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DEVASTATION Angels

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judchic
miv305
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Matthew G
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Post  Lore Weaver Fri Jan 18, 2013 10:37 am

List Theorizing....

How would you kill 3 landraiders with 4++ saves that shoot 24 TL S4 shots each, in addition to a TL Assault Cannon and Multi-Melta?

(Keep in mind that 4++ works in close combat too). 5pts to spare, I suppose you could take a lord instead of a libby. Not sure how I'd go about killing this list.... A doom scythe would glance on 4's, pen on 5-6, even then, the land raider gets the 4++ save from the power field.

Power Field is amazing. Works with Allied stuff too, even allies of convenience... or last resort. Only downside is bunching up, I don't mind bunching up 3 landraiders.

HQ---

1. Librarian 65 | Power field 30 (landraider)

Command Squad 100, Devastation Banner 65 (all bolters) (land raider)

= 260

Troops---

1. 10xTactical Marines, all Bolters 140
2. 10xTactical Marines, all Bolters 140
3. 10xTactical Marines, all Bolters 140 Rhino 35 (potentially reserved)

= 455

Heavy---

1. Landraider Crusader, Multimelta 260
2. Landraider Crusader, Multimelta 260
3. Landraider Crusader, Multimelta 260

= 780


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Post  dusktiger Fri Jan 18, 2013 11:17 am

Don't forget it also gives the 4++ to "enemy" models within that 3 inch buffer too. So melee can become annoying
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Post  Rhaevyn Fri Jan 18, 2013 11:23 am

Tough list for a 1500pointer.

I would spread the objectives out as far as i can and then shoot at your troops. Not too difficult to stay out of 24" range. and then all the LR's are doing is shooting an assault cannon at me once a turn. you'd definitely command the centre of the table though. kill points mission would be a tough one.

Another Dark angels army would probably just deathwing assault behind the three LR's and then proceed to bash you open. once those hulls are cracked, your squishies inside are in for a world of hurt.

powerfield going to be even more annoying that ork force field =x

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Post  Matthew G Fri Jan 18, 2013 11:33 am

I don't think that the banner that makes bolt guns salvo will affect hurricane bolters... If that's the way ur thinking here for this list.
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Post  Rhaevyn Fri Jan 18, 2013 11:44 am

hotly contentious issue atm the moment Mat, the description is three twin linked bolters firing as one weapon.

need a faq for it. and who knows how GW will rule.
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Post  Roland Fri Jan 18, 2013 12:06 pm

My take is boltguns (not boltgun weaponry)
combi-bolters
T/L bolters
hurricane bolters

All are Str 4, AP5, 24" Rapid fire.

It should be noted, if the weapon is salvo, you lose the ability to move and shoot to 24" (with infantry, as all vehicles and bikes are relentless).
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Post  miv305 Fri Jan 18, 2013 12:14 pm

You realize str 4 can't hurt tanks right? You're 1500 pt army has 3 Assault Cannons and 3 Multi-meltas and a pile of str 4 bolters...truly terrifying!! One Wraithlord would smash your face.

I think anyone would simply crack the HQ Raider, at which point they now have to kill 1 guy who can't LoS wounds. It's a funny list, don't get me wrong, but it's also pretty terrible. Demons (which are the top dawg these days) would absolutely wreck you btw.
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Post  Lore Weaver Fri Jan 18, 2013 12:16 pm

I don't think I'll play it.

Thies' has a banner. I'll be playing it with bolters. Aidan's got a Crusader that Thies might borrow though.

Not sure on the otherways to abuse the banner. Though of a lord in termie armour, but relentless doesn't move to a squad like slow-and-purposeful does. Bikes are not a bad solution, they're twin-linked, but there's only 4-6 bolters in a unit. I'd still be tempted to get the plasma guns too.

It's really down to the tacticals. Do you stick 'em in Rhino's to drive them up-field? MSU Bolter units in Razorbacks Maybe? Then bunch-up for 4++'s

---

As far as giving enemies 4++'s... meh. I've already subscribed to volume of fire so it's all good.
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Post  judchic Fri Jan 18, 2013 12:19 pm

And why would hurricane Bolters benifit from the banner... They are not boltguns...
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Post  Lore Weaver Fri Jan 18, 2013 12:34 pm

judchic wrote:And why would hurricane Bolters benifit from the banner... They are not boltguns...

They're 3 twin-linked boltguns that fire as a single weapon.

I'd argue the following weapons work with the banner;
- boltguns
- the boltgun half of a combi
- twin-linked boltguns
- hurricane bolters
(and that's all folks)
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Post  Lore Weaver Fri Jan 18, 2013 12:37 pm

miv305 wrote:You realize str 4 can't hurt tanks right? You're 1500 pt army has 3 Assault Cannons and 3 Multi-meltas and a pile of str 4 bolters...truly terrifying!! One Wraithlord would smash your face.

I think anyone would simply crack the HQ Raider, at which point they now have to kill 1 guy who can't LoS wounds. It's a funny list, don't get me wrong, but it's also pretty terrible. Demons (which are the top dawg these days) would absolutely wreck you btw.

