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Friday Feb 8th during the day (tentatively) or Sunday Feb 10th

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Planes
superdeuxlol
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Friday Feb 8th during the day (tentatively) or Sunday Feb 10th Empty Friday Feb 8th during the day (tentatively) or Sunday Feb 10th

Post  superdeuxlol Tue Feb 05, 2013 8:22 am

Looking for a friendly league game =) I'll know later today whether I have Friday off or not. Army will be Orks, Necrons or Orks/Necrons.
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Post  Planes Tue Feb 05, 2013 9:59 am

Just a heads up: current league ends on the 7th.
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Post  Aegwymourn Tue Feb 05, 2013 10:05 am

Indeed then the league will be down for a couple of weeks during the playoffs.
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Post  Lore Weaver Tue Feb 05, 2013 10:21 am

I believe Tom (Planes) is looking for a game on the 7th. The Den is open until 9PM that day (so you could squeeze in a game at 6PM if that works for both of you)

EDIT: If you and Jordan sign up for the next league right when it starts and try and get in a game a week, you'll have a good shot at top 8. Especially if you play fully painted and try to play against new players.

EDIT2: It's also worth it to keep the discount @ the Den :-) (I'm going to save $70 on a hypothetical army)
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Post  superdeuxlol Tue Feb 05, 2013 11:52 am

Ending on a Thursday feels odd, but ok. I'm still probably down for a game on Sunday. And I'll post in planes thread about that game.
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Post  System Commander Tue Feb 05, 2013 12:47 pm

League always starts and ends on a thursdat. Thats 40k night.. although its been pretty dead there recently
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Post  Guest Sat Feb 09, 2013 9:13 pm

I would be interested for a game tomorrow morning or at noon

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Post  superdeuxlol Sat Feb 09, 2013 10:43 pm

Noon works for me. Points?
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Post  Guest Sun Feb 10, 2013 12:24 am

1500?

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Post  superdeuxlol Sun Feb 10, 2013 12:34 am

Sure. Sounds good.
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Post  Guest Sun Feb 10, 2013 12:49 pm

running a bit late, will be there 12:30ish

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Post  Lore Weaver Sun Feb 10, 2013 5:23 pm

canadin wrote:running a bit late, will be there 12:30ish

How'd the game go?
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Post  superdeuxlol Sun Feb 10, 2013 11:40 pm

It was enjoyable. Though having 6 objectives and only 2 troops made for a bit of a headache. His list was very well constructed and his deployment worked, I believe, exactly how he wanted it to. First turn Imotekh took first blood with lightning... again, this time onto a basilisk. Kharn kept my wraiths from taking the fastest route to everything and spent most of their game just trying to get into CC. I forgot about Arc a lot but I don't know if it would have mattered.
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Post  Guest Mon Feb 11, 2013 11:02 am

Ya, lightning to basilisk smashed it turn one, but imhotek never got another another lightning to trigger.

Tried a new unit: Scout Sentinel w/Autocannon and Spotlight
It acts as a great spotter for artillery in night fight scenarios!

And as for wraiths, they spent too many turns avoiding kharn and taking manticore shots. And then rolled 2" charge when 5" away from a guard squad. This is the 2nd time I did not get charged because a destroyer lord was slowing down a faster units (scarabs/wraitsh which ignore terrain)

Very enjoyable game, but I think you might need a big warrior squad supported by a ghost arc, I have been seeing this combo to be rather effective at holding ground.

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Post  Lore Weaver Mon Feb 11, 2013 11:56 am

canadin wrote:... I think you might need a big warrior squad supported by a ghost arc, I have been seeing this combo to be rather effective at holding ground.

As a seasoned Necron player, I strongly disagree. You'll cry yourself to sleep when you lose combat by a bunch and get swept... bye-bye 260 points of 'crons plus 90 pt attached lord.
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Post  Planes Mon Feb 11, 2013 11:59 am

The Arc/Blob combo is very resilient vs shooting. Vs melee, you'd want something else, like intercepting wraiths, scarab bubble wrap, or a Death Ray.
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Post  Guest Mon Feb 11, 2013 12:24 pm

Hmm, advice from Necron players is probably better as they use the army. I however would like to know, why do people like wraiths? I don't think I almost ever see them win a combat. Albeit I usually beat on them with 'Ard Boyz, Daemon Princes, or people like Kharn

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Post  Planes Mon Feb 11, 2013 12:33 pm

3++, Jump Infantry, Fearless, Wraith Flight, Whip Coils. They do well enough against things that aren't WS9 or the like.
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Post  Rhaevyn Mon Feb 11, 2013 12:35 pm

In my experience, unless there is somebody with mindshackle in the unit, once melee begins, the crons are fairly hooped. smaller, more disposable units seem to be the option of the day. You want your enemy out of combat the turn he charges in, so that you can remove them with shooting.
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Post  Lore Weaver Mon Feb 11, 2013 12:54 pm

canadin wrote:Hmm, advice from Necron players is probably better as they use the army. I however would like to know, why do people like wraiths? I don't think I almost ever see them win a combat. Albeit I usually beat on them with 'Ard Boyz, Daemon Princes, or people like Kharn

Wraiths have to pick their target. I've taken a Destroyer Lord & Wraith Unit against Draigo and Paladins and mopped the floor with them.

You can't be doing panzy units of 2-3, the best medicine is 6 with 3 coils (so you can go first with some dudes) at 240pts. The Destroyer Lord is a requirement. I like the 160 point guy with Weave (2+) and Scarabs. This rounds them out at 400 points for the whole unit. that's 15 wounds at 3++ and a 2+ on the lord (potentially tanking for the unit with his T6). They generally assault on turn 2.

The trouble with Kharn is, he's better at close combat, and the volume of attacks from 'zerkers or Khornate marines is volume of attacks against T4 and a 3+ save. If Kharn's not in the unit, the wraiths will destroy all 20 most of the time (if the destroyer lord is still attached).

Against orks... depends on the size of the boyz mob.

---

With warrior blobs, you're putting a lot of points into something that has only S4 shooting at a volume that's only really scary at 12" range.

My favorite combination has been 10-warriors in an Ark or 5-warriors and 2-crypteks in an Ark. The Ark doesn't need to rez warriors all game to be worth its points.

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