1 15
1 Drop Pod, 45 pts = (base cost 35) + Locator Beacon 10

Fast Attack: Land Speeder Squadron (1#, 90 pts)
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40

Fast Attack: Land Speeder Squadron (1#, 90 pts)
1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40

Heavy Support: Predator (1#, 90 pts)
1 Predator, 90 pts = (base cost 60 + Dozer Blade 5 + Heavy Bolter (each side) 25)

You could do more (Switch the last sgt to BP/PF saves 10 points, you can then upgrade to a CombiMelta for one of them; Trade the Termies or a second dread, pred and a MM/HF speeder; you can then lose the Locator beacon, which would let you take a second Combi-melta).

My $0.02
Roland
Roland
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Post  Selik Wed May 09, 2012 11:07 pm

the MM typhoon missle launcher i have liked, it can move 6" and fire all hvy wps.

the drop pod I will not use a locator beacon as it can drop on first turn if I understand it right. I only have the Plas pistol in there to give a little more punch. I might swap the melta squad in there instead and take the plas pistol out. I feel that I need the pw wp to be able to react quicker on the initative. but really this squad is just to cause havoc in the back field.

I am undecide to field the land speeders as a squad or seperately. they are weak armor and as a squad a immobolized result is a wreck but ignoring crew stunnedéshaken results. but weak armor alone might mean they need to be together.
Selik
Selik
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Age : 49
Location : langham

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Post  Roland Thu May 10, 2012 9:16 am

I prefer to move them 12" at a time, but that's me.

The Locator Beacon would be so the Termies can drop in on top of that Tactical Squad, and cause more havoc:) I don't use Homers/Beacons myself, but in DW you can only get them by taking RW squads.

Try it and see what works for you, but I've never had luck with them as a squadron. As soon as people see that, all the light armor weaponry goes there and at least one dies before it can do anything.
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