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space wolves 1750 list

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Post  TheRanger Mon Nov 23, 2009 6:48 pm

hq
wolf lord termy armour claws belt of russ
wolf priest termy armour
elites
termies 1 claw 1 t-hammer 1 sarg 1 flamer 1 chain fist
2 lone wolves termy armour
troop
10 gray hunters flamer rocket
10 gray hunters flamer rocket
10 gray hunters 2 plasma guns
10 blood claw plasma gun pistol frost blade
transport
2 rhinos
fast attack
sky claw power sword plasma pistol
speeder melta assault cannon
speeder melta flamer
heavy support
land raider crusaider


Last edited by TheRanger on Mon Jan 04, 2010 7:38 pm; edited 2 times in total

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Post  evilsuns10 Mon Nov 23, 2009 6:54 pm

I like this list is it what you want or what you have?
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Post  TheRanger Mon Nov 23, 2009 7:26 pm

thats what i want but i have some of it

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Post  kerr_matt80 Mon Nov 23, 2009 7:49 pm

I dont have my codex handy but iirc grey hunters can only take special weapons and not heavy. I would also drop the assault cannon from the speeder. You will generally only be able to fire one of the two weapons and both put you into effective rapid fire range with av10. You could use the extra points to squeeze another rhino in
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Post  evilsuns10 Mon Nov 23, 2009 7:51 pm

what do you have so far..
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Post  TheRanger Mon Nov 23, 2009 7:55 pm

i have the lord grey hunters with flamer and rocket blood claw all the fast attack and a lone wolf or battle leader with out termy armour

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Post  evilsuns10 Mon Nov 23, 2009 7:58 pm

ok cool thats a good start
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Post  TheRanger Mon Nov 23, 2009 8:00 pm

ker_matt60 wrote I dont have my codex handy but iirc grey hunters can only take special weapons and not heavy. I would also drop the assault cannon from the speeder. You will generally only be able to fire one of the two weapons and both put you into effective rapid fire range with av10. You could use the extra points to squeeze another rhino in i could because rhinos cost 35 points so do the assault cannon but i normally play tyrinids so i would rush it up the field then move 10'' and fire both weapons and wound on a lower roll with tyrnids high toughness

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Post  kerr_matt80 Tue Nov 24, 2009 11:58 am

TheRanger wrote:ker_matt60 wrote I dont have my codex handy but iirc grey hunters can only take special weapons and not heavy. I would also drop the assault cannon from the speeder. You will generally only be able to fire one of the two weapons and both put you into effective rapid fire range with av10. You could use the extra points to squeeze another rhino in i could because rhinos cost 35 points so do the assault cannon but i normally play tyrinids so i would rush it up the field then move 10'' and fire both weapons and wound on a lower roll with tyrnids high toughness

Neither of the speeder weapons are defensive though(under str4) so if you move more than 6" you can only fire one i think. And if your in range of that your probably going to get boned by fleshborers or something similar the next turn. I have really been wanting to try the speeder with missles/heavy bolter combo out. You can move 12" and drop 2 blasts and 3 h.b. shots at 36" range for something like 90pnts i think. Plus speeders work great for contesting objectives at the end of the game. Just some thought if you have the options to make them like that.
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Post  gluvzer Tue Nov 24, 2009 12:39 pm

Agreement with Matt here. Flying the speeder straight up and then sitting and firing can realy get the thing killed or even give the nids some extra movement by assaulting it (even though they probably won't kill it, there's a chance!). If you move 12 you can only fire one of those weapons.

Again, I agree with Matt (You so Smart!) I think the missile/HB is definately the best combo for a dual weaponed speeder (on paper Smile ). But play with what ya like!
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