Flamers glance on a 4+ right? Just deploy everything in the corner and the 10-man unit and the rhino around everything so the deepstrike is risky, then hose the flamers / screamers with the bolters.

Three Auto-cannons and three multi-meltas are plenty in a list. Although I could drop a tactical squad and take some raven wing black knights.

Wraithlord hits on 3's, glances on 4's and I get a 4++ save. It then gets melted. I suppose you could put combi-plasma's on the vets.
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Post  Matthew G Fri Jan 18, 2013 12:40 pm

Rhaevyn wrote:hotly contentious issue atm the moment Mat, the description is three twin linked bolters firing as one weapon.

need a faq for it. and who knows how GW will rule.

Hey, I didn't raise this issue. But c'mon, it's the wording. And really, gw has ALWAYS been about wording. Until FAQ comes around, I strongly feel that the devastation banner only affects stock bolt guns, not counts as boltguns...
If it was meant to be 3 bolt guns firing as one they wouldn't call them hurricane bolters...

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Post  judchic Fri Jan 18, 2013 12:54 pm

I'm basing my logic off sternguard ammo. The entry specifically says boltguns and in brackets adds combi weapons to work as well. That entry just says boltguns so my logic says just boltguns.
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Post  System Commander Fri Jan 18, 2013 1:06 pm

I think devastation banner definitly effects hurricane bolters... At least till they say it doesnt which they might.

That being said.. With the current list ive been using it wouldnt be a problem. 2 raiders, lascannon predator and thw jeldrake shoukd be able to pop that bearer raider open and roast him up.

Like Mike mentioned.. Armour is gonna be tough to kill. Some lists itll devastate against.. Some will devastate it.

It would slap around grey knights unless you had.storm ravens or vendettas to get up close. Just feels lkke itnwould be tough keeping them all together. Ill try it out against thouhh if you want.. Ive got raiders you can use.
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Post  judchic Fri Jan 18, 2013 2:08 pm

It's becoming a rules as intended vs rules as written. The fluff behind hurricane Bolters is that they incorporate 3 twin linked Bolters. But the hurricane bolter has its own weapon profile. It's like the argument people had that the flamestrorm should be twin linked with Vulcan because its a super flamer but they ruled its not a flamer.
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Post  Lore Weaver Fri Jan 18, 2013 2:13 pm

I won't be playing it, so it's not much of an issue, just theory listing :-)

I'll be using the banner, but with stock marines
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Post  Guest Sat Jan 19, 2013 12:31 pm

Q: What exactly does the banner do?

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Post  Lore Weaver Sat Jan 19, 2013 1:33 pm

All units within 6" treat their boltguns as Salvo 2/4. All units within 12" re-roll failed morale and pinning checks.
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Post  dusktiger Sat Jan 19, 2013 4:30 pm

to me, it looks like a good list for letting son beat father's orks like a reheaded stepchild all over the kitchen table. that's what i like about looking at your lists mark; you show how to make it fun for a kid to play 40k instead of making everything you come up made to win tournaments. it shows you know how to keep the 'fun' in the hobby for your kids, which is more important than making it competitive.
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Post  Planes Sat Jan 19, 2013 9:51 pm

I would so totally throw scarab farm against this list, 4++ doesn't do anything vs entropic strike reducing your armor to 0, and I will GLADLY take a 4++ on my scarabs.
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Post  System Commander Sat Jan 19, 2013 9:54 pm

Those scarabs wouldnt get close!

Ghost arks and warriors though.. Done.
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Post  Lore Weaver Sat Jan 19, 2013 10:10 pm

Ghost Arks would crumble to Krak Grenades.

Agreed on the Scarabs. Thiessen's eyeing up a few things, not sure what he wants yet. If he gets Rad Grenades on the Black Knights, those Scarabs might find themselves at T2 and get insta-gibbed by the bolters // marine attacks.

One might be tempted to keep foreboading if facing Scarabs or Wraiths too, overwatch at full ballistic skill when shooting 4 shots each? Yes Please.
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Post  Roland Sat Jan 19, 2013 10:22 pm

Pray tell, Mark, how are those krak grenades gonna get to the ghost arks? Your tacts are buttoned up inside the raider, except the rhino that will be gone the 1st turn....

I think an "Average" Necron force would take this 50/50. They can out manuever the Raiders, have tons of shots to auto-glance, and can still take plenty of heavy firepower to add in.
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Post  Planes Sat Jan 19, 2013 10:46 pm

I think 20 scarabs and 6 spyders could weather things out enough to last until contact with the raiders, and depending on deployment I've seen the turn one scarab charge connect. Backed by some arks with 20 man warrior blobs and res orbs I should have enough glancing and get back up to last until the marines are out of their boxes.
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Post  System Commander Sun Jan 20, 2013 12:44 am

Ghost arks dying from krak grenades? In assault? I was thinking of the necrons staying at 24 and guassing the raiders dead.

It is a bit goofy to theorize what hypothetical list might beat another hypothetical list.. But i just dont think 20 scarabs getting past 72 twin linked str4 shots. Even boosting em up with the spyders they wont last long. Anything not vehicles would be blown away.

But.. Hop in your humble rhino and your perfectly safe.

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