7th so far?

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7th so far?

Post  Spamus Eatus on Sun Sep 21, 2014 12:32 am

http://www.3plusplus.net/2014/09/7th-edition-so-far/

I'm at work and have little else to do ATM, so I'll put this to you:

How do we think of 7th edition so far? I solidly enjoy it, and do prefer it to 6th. What does everyone else think? Have a quick read of the article and go from there.

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Re: 7th so far?

Post  ShadowDisco on Sun Sep 21, 2014 1:34 am

I personally really enjoy 7th. But there are a few draw backs like psychic phase, you use your powers and have a few left aside, it would be cool if you could try to use a power again if you manifested or not but at double the charge cost or something. And units always have deny the witch. And you use your pool on blessings or increase tge chance to sent on squads. My opinion. But I like it it seems to valence it in 5th assaults were key 6th shooting was the way to go and assaults were degraded in a way but in 7 I think they found harmony in it IMHO.

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Re: 7th so far?

Post  Roland on Sun Sep 21, 2014 10:48 am

I'm enjoying it. It finally seems to have pushed narritive gaming to the fore, ironically by breaking most balancing factors. I'm burnt out on the release schedule. I used to buy every codex, in the last 2 years I've had to buy 2 editions, and 8 codexes. ($680 worth vs $750 for 5th in its entirety). 7th would be universally hailed if it had been released 2 years earlier and 6th never existed.

I like that army building seems to have gone casual, as very few lists can do take all comers.

There are a few things I'd change. Vehicles need a bit of a boost. I understand the change from 5th, but it's redonkulous. I don't mind flyers, I just find the rules.... Lacking.

Past that it's really on a codex by codex basis.

Right now any lack of enthusiasm is due to life, not the game.

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Re: 7th so far?

Post  Roland on Sun Sep 21, 2014 11:11 am

Additive note:

Psychic phase has actually served to reign in psychics in my opinion. Big change from 6th.

The change to the vehicle damage table was big (I didn't expect that) and weird. Light vehicles are no better off (still getting glanced to death. Heavy Vehicles tho....

It's also served to make ML no longer a go to, as they can't explode anything unless it's open topped.
You have to take a mix of weapons, spamming less effective.

In short, the changes seem small, but 7th feels VERY different from 6th.

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Re: 7th so far?

Post  Spamus Eatus on Sun Sep 21, 2014 2:35 pm

Yeah ive gotten that feel that 7th is a ''sum of its parts'' sort of ruleset. Its the little changes that make a big difference when added up. I can say from personal experience that while psychics are still good to have, they arent quite the new hotness the internet thought they would be. With my nids i get a goofy warpcharge pool but still regularally fail my checks or have them denied.

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