1700 Point Sisters army list

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1700 Point Sisters army list

Post  Mr Anderson on Thu Jan 15, 2009 2:01 am

Hey guys, I've been going through quite a bit of different variations of Sister lists and I wanted to get some feedback on this one which is one of the better ones I've come up with.

Order of our Martyred Lady - Christopher Anderson
1700 points
8 Faith Points

Troops
10 Sisters of Battle
Veteran Sister Superior w/ Power weapon and Book of St. Lucius
Flamer
Heavy Flamer
Rhino with Extra Armor and Smoke Launchers
=215

10 Sisters of Battle
Veteran Sister Superior w/ Power weapon and Book of St. Lucius
Flamer
Heavy Flamer
Rhino with Extra Armor and Smoke Launchers
=215

10 Sisters of Battle
Veteran Sister Superior w/ Power weapon and Book of St. Lucius
Flamer
Meltagun
Rhino with Extra Armor and Smoke Launchers
=213

10 Sisters of Battle
Veteran Sister Superior w/ Power weapon, Meltabombs and Book of St. Lucius
Meltagun
Meltagun
Rhino with Extra Armor and Smoke Launchers
=222

HQ
Cannoness
Blessed Weapon
Rosarius
Jump Pack
Cloak of St. Aspira
Mantle of Ophelia
Bolt Pistol
Frag Grenades
=157

Heavy Support
Exorcist
=135

Exorcist
=135

Fast Attack
8 Seraphim
Veteran Sister Superior with Power weapon
Twin linked hand flamer
Twin linked hand flamer
=210

6 Seraphim
Veteran Sister Superior with Eviscerator
Twin linked Inferno Pistols
Twin linked Inferno Pistols
=197

==1699

From what I've seen the Cannoness is a bit overloaded on wargear, specifically the rosarius, the argument being that the cloak giving her the 2+ armor save mixed with faith turning it invulnerable is much more efficient and reliable than the 4+ invul save. While that's true, and really helpful since I intend to use her as an independent assaulter, it also burns through the faith that the four sister squads are going to be using in the main body of my attack with Divine Guidance. The rosarius and the Mantle are there to ease off the need for faith to keep her alive while still doing her job and so leaving more points to the shooting squads. Though that does mean more points that could be used elsewhere.

Another variation of this list has a squad of four HB Retributers instead of the Inferno seraphim squad, it's a trade off of more heavy weapons with more anti-tank ability.

Also, I'm not sure if I should keep the power weapons on the Sister Superiors in the squads, it would help in the case the squads get assaulted, which is likely since they'll be operating ideally <12 inches from the enemy. Though the presence of the seraphim and the cannoness along with the blockading rhinos will take the pressure off, it would save points and add another bolter shot to the squad's firepower.

And one last issue, I've been hearing good things about Death Cult Assassins, it would entail bringing an Inquisitor probably as an elite choice and fitting in four assassins at the expense of a troop or seraphim squad. Infiltration is a good tool for a mech list but I'm not sure if the loss of firepower and that fourth rhino is worth it.

Thoughts?

Mr Anderson
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Posts : 159
Join date : 2008-03-13
Age : 32
Location : Saskatoon Saskatchewan!

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Re: 1700 Point Sisters army list

Post  Guardian Angel on Fri Jan 16, 2009 3:11 pm

About the only thing I might consider is adjusting the Flamer/Melta squad to one or the other. I woudl tend to lean more toward 2 Meltas as you seem a bit light on Anti-tank.....

As well, I would be tempted to lose the Melta-bomb to get the points to do this.

As for your power sword thing....depends on how many points you are chewing up for each. If they are 5 points like the guard ones, you are nuts to not have them.....if they are 15 like SM....then you might have a tougher choices....as 4 PW = 60 points....

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Re: 1700 Point Sisters army list

Post  Mr Anderson on Sat Jan 17, 2009 2:04 am

Yeah, I was wondering about that flamer/melta combo. From what I've read it's a popular choice among other sister players and like you said, I am light on anti tank. It's one of the things that's going to be judged best when I'm actually in combat with them.

The meltabomb was just a add on since I had points I didn't know where to put anywhere else. As for the power weapons, they're ten points each so 40 points would be gained. Add on the five from the meltabomb and I can put two more seraphim in either squad. More firepower there at the expense of a little less combat power.

(edit: though I suppose that they would get assaulted anyway regardless of a power weapon, just one isn't much of a deterrent. Heh, and with faith and that Book, I can turn that squad of 10 sisters into one heck of a tarpit for anyone who thinks it's a good idea. Thanks for the opinion Ryan.)

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