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Bullgryns (alternate Ogryn build)

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Post  Lore Weaver Wed Apr 09, 2014 9:13 am

Looks pretty swanky!

Bullgryn: WS4 BS3 S5 T5 W3 I2 A3 Ld6 Sv4+
Bone'ead: WS4 BS3 S5 T5 W3 I2 A4 Ld7 Sv4+

Grenade Launcher: (R:12" S:4 AP:6 Assault1 Small blast)
Bulllgryn Shield: (+1 Armor Save if in base-to-base contact with another model with a Bullgryn Shield, +1Cover save to any model obscured by the model)
Special Rules: Hammer of Wrath, Stubborn, Very Bulky
Dedicated Transpsort: Chimera, Taurox
Squad size 3-10
45pts each

Options: +15 per Bullgryn to upgrade to Brute Shield (Rerolls on Hammer of Wrath, and 5+ Inv. Sv.) and Power Maul
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Post  Planes Wed Apr 09, 2014 9:30 am

A power maul on a STR 5 body is pretty swag, but that gets them into Paladin points territory. Then again, with the extra toughness and wound, plus the utility of walking cover, maybe worth it.
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Post  Rhaevyn Wed Apr 09, 2014 9:30 am

wonder if they have an option for a commisar or something. ld 6 stubborn is.... fail?

maybe a priest to give them Zealot?
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Post  Paz Wed Apr 09, 2014 9:31 am

Holy shoot yes, those rules are awesome
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Post  Rhaevyn Wed Apr 09, 2014 9:36 am

Planes wrote:A power maul on a STR 5 body is pretty swag, but that gets them into Paladin points territory. Then again, with the extra toughness and wound, plus the utility of walking cover, maybe worth it.

I2... so power Axe? str 6 ap2 seems to be the order of the day!

I can see a run on Ogre kingdoms stuff. sculpts are sweet.
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Post  GingerBalls Wed Apr 09, 2014 10:25 am

Rhaevyn wrote:
Planes wrote:A power maul on a STR 5 body is pretty swag, but that gets them into Paladin points territory. Then again, with the extra toughness and wound, plus the utility of walking cover, maybe worth it.

I2... so power Axe? str 6 ap2 seems to be the order of the day!  

I can see a run on Ogre kingdoms stuff. sculpts are sweet.

It specifically says power maul, so no axes for them. Points seem a bit high but I suppose 3 wounds at T5 is pretty damn good. Paladins are still better.
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Post  Lore Weaver Wed Apr 09, 2014 11:19 am

If they're troops, I'm playing Guard....

4 units of 4 in Chimeras.
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Post  Planes Wed Apr 09, 2014 11:33 am

To be fair, Paladins set a damned high bar.

I haven't gotten around to picking through the Taurox rules too closely yet. Is it an assault truck? The other big question for me would be "does taking the maul drop the launcher"?
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Post  Rhaevyn Wed Apr 09, 2014 11:42 am

niether taurox is assault, the prime is fast though, so it can move pretty far turn 1
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Post  Paz Wed Apr 09, 2014 11:59 am

I'm gunna have to take the maul, those retarded mega man blaster grenade launchers... Not even once.
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Post  Rhaevyn Wed Apr 09, 2014 12:05 pm

megaman rocked.

gotta cut the ogryn off at the wrist and modify the grenade launcher so its an extension of his arm....

pew pew muthafuckas pew pew
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Post  Jpwoody Wed Apr 09, 2014 12:11 pm

Rhaevyn wrote:niether taurox is assault, the prime is fast though, so it can move pretty far turn 1

I think the prime is for Tempestus only. That being said, you could load up some ogryns in a prime that is equipped with the homing augur or whatever. Drive the ogryns to where you want them. Disembark and then deepstrike your tempestus bros in behind your cover granting ogryns.
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Post  GingerBalls Wed Apr 09, 2014 12:53 pm

Do guard have any assault vehicles to put Ogryns in?
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Post  Rhaevyn Wed Apr 09, 2014 12:55 pm

Does the imperium have any assault vehicles that are not land raiders or flyers? I can't think of any.
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Post  Planes Wed Apr 09, 2014 12:57 pm

The Death Korp does.
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Post  Jpwoody Wed Apr 09, 2014 1:05 pm

Planes wrote:The Death Korp does.

