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750-ish Escalation Necrons

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750-ish Escalation Necrons Empty 750-ish Escalation Necrons

Post  Planes Tue Dec 15, 2015 3:13 pm

Toying around a bit with the point value that's currently on the docket. Not having to worry about a HQ slot is interesting

Troops:
13x Warriors, Night Scythe. 299 pts

Elites:
20x Flayed Ones. 260 pts

Fast Attack:
3x Canoptek Scarabs. 60 pts

Heavy Support:
2x Canoptek Spyders, 2x TL Particle Beamer, Gloom Prisim. 130 pts

Total points: 749

With so many MSU style lists being pondered currently, I figured a list with some blobs could be interesting.
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Post  Paz Tue Dec 15, 2015 3:36 pm

How many wounds do the spiders have? Keep in mind, if we go with Beau's listed rules, anything over two wounds go to 2 wounds. So scarabs and spiders would become 2 wounds (this stops MC spam I guess?)
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Post  Planes Tue Dec 15, 2015 3:44 pm

System Commander wrote:0-1 hq
1-6 troops
0-1 E
0-1 FA
0-1 HS

Or by unique codex detachment

No unique units, imp knights, allies, lords of war, or forts.

No vehicles with front, sode, and rear armour totalling more than 34
No models with 2+ armour
No models with more than 3 wounds
No warp charge 2 or 3 powers allowed

Where does this whole "going down to two wounds" thing keep coming up from? The language in the post doesn't support that. "More than 3" is 4 and above. Unless this is coming from some other source that I am not familiar with.
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Post  Paz Tue Dec 15, 2015 4:09 pm

it was in the original thread, didnt notice the new changes, easy on tom. I meant no offense young master study
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Post  System Commander Wed Dec 16, 2015 12:32 am

Yup.. sorry about that. We used to scale it at 500 and 750. At 500 we'd restrict it to 2 wounds and 33 armour.. and 750 to 3 wounds and 34 arnour.

So Paz was correct.. inwas saying 2 wounds initially but upped it for syarting at 750.
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