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Post  ShadowDisco Tue Apr 21, 2015 10:21 am

Ok blood angels have the old school furious charge basically. So if I have a thunder hammer that charges is he st 10 in 1 or st 9 in 2? And if I throw the primarius power on him would he get in after the bonus or after?
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Post  Matthew G Tue Apr 21, 2015 10:29 am

ShadowDisco wrote:Ok blood angels have the old school furious charge basically. So if I have a thunder hammer that charges is he st 10 in 1 or st 9 in 2? And if I throw the primarius power on him would he get in after the bonus or after?

He would be S9 at init 1.
Unwieldy over writes any other rule. But they'd get their Str 4 doubled to 8, plus 1 from furious to make 9 on the charge.

Doing it any other way doesn't make sense. And believe me, as a BA player Id love to have fists going at init 2 lol
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Post  dusktiger Tue Apr 21, 2015 10:43 am

just remember your grade 6 math order of operations: B.E.D.M.A.S. brackets, exponents, division, multiplication, addition, subtraction.
force multipliers are always done first, then plus/minus stat modifiers.
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Post  judchic Tue Apr 21, 2015 6:49 pm

blood angels give +1 init on charge with that perk. however unwieldy reads "a model attacking with this weapon piles in and fights at initiative step 1, unless it is a monstrous creature or walker". so model would still be init 5, but unwieldy forces it to act at init 1.
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Post  Planes Tue Apr 21, 2015 7:01 pm

Clearly the work-around is to find a way to make your thunder hammer wielders become monsterous creatures.
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