Oh man, an Ogryn Gorgon would be brutal.
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Post  Rhaevyn Fri Apr 11, 2014 2:19 pm

having had the codex for exactly 1 second.... i swear.

i'm causiously optomistic. some of the orders are fantastic. Take Aim - for instance. entire squad gets precison shots? I have visions of Plasma-Vets or blob squads rapid firing into the Various "stars" out there and Precision shotting out the Psykers or relic carriers that make thier schtick work. Bring it down, for tank hunters and monster hunter combined with prescience seems pretty good. Fire on my target to remove cover saves. all three of these in adition to most of the old orders coming back seem awesome.

Paying just for an officer of the fleet to mess with both sides reserves as needed? yes please. sorry dudes with astropath models Sad

Tank commanders? mwahaha.

Summary execution? betta.

0-3 Ministorum priests, Primaris Psykers , and Enginseers are all awesome imo.

If we can figure out the heldrake issue i think blob guard might actually be a thing!

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Post  Aegwymourn Fri Apr 11, 2014 3:13 pm

Rhaevyn wrote:

If we can figure out the heldrake issue  i think blob guard might actually be a thing!


If only they had an ally who could give whole units 4+ invulnerable saves.... oh wait they do!  Razz 
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Post  Planes Fri Apr 11, 2014 3:28 pm

Been doing some reading, and it seems that taking the Power Maul does indeed drop the mega-man fist.
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Post  Lore Weaver Fri Apr 11, 2014 3:43 pm

Aegwymourn wrote:
Rhaevyn wrote:

If we can figure out the heldrake issue  i think blob guard might actually be a thing!


If only they had an ally who could give whole units 4+ invulnerable saves.... oh wait they do!  Razz 

At a tax of having to take a unit of muhrines. Probably worth it though.
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Post  Aegwymourn Fri Apr 11, 2014 3:44 pm

Lore Weaver wrote:
Aegwymourn wrote:
Rhaevyn wrote:

If we can figure out the heldrake issue  i think blob guard might actually be a thing!


If only they had an ally who could give whole units 4+ invulnerable saves.... oh wait they do!  Razz 

At a tax of having to take a unit of muhrines.  Probably worth it though.

Because marines in a pod are bad  Rolling Eyes 
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Post  Rhaevyn Fri Apr 11, 2014 4:25 pm

dunno.

marine allies, or just put those points into Sabre platforms and a quad gun. If the drake survives interceptor, only have to get flammed once before vendetta comes on and finishes it off.

I'm a big fan of (0-3) 50 point ld 9 Ind Char Primaris psykers with access to Div and that don't take an HQ slot... even as allies for other marine armies. (25 points to upgrade to lv 2)

Tank Commander on a Russ of choose your flavour, 3 Pskyers, Vets in a Vendetta : instant allies plugin.

If only these guys were BB with CSM.
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Post  Aegwymourn Fri Apr 11, 2014 4:29 pm

Isn't Pask in a Punisher a crazy good HQ choice now? Gets preferred enemy and orders or something?

Ugh wish I hadn't glued all my old Russes. They are all stuck with battlecannons, hull lascannon, hvy bolter sponsons.  Mad 
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Post  Guardian Angel Sat Apr 12, 2014 10:32 am

I like engiseers. Give something Power of the Machine Spirit rather then shoot his las pistol. Thnk you.
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Post  Jpwoody Sat Apr 12, 2014 10:45 am

Guardian Angel wrote:I like engiseers. Give something Power of the Machine Spirit rather then shoot his las pistol. Thnk you.

But that Las Pistol is devestating!
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