CSM Bikehammer and anvil.

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CSM Bikehammer and anvil.

Post  Rhaevyn on Wed Oct 10, 2012 11:09 pm

Not sure how this would play. having a real hard time figuring out how to win with the new dex. but here goes.

lv 1 Slannesh sorc and steed join unit of khorn bikes with tooled up lord. gives them outflanking and accute senses. lord gives fearless. bikes give cheap beefy goodness. csm hide in rhinos, abuse havoc launcers and searchlights (if first turn nightfight) Second turn, you cross your fingers and hope your 500 point smackdown unit arrives. outflanking and acute senses should give you a good side to come in on. sorc casts sensory overload on whatever is close enough to charge you. hopefully blinding/concussing/pinning them. IC's can iether stick with the unit or split off and go pwn stuff turn 3.

I dunno. hard to get enough shooty. The HQ's just get super expensive as soon as you start tooling them up. anything with marks gets too expensive too fast.

1500 points

Khorne Lord on Juggernaut /w axe of blind fury +aura of dark glory + gift of mutation-170 points
Slannesh Sorceror on Steed/ force sword + aura of dark glory+ gift of mutation- 120 Points
10 bikes. 2 melta-guns, nekkid champ Mark of Khorne and Icon of Wrath. - 270 points

5 CSM plasmagun -90+ rhino /w havoc launcher 47 - total 137
5 CSM plasmagun -90+ rhino /w havoc launcher 47 - total 137
5 CSM plasmagun -90+ rhino /w havoc launcher 47 - total 137
5 CSM plasmagun -90+ rhino /w havoc launcher 47 - total 137


5 Havocs - 4 Autocannons - 115 rhino /w havoc launcher 47 = 162
AC/LC Pred - 115
AC/LC pred - 115

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Re: CSM Bikehammer and anvil.

Post  Timbo on Wed Oct 10, 2012 11:22 pm

Looks alright. Tough to win if that biker unit goes down, but it's pretty resilient. The turn it arrives could be dicey...

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Re: CSM Bikehammer and anvil.

Post  Lore Weaver on Thu Oct 11, 2012 1:20 am

I'm leaning towards the Slaanesh bikes myself, T5 I5 bikes with FNP seems good.

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Re: CSM Bikehammer and anvil.

Post  Timbo on Thu Oct 11, 2012 1:41 am

1000 posts and all of them gold, Jerry gold!

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Re: CSM Bikehammer and anvil.

Post  Lore Weaver on Thu Oct 11, 2012 1:44 am

Except for the ovaltine bit.

It comes in a round container, why don't they call it round-tine.

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Re: CSM Bikehammer and anvil.

Post  System Commander on Thu Oct 11, 2012 9:56 am

Are you going to try this list out or is it a theoretical list.

I was thinking of one down the exact same lines.. Slaneesh sorc on steed joined to a unit of bikes or just a 20 man mob of berserkers and the big lord of khorne attached. I was thinking of taking an aegis line with a.comms relay as well to help make sure they come in turn 2. If i do that though.. Ill be tempted to take somerators or terminators and use more deep striking.

I think it would be a major pain seeing those guys show up. Depending how thngs are deployed and who your facing.. You have the ability to spread out and hit three units.the next turn.. Coming in 12" running.. And then getting 12" and a big charge gives you pretty much free reign in the backfield.. Scary stuff!


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Re: CSM Bikehammer and anvil.

Post  Rhaevyn on Thu Oct 11, 2012 1:34 pm

I have the stuff to play it. just trying to come up with interesting lists. this one isnt that interesting. but i'm having a really hard time coming up with troop loadouts that support the super expensive HQ's that we have been given.

You could go with two slannesh lords/slannesh bikes /w feel no pain. and make it two units of them. to mitigate risk and variability. But i kind of like the Khorne banner. re-rolling charge range just gives that little bit of extra security that your super expensive squad isnt going to be standing 5 inches from its target picking its nose for a turn. and i believe the banner would give the khorn lord furious charge.. because he needs that +1 str to bash shite even harder.

or, just 2 units of bikes on the table and stop being cute with the outflanking.

... the more i think about this, the more i HATE rhinos in 6th edition. should be able to just use Berzerkers instead of bikes. but theirs no way to do it cost effectively and still field enough scoring. It all comes down to the ridiculous disembarking rules for non assault transports.

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Re: CSM Bikehammer and anvil.

Post  System Commander on Thu Oct 11, 2012 1:41 pm

Oh.. Cept the lord cant join the slaneesh bikes.. Or the slaneesh sorceror cant join the khorne bikers.

I missed the independent character with a mark not being able to join a unit with a different mark.

Doh

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Re: CSM Bikehammer and anvil.

Post  Rhaevyn on Thu Oct 11, 2012 2:55 pm

blah. blah i say.

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Re: CSM Bikehammer and anvil.

Post  Timbo on Thu Oct 11, 2012 3:03 pm

Remember guys. Outflanking works great against bad players, but is pretty meh versus good ones. I've seen guys block off an entire side of a board. You generally charge what your opponent wants, then get shot to shit.

Having a disposable outflanking unit that messes with your opponent's plans = win.

Basing your strategy around outflanking = fail.

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Re: CSM Bikehammer and anvil.

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