Axe of Ruin

View previous topic View next topic Go down

Axe of Ruin

Post  System Commander on Tue Sep 22, 2015 2:48 pm

Is anyone bringing an Axe of Ruin to the event on the 3rd?


System Commander
System Commander

Posts : 4689
Join date : 2008-02-26

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Rhaevyn on Tue Sep 22, 2015 2:53 pm

I R not.

Don't want the headache of figuring out if it can assault the following turn.

If there was clear and concise concensus, i'd iether bring one every game, or never bring one ever. thats how crazy the split is on that item. for me anyway.

_________________
There is no 'overkill.' There is only 'open fire' and 'time to reload.'

Rhaevyn
Lord of Titan

Posts : 2465
Join date : 2011-08-19
Age : 38
Location : Mike Bidyk

View user profile

Back to top Go down

Re: Axe of Ruin

Post  System Commander on Tue Sep 22, 2015 3:13 pm

Ya.. i dont use it either but wanted to bring it up.. i think therell be a few Khorne lists for the tournie.

Something about the ability drives me nuts but thought we could head it off at the pass here first.

Ya.. just your list Mike. It's uncannily similar to mine.. well, those first 1190 points that is. Smile

Ive got zerkers in rhinos though, a few squads of cultists, and a pair of spawn . I havent posted it up yet though.. ive got about 10 models to finish to get that list paint ready so not sure if i can do it.

Hounds and bikes w/ meltas are pretty unbelievable.



System Commander
System Commander

Posts : 4689
Join date : 2008-02-26

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Rhaevyn on Tue Sep 22, 2015 6:56 pm

yeah. the clear winner for DK is the gorepack. move through cover fixes a lot of things. and the hounds are just plain good.

I chaffe at the slaughtercult though. i want to use it really bad for the benefits, but it basically mandates using a Bloodthirster due to the HQ restrictions... and the possessed will always be trash. throwing good points after bad is still bad. i'd much rather run two jug lords and two packs of hounds but not possible unless i drop the renengades and bring in csm allies.

I've played three games with KDK and that extra blood point per turn plus the extra ability for the slaughtercult has come in handy every game.

Might just look at a combined arms detach with a gorepack and see what i can come up with.





_________________
There is no 'overkill.' There is only 'open fire' and 'time to reload.'

Rhaevyn
Lord of Titan

Posts : 2465
Join date : 2011-08-19
Age : 38
Location : Mike Bidyk

View user profile

Back to top Go down

Re: Axe of Ruin

Post  System Commander on Tue Sep 22, 2015 7:51 pm

Yeah.. the jugger lord is a little wimpy compared to his csm version. Ive been just trying to load out my slaughtercult as many cheap units as possiblen, and yeah.. run those points up. Beserkers and possessed with fnp and/or +1 attack make up for a lot of cost issues. They arent the best unit ever.. but they are damn tough.

The gorepack is just good. I tried the charnel cohort a few times but bloodletters are just better in the slaughtercult.

Ive been trying to work out a csm/kdk list that lets me dpuble down on good.lords like you mentioned.. but havent tried.it yet.

System Commander
System Commander

Posts : 4689
Join date : 2008-02-26

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Rhaevyn on Tue Sep 22, 2015 8:56 pm

black legion. double EW lords on juggers and fisty claw. in two packs of hounds.

_________________
There is no 'overkill.' There is only 'open fire' and 'time to reload.'

Rhaevyn
Lord of Titan

Posts : 2465
Join date : 2011-08-19
Age : 38
Location : Mike Bidyk

View user profile

Back to top Go down

Re: Axe of Ruin

Post  System Commander on Tue Sep 22, 2015 9:53 pm

That'd work!

I really miss the punch of the Super Axe Jugg lord though.. especially being able to pair him with some hounds. Or.. taking Kharne to team up with the possessed in a raider. Id try it in a higher point game.. but at 1500 that'd be a third of my list.

However.. playing khornekin depends on me getting a bunch painted.. i may end up with Csm afterall.


System Commander
System Commander

Posts : 4689
Join date : 2008-02-26

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Rhaevyn on Fri Oct 02, 2015 1:48 pm

so getting back to this thing.

If you Ascend your chaos lord holding the axe of ruin, he is removed as a casualty.

So ... you Ascend your lord, remove him as a casualty, get a daemon prince... And a Blood thirster..... and then because the prince Retains any wargear he was holding when he ascended to a daemon prince, you could get a second bloodthirster if the prince ever dies?...

i'm not reading this wrong am i?

_________________
There is no 'overkill.' There is only 'open fire' and 'time to reload.'

Rhaevyn
Lord of Titan

Posts : 2465
Join date : 2011-08-19
Age : 38
Location : Mike Bidyk

View user profile

Back to top Go down

Re: Axe of Ruin

Post  System Commander on Fri Oct 02, 2015 4:21 pm

Yep.. thats the theory behind it. Its a bit tricky to pull off for sure.. but strong.

Theres the other factor in play to.. the when do fmc switch flight mode. If they deep strike in, cant switch to glide till next turn, then assault after that, thats 3 turns before the bloodthirster can do anything. Not too good.

