1750 Orks

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1750 Orks

Post  Guest on Wed Jul 22, 2009 3:13 pm

I'm presently waiting for a few kommandos and another ten boyz to come in stock at the Den, but they have been included in the list anyway. I think my math is correct, I've gone over it a few times and it seems sound at last. Questions, comments and concerns are welcome. This is my first attempt at making a decently well rounded army, and so far I think I've achieved that. Here it is:

HQ:
Warboss
-power klaw
-twin-linked shoota
-cybork body
-attack squig
120 pts

Big Mek
-shokk attack gun
-cybork body
105 pts

Troops:
Gretchin x20
+runtherd x2
-grot prod x1
85 pts

Shoota Boyz x20
-rokkit launcha x1
130 pts

Slugga Boyz x20
-big shoota x1
125 pts

Slugga Boyz x20
-big shoota x1
125 pts

Elites:
Nobz x8
-power klaw x2
+painboy
-grot orderly
265 pts

Lootas x8
+mek x2
-rokkit launcha x1
155 pts

Kommandos x10
-burna x3
-big shoota x2
+Boss Snikrot
240 pts

Dedicated Transport Vehicles:
Trukk
-wreckin' ball
-boarding plank
-reinforced ram
55 pts

Fast Attack:
Warbikers x3
-nob
85 pts

Deffkoptas x3
-twink-linked rokkit launcha x3
135 pts

Heavy Support:
Looted Wagon
-boomgun
-'ard case
-big shoota x2
125 pts

Total: 1750

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Re: 1750 Orks

Post  System Commander on Wed Jul 22, 2009 3:30 pm

I think its a great list. The reason, you've got a great spread of different units and I think you'll always have fun playing it.

The highly competitve, really strong Ork lists out there usually have a focus of some sort.. lots of Nob Bikers, all boyz on foot or all War Wagons for example. I think by splitting it up like this, you keep it strong and competitive, but get to have a bit of afun oat the same time.. which is the best thing about the Orks!

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Re: 1750 Orks

Post  Mr Anderson on Wed Jul 22, 2009 4:00 pm

Yeah, I totally agree with Rob. First thing I thought of when I saw this was 'wow, that's a lot of orks', the second is 'wow, that looks really fun to play against'.

A good mix of everything, very nice.

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Re: 1750 Orks

Post  Timbo on Thu Jul 23, 2009 12:40 am

I like the list also, but you really need a kustom forcefield on your big mek. It's too good not to take. Also, your boyz mobs can each take a second heavy weapon which you should really consider. They are relatively cheap, and orcs rely on volume shooting to produce results.

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Re: 1750 Orks

Post  Guest on Thu Jul 23, 2009 1:39 am

I was intrigued by the kustom force field, but I found the allure of the shokk attack gun to be too great for me to handle. I have yet to use it in a battle, but I'm hoping it's as fun as I think it will be. As for the second big gun for the boyz squads, I can only think of one instance where I could safely free up 5 points, which would buy me a single big shoota. I may end up doing it simply because more dakka is, well, more dakka. Other than that and a few other possibilities (which would require some doctoring at this point), I think there are just not enough points to go around to fully equip da boyz to their fullest.

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Re: 1750 Orks

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