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Necron post-game thoughts

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judchic
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Post  Lore Weaver Thu Feb 05, 2015 10:26 pm

Quickly...


Reanimation Protocols is ridiculous. Like... Really really good.

Flayed ones... 4 took down a tactical squad. Shred's huge.

Canoptek formation's really really good too.
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Post  Matthew G Fri Feb 06, 2015 2:24 pm

Wraiths with RP, gross... I say this from experience now.

And in general RP is gross. Very Gross... very very gross..... Sad
Quite convinced that GW doesn't play test their rules... RP is just *too* good, and Mark touched on last night in our game, the Non-Obj.Secured isn't enough of a penalty to offset that uber bonus
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Post  Lore Weaver Fri Feb 06, 2015 2:50 pm

Without the Decurion Detachment, it'd be fairly balanced.

The Decurion Detachment restrictions aren't quite enough to balance out the benefit.

"Oh no, to get +1 RP I have to take a unit of tomb blades for 60pts? If I want Wraiths I have to take scarabs and a Spyder but I can give them RP? " etc....

4+++ is downright amazing.

Matt, I forgot one small thing, those Immortals that you nearly torched, should've gotten a re-roll failed '1's on their RP as part of their Reclaimation Legion (same with the Warriors, although none of those died.)
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Post  Matthew G Fri Feb 06, 2015 3:15 pm

Oh my. So not only do they get a 50% not die rule, but they can reroll 1s on that RP to boot?
I might have to play necrons now... The whole world will play necrons. It's a Necrons invasion
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Post  Roland Fri Feb 06, 2015 3:48 pm

Don't you get the +1 to RP for taking the Mephrit Dynasty detachment from exterminatis or whatever?


Edit: ah it's the rerolls you get with that. And troops only

I'm seeing the benefit of the decurion, as it a the only way for army wide 4+++ (cryptek is limited to his unit)
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Post  Lore Weaver Fri Feb 06, 2015 4:02 pm

The only real benefit of a cryptek is the 5++ vs shooting.

Army wide 4+ RP is amazing.

The re-roll 1's is for the reclaimation legion only. (Warriors, Immortals, Tomb Blades, Lychguard).

I think the thing to do with Lychguard is to take them with Warscythes. So much more superior... S7 AP2 Armourbane....
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Post  judchic Fri Feb 06, 2015 7:27 pm

Matthew G wrote:Oh my. So not only do they get a 50% not die rule, but they can reroll 1s on that RP to boot?
I might have to play necrons now... The whole world will play necrons. It's a Necrons invasion

and peace will spread as everyone will just get back up when they die...
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Post  Rhaevyn Sat Feb 07, 2015 12:31 pm

apparently they never fall down in the first place now. which i like.

At least you know where you stand and its just a save. nothing worse than fighting necrons, killing something on you turn... like say a destroyer lord. Then having it get back up, and be out of combat in your back field and ready to whoop ass again on its controllers turn.
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Post  Lore Weaver Sat Feb 07, 2015 1:53 pm

Ha, I'm a big fan. Ben nearly won with his 'Nids. A simple rule is a better rule.

Also, tactical objectives are super fun. I highly recommend using them.
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Post  Matthew G Sat Feb 07, 2015 2:26 pm

Lore Weaver wrote:Ha, I'm a big fan.  Ben nearly won with his 'Nids.  A simple rule is a better rule.

Also, tactical objectives are super fun.  I highly recommend using them.

Totally on board with the tactical objectives. Keep you on  your toes
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Post  ShadowDisco Sat Feb 07, 2015 3:20 pm

What about ID does that get rid of RP
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Post  Planes Sat Feb 07, 2015 3:47 pm

ID causes a -1 to the roll. So a 5+++ becomes 6+++, and 4+++ becomes 5+++. Str D nulls it out completely.
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Post  Lore Weaver Sat Feb 07, 2015 9:27 pm

Or, with a cryptek in a decurion detachment, still 4+
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Post  Roland Sat Feb 07, 2015 10:46 pm

Lore Weaver wrote:Or, with a cryptek in a decurion detachment, still 4+

Only for the unit he is attached to tho, correct?
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Post  Lore Weaver Sun Feb 08, 2015 6:22 am

Right
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Post  Aegwymourn Sun Feb 08, 2015 11:12 am

Rhaevyn wrote:apparently they never fall down in the first place now. which i like.

At least you know where you stand and its just a save.  nothing worse than fighting necrons,  killing something on you turn... like say a destroyer lord.  Then having it get back up, and be out of combat in your back field and ready to whoop ass again on its controllers turn.

This. I haven't had a chance to play against the new 'crons, but Planes and I discussed this. Before you could never properly assign your firepower since RP was done after a phase. It allowed way to many unintended consequences to the sequence of play. Now at least you know after you resolve your attacks where you stand.

Right now I'm thinking the best way to beat 'crons is running units down in CC since without MSS their lords are just punchy (like a SM bike Chapter master w/PF) rather than making you punch yourself. Also not much fearless outside a Special character or two right? And barring the new slightly better CC units the rest of them are still bad at CC.



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