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Chariots in 7th

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Planes
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Post  Lore Weaver Sat May 24, 2014 11:29 am

I was going to do a thread on things I noticed changed in 7th... then I got to the Chariot rules.

HOLY SHIT SNACKING CRACKERS

Allow me to attempt to summarize....

1) Riders cannot disembark anymore, Chariots & Riders are a single model (that suks, right??? no... keep reading)
2) If a Necron Lord on a Chariot is removed as a casualty and makes it's everliving roll, it's returned to play with a single hull-point
3) When shooting at a chariot, put all the hits into a pool. THE CHARIOT OWNER ASSIGNS THE HIT POOL TO THE RIDER OR THE CHARIOT
4) No more free +1 save to the rider
5) THE RIDER COUNTS AS STATIONAIRY WHEN FIRING, and is FEARLESS and RELENTLESS
6) When fighting the chariot in an assault, you can hit the rider or the chariot (like before)
6a) YOU ALWAYS HIT AGAINST THE FRONT ARMOUR
6b) YOU ALWAYS ROLL TO HIT AGAINST THE RIDERS WS
7) CHARIOTS CAN'T BE IMMOBILIZED, just loses a hull point for a failed dangerous terrain check. Otherwise, Immo counts as stunned
Cool The rider CAN issue or accept challenges
9) Chariots are now locked in combat (both good and bad)
10) A CHARIOT CAN RE-ROLL one or more of the dice when determining it's charge range!
11) Sweep attacks are gone (unless you're a Necron, because they're in your codex, my good man).

I dub 7th, the age of the Surfboard Lord.
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Post  Planes Sat May 24, 2014 11:58 am

Interesting. One the one hand, I can't use it as a means to drop someone with Phaeron into a squad as a response to need mid-to-late game. On the other hand, it's a AV 13 fast skimmer with WBB...

Any mention if the Quantum Shielding reboots when it gets back up?
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Post  Lore Weaver Sat May 24, 2014 12:01 pm

No word on the shielding, no.
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Post  Paz Sat May 24, 2014 12:01 pm

Wait, isn't the flamer dude from daemons a chariot? Wah wah waaaaahhhhhhh
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Post  Lore Weaver Sat May 24, 2014 12:04 pm

Ya... kinda good too, now.  Kinda really good.

Move 12" shoot your S5 AP 3 torrent flamer... seems okay, or your Las cannons.  Get shot at with bolters?  Take it on the vehicle.  Autocannon (S6/7 shots)?  Rider will take that.

So good.  So so good.  He's decent in close combat now too, especially with an etherblade.

Edit: You hit my surfboard lord with the "D"? I'll make that 3++ save now... sooo good.


Last edited by Lore Weaver on Sat May 24, 2014 12:06 pm; edited 1 time in total
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Post  Paz Sat May 24, 2014 12:06 pm

Uuugh time to buy three.
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Post  Lore Weaver Sat May 24, 2014 12:06 pm

Paz wrote:Uuugh time to buy three.

Yep... might zip by and get a few more of these bad boys... That and spawning Heralds is funsauce.
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Post  judchic Sat May 24, 2014 12:15 pm

won't autocannons double out the rider?
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Post  Planes Sat May 24, 2014 12:18 pm

Not if it's a Necron Overlord.
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Post  judchic Sat May 24, 2014 12:48 pm

Planes wrote:Not if it's a Necron Overlord.

ya thats the one i got scratching my head. lots more survivability for not much cost.
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Post  Lore Weaver Sat May 24, 2014 1:10 pm

The Burning Chariot dude is T4. W3, 5++ Tzeentch, and powers that affect the chariot, affect him (so he could be 4++ re-roll ones, or better 3++ re-roll ones with the book)
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Post  Paz Sat May 24, 2014 1:43 pm

Lore Weaver wrote:The Burning Chariot dude is T4. W3, 5++ Tzeentch, and powers that affect the chariot, affect him (so he could be 4++ re-roll ones, or better  3++ re-roll ones with the book)

So many daemonic possibilities!
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Post  Rhaevyn Sat May 24, 2014 4:05 pm

Mark. that timberlake sketch was awesome.

chariots... meh. most of them are expensive and low AV. surfboard lord is an abberation. i'll deal. glad a lot got clarified though!
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Post  System Commander Sat May 24, 2014 4:12 pm

I was just reading through the chariot rules this afternoon.. ive been holding out hope the skullcannon might get a boost or even more exciting,  a khorne herald on bloodthrone. Still not convinced the throne would be worth the points over a jugger, but itd be nice to be immune to the small arms fire
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