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Dethwing are haXXor beardy

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Post  Paz Thu May 21, 2015 7:02 pm

They are so broken, Ben you should be ashamed.


So cheese.

Much wow.

Razz
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Post  Roland Thu May 21, 2015 8:18 pm

Mine is like a watered down overly processed version of Ben's.
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Post  Spamus Eatus Thu May 21, 2015 9:05 pm

I'll take "Sentences never heard before in 40k, Alex"

Lrn 2 ply, noob.

In all seriousness, that last game got pretty violent, and was looking kinda sketchy for a while!



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Post  Paz Thu May 21, 2015 9:44 pm

Yeah, it was tons of fun. I rarely see terminators used well, and I definitely felt the Sting of the fists of caliban!
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Post  Roland Thu May 21, 2015 9:49 pm

Details boys! Kiss and tell!
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Post  Spamus Eatus Thu May 21, 2015 9:55 pm

Things were looking good, was blasting heretics left and right, and then 40 bloodletters and some terminators deepstrike right in my backlines. Things got messy from there.

I did discover that Admech infiltrators with the tazers are REALLY mean as well.
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Post  Paz Thu May 21, 2015 11:49 pm

Ben is the master of the "never roll a 1" terminator tactic.

But seriously, split fire on terminators seems like a real no-brainer, makes em pretty deadly.

The silliest moment for me was having my chaos lord go dark apotheosis, summon-scatter off the table Cuz yeah,and not come back on in turn 3-4 (I got tabled by start of 5, so couldn't bring him on)

Have you ever thought of using the hq command squad termies Ben? Don't they get fnp and a champion with that big halberd?

Or the Knights, with those gross shields?

Tazer goad thingers on infiltrators? Jesus that's a mean unit in the assault. 5 s6 basically tesla hits?

If you counter charged anything that had assaulted vanguard in a game... Jesus, even t5 units are getting insta-gibbed
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Post  Spamus Eatus Fri May 22, 2015 12:03 am

I never roll 1s. Until I do, anyways.

Deathwing terminators are the best in the game, I maintain this. The trick is knowing how to properly terminate. I'm not really sold on the command squad. Gotta pay lots of points for the apothecary and he looses his powerfist, and the Halberd of Caliban, while cool, is really only marginally better than another powerfist. (This is a key to DW victory, knowing you have powerfists EVERYWHERE) Also no objective secured. I have a squad of Knights, just haven't gotten around to working on them.
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Post  Roland Fri May 22, 2015 1:04 pm

The points increase and changes Ben mentioned made the Cmd sqd basically nonviable. I'd rather have another DW sqd.

DWK in a Raider are my FedEx death delivery system. Kills Wraithknights dead.
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Post  Roland Fri May 22, 2015 1:23 pm

The coming changes could make DW/RW a niche choice as they are thought to be going from troops to formations (possibly as part of a decision style detachment).

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