oopsie....

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oopsie....

Post  Roland on Tue Jun 19, 2012 11:04 pm

So i figured I'd finish building magnetizing my GK dread the other day... drilled out all the slots, friggin' PERFECT. dropped in some super glue and then the magnets.... gave it 15 min to cure and the I tested it....

Sad

Seems I glued the magnets into all 4 arms backwards. Is there a way to correct this, or should I just nut and order new arms?

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Re: oopsie....

Post  Planes on Tue Jun 19, 2012 11:10 pm

While I am uncertain as to how to "unglue" the magnets, I found a good trick to use to help prevent such situations from occurring is to put your pair of magnets together, and then nail the sides that are facing away from each other with a dot of paint. The dot will be hidden by being the side that goes into the glue later.

What sort of glue did you use for this, anyway? A simple adhesive, or one of those metly-bondy ones?

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Re: oopsie....

Post  Roland on Tue Jun 19, 2012 11:16 pm

Usually i would have used one of my existing dreads for the arms, for some reason I though all the arms where aligned on mine, when they have opposite polarity (ie if you try to attach a R arm to the L socket, it repels.) Late night modeling mishaps.

i used Loctite Superglue gel. It doesnt melt the plastic, but its a decent hold. The real issue is these are cylinder mags, dropped into the arm slot. I'm not sure a debonding agent could reach the glue.

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Re: oopsie....

Post  Planes on Tue Jun 19, 2012 11:30 pm

What about on the body, then? If the arms are too hard, change the other half of the equation.

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Re: oopsie....

Post  Roland on Tue Jun 19, 2012 11:36 pm

Body is about as hard as arms, I'd rather fix the arm bcause them all the polarities on on the dreads would be identical.

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Re: oopsie....

Post  Planes on Tue Jun 19, 2012 11:52 pm

Fair enough.

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Re: oopsie....

Post  judchic on Wed Jun 20, 2012 12:15 am

Could try putting 2 holes above and below existing magnets then using some needle nose pliers to pull em out. After use some green stuff to seal the holes.

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Re: oopsie....

Post  Matthew G on Wed Jun 20, 2012 12:17 am

I saw a glue remover once. Den maybe? It was in a bottle similar to the gw super glue...?

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Re: oopsie....

Post  dusktiger on Wed Jun 20, 2012 12:32 am

yea, de-bonder; but the problem poor beau's gotta deal with now is the magnet's recessed, and he likes to buy ones that are a match to the holes in the arms, so the de-bond isn't likely to get close enough.

i got an easy fix for ya beau.

freeze it.

super glue'd magnets always come off the models after driving from home to the den just sitting in my truck in the winter, so pop the arms into the freezer for an hour or so, then tap the magnet a bit and try to pop it out by attaching and detaching it to another magnet a few times in a row. the super glue's bond will have weakened from the freezing, and it'll pop out easily enough.

i've gone stupid with a couple predator sponsons before, and that method works well on magnets that are recessed instead of surface mounted.

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Re: oopsie....

Post  Roland on Wed Jun 20, 2012 9:02 am

ok looks like I'm gonna try all 3....
I'll drill out top and bottom of the magnets, try debonder, and if that doesnt work, try freezing, then debonder.

Also should note, one set of arms is plastic, one is resin (FW). Dont think that'll be an issue.

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Re: oopsie....

Post  Lore Weaver on Wed Jun 20, 2012 9:35 am

This is Karma Beau, the universe knows you should be working on your Orks :-)

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Re: oopsie....

Post  Planes on Wed Jun 20, 2012 9:49 am

Worse comes to worse, you now have some new shooty bits!

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Re: oopsie....

Post  Roland on Wed Jun 20, 2012 10:00 am

Mark: You are absolutely right, it was just sitting there in front of me....

Tom: Trust me, I have enough shooty bits going around:)

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Re: oopsie....

Post  Roland on Fri Jun 22, 2012 10:50 am

Struck in freezer 24 hrs, then drill left and right, magnets came right out with needle nose pliers, no debonder needed.

Thanks for the advice, guys!

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Re: oopsie....

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