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7th Psychic Power Generation

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Post  Lore Weaver Wed May 14, 2014 10:00 am

Linked from the bowels of Natfka
http://descansodelescriba.blogspot.com/2014/05/ultima-horamas-obre-los-poderes.html?spref=fb

Looks like, when generating powers, you automatically get the primaris for free, ONLY IF YOU GENERATE ALL POWERS FROM THAT TREE!

===== Pro's =====
Tzeentch's Firestorm + another power for all Tzeentch Sorcerers
Conceal/Reveal + Power for each warlock

===== Con's =====
No more grabbing Prescience and Guide on a Farseer
Ahriman can never get a Primaris power (It was nice to get Tzeentch's firestorm with him, as it's shooty!)
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Post  judchic Wed May 14, 2014 10:25 am

that means no marked chaos sorcerer above mastery 1 can get a primaris... that is kinda stupid...
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Post  Paz Wed May 14, 2014 10:49 am

yeah but no more prescience/guide bullshit!
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Post  Planes Wed May 14, 2014 11:19 am

judchic wrote:that means no marked chaos sorcerer above mastery 1 can get a primaris... that is kinda stupid...

Well, they *could*, they'd just be limited to their mark's primaris, but locked out of the good ones.
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Post  GingerBalls Wed May 14, 2014 11:48 am

So Tau won't be able to disspell shit.
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Post  Lore Weaver Wed May 14, 2014 11:52 am

GingerBalls wrote:So Tau won't be able to disspell shit.

Sounds like you get to Deny the Witch any power. On a roll of "6" you get to discount one of the casting players success dice. You can roll more dice by using your Deny the Witch pool (Tau and Necrons would each get a D6 of "dice" to use for this, normally it's D6+combined mastery levels).

A Mastery Level 1 power requires a single roll of 4+
ML2 requires 2 4+'s
ML3 requires 3 4+'s

You can choose to roll as many dice as you wish, each costing a point. The more dice you roll, the greater chances of suffering a Peril's result, which is a D6 table ranging from dead to meh.

All fuzzy rumours at this point, but seems quite feasible.

Tzeentch horror spam would be super effective with the Portal Glyph... each horror grants another D6!
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Post  Planes Wed May 14, 2014 12:00 pm

I'd very much like to know how the Tau Amulet/Gloom Prism interacts with this new system.
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Post  GingerBalls Wed May 14, 2014 12:23 pm

Planes wrote:I'd very much like to know how the Tau Amulet/Gloom Prism interacts with this new system.

The talisman of arthas molock. That will be interesting. Might become a must have piece of wargear.
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Post  Aegwymourn Wed May 14, 2014 1:50 pm

[quote="GingerBalls"]
Planes wrote:

The talisman of arthas molock. That will be interesting. Might continue being a must have piece of wargear.

fixed that for ya.

I am liking the fact that primaris powers are going to be a "bonus" power for everyone. Although now I am excited to see if I get a new GK codex. I've been building more duders for it so I don't have to play Draigowing anymore.  Razz 
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Post  Rhaevyn Wed May 14, 2014 1:57 pm

necrons and tau get abilities and powers that seem a hell of a lot like magic but can't be denied at all. i'm not feeling too sorry for them juuussstt yet.
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Post  Aegwymourn Wed May 14, 2014 2:03 pm

Rhaevyn wrote:necrons and tau get abilities and powers that seem a hell of a lot like magic but can't be denied at all. i'm not feeling too sorry for them juuussstt yet.

You mean other than shooting those dudes over there who are T3 and have a 4+ save. So hard.

Although Necrons are still bullshit. Fuck those guys.  Razz 
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Post  Planes Wed May 14, 2014 2:52 pm

Hey, it's not our fault that the core concept of our 'dex was based off of an Austrian muscle man.
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