Local Ork Jet ruling

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Local Ork Jet ruling

Post  Lore Weaver on Sun Jun 10, 2012 9:19 am

kk...

Crazy people on the Internets are claiming that if you put a Red Paint Job on an Ork Jet (Dakka, Bomba, Burna) that you can move 13", fire all your weapons, AND claim your 4+ Turbo Boost Cover save.

I find this ridiculous. I believe the Turbo Boost rule says that you must declare that you are turbo-boosting to get the 4+ cover save.

What are peoples thoughts on this? (Keep in mind that Fast Skimmers do get their Turbo boost save at > 12" and it's jetbikes / bikes that get it at > 18")

I think we should have a local ruling before it comes up in a game.

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Re: Local Ork Jet ruling

Post  Roland on Sun Jun 10, 2012 11:03 am

Its a fast skimmer, no?

red paint job implies you get +1" but it "counts as" the standard.

So a Fast skimmer that moves 13", "counts as" moving 12" for all game purposes, including weapons fire/cover saves/etc.

I'd say you get it one way or the other, and i'm inclined to say it can move 13", fire all weapons, but NO flat out save.

(Note, the entry for the flat out save doesnt say anything about the actual distance, just that the vehicle has moved "flat out". )

EDIT: the above is my ruling for any tourneys I run, unless GW faqs/covers it in 6th.

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Re: Local Ork Jet ruling

Post  dusktiger on Sun Jun 10, 2012 11:33 am

the people on the internet are retarded and cant read their own codex and FAQ.

it specifically states that if you take a red paint job, all your doing is taking the movement chart and adding +1" to each of those numbers.
normal move chart: 0-6, 7-12, 13-18, 19-24
red paint move chart: 0-7, 8-13, 14-19, 20-25

and in the cases of certain really fast skimmers/flyers, such as the new flyers, you declare your moving Supersonic(Flat Out) and can go a total of 36"

now, for the 'actual' wording of Red Paint Job:
"ork vehicles with a red paint job adds +1 to their movement phase but do not incur the penalties for this extra inch. for example, a vehicle could move 13" and still count as moving 12."

whereever they're posting that nonesence mark, you should reply back to them and tell them to read the codex and FAQ again. IIRC there's a nice big paragraph in the ork FAQ explaining how red paint jobs work. cant believe people would forget that just as soon as another vehicle with that option comes out. then again, they 'are' ork players so they're not too bright Razz

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Re: Local Ork Jet ruling

Post  Guest on Sun Jun 10, 2012 1:21 pm

Ive looked at some of those posts myself, and the way I see it is that if you claim to be at Cruising Speed to shoot your guns, then you are declaring that you did NOT move at Flat Out speed.

This is different from the moving 7" to be hit on a 6+ in CC because the CC rules do not mention speed types, they say "over 6 inches"


Side Question on Red Paint Job::

Ive read on teh intternetz that a battle Wagon can Tank Shock/DeffRolla with a 1" move but ALSO count as remaining stationary for shooting its gunz and disembarking troops. What would the ruling be on that as per if its legal or not.

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Re: Local Ork Jet ruling

Post  Roland on Sun Jun 10, 2012 4:48 pm

Think its pretty unanimous. The internetz is stupid.

Adam: I'd tend to follow the same logic as the dakkajet, you can't tankshock/ram if you are stationary. One or the other. Either you're staionary, or you moved.

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Re: Local Ork Jet ruling

Post  Guest on Sun Jun 10, 2012 4:57 pm

Red Paint -- Sitting on the exact border between soo many different things

I wonder if they'll increase their editing budget for 6th ed

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Re: Local Ork Jet ruling

Post  Termagant on Sun Jun 10, 2012 5:48 pm

Even bigger retards to even ask this question when the deffkopta does not even have the option to take a red paint job.

Words to live by: Read your Codex.

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