Kill Team

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Kill Team

Post  Lore Weaver on Sun Dec 06, 2015 5:04 pm

4 Players: neuro disruptor; fusion pistol; harlequin's embrace; + 1 Troupe Master (harlequin's kiss) 130
Starweaver 70

200 points

Neuro Diaruptor, Embrace guy: Preferred Enemy
Fusion Pistol guy: Tank Hunter
Troupe Master: Rage (Warlord)

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Re: Kill Team

Post  Roland on Sun Dec 06, 2015 5:21 pm

Nicely done. I'm looking at either Sternguard or Company Vets for my force (only playing if we have odd numbers)

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Re: Kill Team

Post  Aegwymourn on Sun Dec 06, 2015 6:39 pm

If I can come it'll be a handful of purufiers

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Re: Kill Team

Post  GingerBalls on Mon Dec 07, 2015 10:36 am

Was going to run 3 crisis suits and some drones.

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Re: Kill Team

Post  Lore Weaver on Mon Dec 07, 2015 10:42 am

GingerBalls wrote:Was going to run 3 crisis suits and some drones.

I think you could run all suits and no drones too. Might be really good.

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Re: Kill Team

Post  GingerBalls on Mon Dec 07, 2015 12:34 pm

Lore Weaver wrote:
GingerBalls wrote:Was going to run 3 crisis suits and some drones.

I think you could run all suits and no drones too.  Might be really good.

With some flamer loadouts possibly as a group of 3 and a group of 1. Unless you can ignore the compulsory 3 man unit for farsight lists.

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Re: Kill Team

Post  System Commander on Mon Dec 07, 2015 9:43 pm

Im out as well bud. This friday ended up being the only day that worked for our gaming group xmas party... the majority won over despite my protests.

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Re: Kill Team

Post  Roland on Mon Dec 07, 2015 9:56 pm

For the people who can't make it, Comabt Patrol tourney. Soon

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Re: Kill Team

Post  Rhaevyn on Tue Dec 08, 2015 11:51 am

So, just for the sake of sanity... Blood for the Blood God and kill team.. i assume the entire unit needs to be destroyed to gain a blood point.. not individual dudes as per the Every man for himself rule? just thinking that summoning 80-250 points worth of models turn two cuz you killed (or were killed by) cultists might be unbalancing.

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Re: Kill Team

Post  Rhaevyn on Tue Dec 08, 2015 12:41 pm

CSM

10 culstists with autoguns
6 Khorne bikes - Champ shrouded, one skilled rider, one stealth.

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Re: Kill Team

Post  Roland on Tue Dec 08, 2015 12:55 pm

Mike- yes, that's how it would work.

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Re: Kill Team

Post  Roland on Wed Dec 09, 2015 6:14 pm

As a side note: Brotherhood of Psykers works as it normally would. *One dude* focuses the power.

How should any powers work? Hammerhand goes off for whole unit or just the one dude?

Who can even get psykers? GK, 1000 sons, A few nods????


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Re: Kill Team

Post  Planes on Wed Dec 09, 2015 7:02 pm

Daemons. Nids.

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Re: Kill Team

Post  Lore Weaver on Wed Dec 09, 2015 8:53 pm

Aaaaaand.... they're painted.

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Re: Kill Team

Post  judchic on Wed Dec 09, 2015 10:13 pm

Roland wrote:As a side note: Brotherhood of Psykers works as it normally would. *One dude* focuses the power.

How should any powers work? Hammerhand goes off for whole unit or just the one dude?

Who can even get psykers? GK, 1000 sons, A few nods????


I would suggest buffs only work while the squad stays in normal 2" coherency or designate a model it extends from. doesn't make sense a 20m csm squad becomes invisible (exaggerating but still).

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Re: Kill Team

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