Fun with Comm Comp
Page 1 of 1
Fun with Comm Comp
I've been laid up the past 2 days so I've been playing around with Comm Comp lists.
It's impossible to get more than 2 wraithknights at 20 credits. 2 severely limits your build. (I was looking for stuff that WOULD NOT add credits for ~500 pts)
I'm still not sold on the detachment layout, but i can see the reasoning behind it.
They seem very conservative with FW but not hugely so. Same with D weapons and superheavys.
The invis fix is genius.
Would be really easy to do a stepped league
tier 1: 0-7 credits
Tier 2: 8-14
Tier 3: 15-20
Or do a handicap system. Take the tourney points for your credits, decide by 5. That's bonus VP for a single game. So you maystart 15-5 before deployment.
It's impossible to get more than 2 wraithknights at 20 credits. 2 severely limits your build. (I was looking for stuff that WOULD NOT add credits for ~500 pts)
I'm still not sold on the detachment layout, but i can see the reasoning behind it.
They seem very conservative with FW but not hugely so. Same with D weapons and superheavys.
The invis fix is genius.
Would be really easy to do a stepped league
tier 1: 0-7 credits
Tier 2: 8-14
Tier 3: 15-20
Or do a handicap system. Take the tourney points for your credits, decide by 5. That's bonus VP for a single game. So you maystart 15-5 before deployment.
Roland- Lord of Titan
- Posts : 3544
Join date : 2011-01-26
Location : Saskatoon
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|