But.. if he can switch when he comes and assault the next turn.. and you pull off the double thirster trick.. its extremely strong.

I dont think the intention was to get two thirsters from it.. but im not sure what they had jn mind in term of flight.modes. Ita a bit of a mess, and pretty cheesey if you pull off the full trick, your opponent wont be happy. At the same time, lots of.people online have been using it.

I think Mark also said we were using the you can switch modes when you come in which makes it really tempting.. even if you only do get the one thirster.


System Commander
System Commander

Posts : 4689
Join date : 2008-02-26

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Paz on Fri Oct 02, 2015 6:10 pm

If that is possible, I would suggest not trying it. Even if you claim "its a glitch in the matrix".

ascending isnt like clowns getting out of a car. If it was, imagine how screwed the imperium would be!

RAI guis

Paz
Lord of Titan

Posts : 2709
Join date : 2008-03-12

View user profile

Back to top Go down

Re: Axe of Ruin

Post  System Commander on Fri Oct 02, 2015 7:45 pm

Thats why i brought it up.. to bring it up for any other Khornekin arnies coming.. i think theres at least 3 of us, maybe 4.

Its a standard talked about tactic on the forums.. but i still have a hard time getting over the thirster double down. The ability to switch modes the same turn though makes is truly nasty.

System Commander
System Commander

Posts : 4689
Join date : 2008-02-26

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Paz on Fri Oct 02, 2015 8:28 pm

yeah, no worries. I'm sure nobody is gunna try and claim it, it flies in the face of any sane regular gamer, and its a good idea to bring it up here to set precedent (i was trying to inject levity in my previous post, my greatest skill)

I'd even be okay with the daemon prince- axe thing, cuz heck, maybe khorne reaalllly loves this dude, but if the axe is possessed with a named character (not in rules but in fluff) it makes no sense he can be summoned twice out of the axe. You summoned him once, hows he supposed to get summoned again? when daemons are killed, they get sent to the warp for 100-1000 years before they can return to reality.

Now, I'm sure a rules lawyer might argue that the rules allow it as a loophole, so its okay. At which point I would just shake my head, and ask why they aren't playing warmachine if they prefer gaming over the actual reality of the game world.

WHY NOT JUST USE TONKA TRUCKS AS ORK TRUCKS AND PULL AN ADAM AND BE RACIST TO JEWS KK

Paz
Lord of Titan

Posts : 2709
Join date : 2008-03-12

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Deadlytoaster on Sat Oct 03, 2015 2:52 am

Paz wrote:yeah, no worries. I'm sure nobody is gunna try and claim it, it flies in the face of any sane regular gamer, and its a good idea to bring it up here to set precedent (i was trying to inject levity in my previous post, my greatest skill)

I'd even be okay with the daemon prince- axe thing, cuz heck, maybe khorne reaalllly loves this dude, but if the axe is possessed with a named character (not in rules but in fluff) it makes no sense he can be summoned twice out of the axe. You summoned him once, hows he supposed to get summoned again? when daemons are killed, they get sent to the warp for 100-1000 years before they can return to reality.

Now, I'm sure a rules lawyer might argue that the rules allow it as a loophole, so its okay. At which point I would just shake my head, and ask why they aren't playing warmachine if they prefer gaming over the actual reality of the game world.

WHY NOT JUST USE TONKA TRUCKS AS ORK TRUCKS AND PULL AN ADAM AND BE RACIST TO JEWS KK

Well that escalated quickly...

_________________


"We bring only Death and leave only Carrion, it is a message even a human can understand"
-Reqhiel of the Sons of Fuegan

Deadlytoaster
Inquisitor

Posts : 502
Join date : 2012-06-27

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Paz on Sat Oct 03, 2015 2:59 am

Lol, jokes Brian. any chance I get to make a jab at the ol' Adam situation is too fun to pass up.

Oh Canadin. Those were the days!

And yes I am up. Just finished painting. Every goddamn time.

Paz
Lord of Titan

Posts : 2709
Join date : 2008-03-12

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Deadlytoaster on Sat Oct 03, 2015 3:00 am

Lol well you got more done than me. I painted some things...they are not much more than base coats though and certainly not finished haha

_________________


"We bring only Death and leave only Carrion, it is a message even a human can understand"
-Reqhiel of the Sons of Fuegan

Deadlytoaster
Inquisitor

Posts : 502
Join date : 2012-06-27

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Aegwymourn on Sat Oct 03, 2015 8:24 am

Same here. I got my GK decently well done (just have highlights and a couple of spots I might have missed to touch up). Astra Militarum though just got the can of green primer a nothing else. Crying or Very sad

Aegwymourn
Lord of Titan

Posts : 2530
Join date : 2012-07-01
Location : Rosetown

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Roland on Sat Oct 03, 2015 11:39 am

Soooooooo.... You're saying Daemonkin Rhinos hold 11?

#adamsplaining

_________________
Habes obdura si ista sis nugax - family proverb

Roland
Lord of Titan

Posts : 3544
Join date : 2011-01-26
Location : Saskatoon

View user profile

Back to top Go down

Re: Axe of Ruin

Post  Sponsored content Today at 4:47 pm


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum