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Post  sewerstalker Thu Sep 24, 2009 11:42 pm

Recently played list

Hq
Hive tyrant- Adrenal Glands(I), Enhanced sensec, extended carapace, toxin sacs, barbed strangler, bone sword and lashwhip, warp blast-207
Broodlord-Extended carapace, feeder tendril, toxin sacs-93

Elites
3 warriors- venom cannon, death spitter, death spitter,2 rending claws, 1lash whip Adrenal glands(I), Enhanced senses, extended carapace, toxin sacs-132
3warriors-Barbed strangler, deathspitter, all rending claws, 1 lash whip, ADRENAL GLANDS(I), Enhanced senses,extended carapace,toxin sacs-123

Troops
Termagaunt(1)-Fleshboreres,Adrenal glands(I), withoutnumber(23)-230
Termagaunt(2)-Fleshboreres,Adrenal glands(I), withoutnumber(21)-210
Genestealer(1)-Extended carapace, scything talons, toxin sacs( 8 )-216
Genestealer(2)- Extended carapace, scuttlers, toxin sacs(12)-312
Genestealer(3)- Extended carapace, scuttlers, toxin sacs(6)-156
Hourmagaunts-Adrenal glands(I), Toxin sacs(9)-104

Fast Attack
NONE

Heavy Support
Zoanthrope- Synapse, warp blast-65
Carnifex- Adrenal Glands(WS), Extended Carapace,Toxin sacs, 2 sets of scything talons-136

TOTAL 1997

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Last edited by sewerstalker on Fri Sep 25, 2009 1:08 pm; edited 2 times in total
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Post  Administratum Fri Sep 25, 2009 12:58 am

wish i could comment, but i know nothing about nids. Actually, i dont know if there is anyone who knows anything about nids...hopefully someone will prove me wrong, i dont know all the new guys.

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Post  master of the deathwing Fri Sep 25, 2009 8:34 am

it's hard to know much about nids even if you play them; with all their special rules and biomorphs scattered over their 'dex. Razz
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Post  sewerstalker Fri Sep 25, 2009 9:49 am

master of the deathwing wrote:it's hard to know much about nids even if you play them; with all their special rules and biomorphs scattered over their 'dex. Razz
The 'dex is easy to find stuff becaue the biomorphs are the second page before the points costs
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Post  sewerstalker Fri Sep 25, 2009 9:52 am

i recently played the list against a Blood Angles army. He put a lot of assault sqauds out and a couple tactical squads in rhinos. The game was annilation. i won 3-1 it was tough because he kept his tanks and viechles away from my fex and stealers.
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Post  judchic Fri Sep 25, 2009 11:20 pm

try and go with bigger squads if your using hormagaunts they dont have much of a save and are still pretty weak in close combat. give the stealers feeder tendrils they are completely worth the point. also whats the broodlords retinue?
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Post  master of the deathwing Fri Sep 25, 2009 11:30 pm

judchic wrote:try and go with bigger squads if your using hormagaunts they dont have much of a save and are still pretty weak in close combat. give the stealers feeder tendrils they are completely worth the point. also whats the broodlords retinue?
the retinue is 8 stealers.
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Post  judchic Fri Sep 25, 2009 11:50 pm

maybe specialize your squads. it saves points. they tend to be better at doing one role.
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Post  TheRanger Fri Oct 09, 2009 7:07 pm

You should take more hormagaunts and have 3 warriors all close combat upgrades leaping.Other then that good list

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Post  sewerstalker Fri Oct 09, 2009 7:12 pm

Hourmagaunts are expensive and not woth 13 points with the right upgrades. you also need more then 3 arriors with this list because the gaunt sqauds split up.
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