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superdeuxlol
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Post  Gulsnick Tue Jan 28, 2014 11:05 pm

Big Mek
KFF, boss pole, cybork 100

lootaz x15 225

lootaz x15 225

lootaz x13 195

Battle wagon
4x big shootas 110

Battle wagon
4x big shootas 110

Battle wagon
4x big shootas 110

bugies x 3
TWL Rokits 105

bugies x 3
TWL Rokits 105

boyz x 12
Nob, boss pole,pk
truck
Ram 152

boyz x 12
Nob, boss pole,pk
truck
Ram 152

boyz x 12
Nob, boss pole,pk
truck
Ram 152



my theory is the more i spam the lootaz the less random they become, like everything with orks
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Post  Lore Weaver Wed Jan 29, 2014 9:22 am

I *love* it.

If you drop all the lootas to 10 (so they can go-to-ground when shot at), can you take another unit of 3 buggies with twin-linked rokkets?

Mr. Miller and I looked at potential 9-buggy lists near the end of fifth. I thought it was a terrible idea at first, but then I came around. Sooo much shooty with sooo much armour! If you're taking them out, the trucks'll getcha!
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Post  Gulsnick Wed Jan 29, 2014 10:17 am

Lore Weaver wrote:I *love* it.

If you drop all the lootas to 10 (so they can go-to-ground when shot at), can you take another unit of 3 buggies with twin-linked rokkets?

Mr. Miller and I looked at potential 9-buggy lists near the end of fifth.  I thought it was a terrible idea at first, but then I came around.  Sooo much shooty with sooo much armour!  If you're taking them out, the trucks'll getcha!

i do agree with you about the buggies.

but with tau dar and bale drakes whats the point of trying to grab cover?
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Post  Planes Wed Jan 29, 2014 10:22 am

Defeatist thinking is not the orky way! Waaaaaaaagh!
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Post  Gulsnick Wed Jan 29, 2014 10:35 am

Planes wrote:Defeatist thinking is not the orky way! Waaaaaaaagh!


trying to get any kinda of save is not the orky way Smile
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Post  Lore Weaver Wed Jan 29, 2014 10:54 am

oh wait a sec...

the lootas go in the wagons, don't they?... yikes, that's a tight list.
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Post  superdeuxlol Wed Jan 29, 2014 11:20 am

I would like it better with more boyz. Each trukk squad is worth like 24 boyz. Just walk them forward or castle up and provide cover for the lootas. Trukks are too much of a liability unless they think its empty Wink. I would probably do 3x10 lootas behind an ADL.
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Post  Aegwymourn Wed Jan 29, 2014 11:21 am

Lore Weaver wrote:oh wait a sec...

the lootas go in the wagons, don't they?... yikes, that's a tight list.

Just don't drive them all up next to a unit of Paladins. Right Beau?  Razz 
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Post  Gulsnick Wed Jan 29, 2014 11:43 am

superdeuxlol wrote:I would like it better with more boyz. Each trukk squad is worth like 24 boyz. Just walk them forward or castle up and provide cover for the lootas. Trukks are too much of a liability unless they think its empty Wink. I would probably do 3x10 lootas behind an ADL.

i originaly thought of this , but there seems to be so much " ignores cover ".
i wanted to actualy keep the truck units in reserve , and zoom up and grab objectives once the lootas thin out the treats a little bit.
was planning to keep them cheaper , with out pks but thought i might need some more anti AR 14

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Post  Lore Weaver Wed Jan 29, 2014 12:28 pm

Dallas, a baleflamer scores 0 hits on boyz when they're in a trukk!
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Post  Aegwymourn Wed Jan 29, 2014 12:38 pm

Lore Weaver wrote:Dallas, a baleflamer scores 0 hits on boyz when they're in a trukk!

It also kill 40% of them if it vector strikes and gets an explodes result  Razz 
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Post  Gulsnick Wed Jan 29, 2014 1:00 pm

Aegwymourn wrote:
Lore Weaver wrote:Dallas, a baleflamer scores 0 hits on boyz when they're in a trukk!

It also kill 40% of them if it vector strikes and gets an explodes result  Razz 

trucks are ramshackle , so only a str 3 hit and 1/3 rd of the time nothing
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Post  Aegwymourn Wed Jan 29, 2014 1:06 pm

Stupid Ork trucks. Somehow being more poorly put together equals safer and can all of a sudden shoot off in a random direction. I think the people who tested the first cheap cars would disagree!  Razz 
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Post  Roland Wed Jan 29, 2014 1:17 pm

Aegwymourn wrote:
Lore Weaver wrote:oh wait a sec...

the lootas go in the wagons, don't they?... yikes, that's a tight list.

Just don't drive them all up next to a unit of Paladins. Right Beau?  Razz 

Yeah, I'm not sure there was really anything I could do there. Maybe all of them at once? Turn it into a giant melee and hope you die to weight of attacks?
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Post  Gulsnick Wed Jan 29, 2014 1:32 pm

Roland wrote:
Aegwymourn wrote:
Lore Weaver wrote:oh wait a sec...

the lootas go in the wagons, don't they?... yikes, that's a tight list.

Just don't drive them all up next to a unit of Paladins. Right Beau?  Razz 

Yeah, I'm not sure there was really anything I could do there. Maybe all of them at once? Turn it into a giant melee and hope you die to weight of attacks?


use the Blood axe tactics.

Dakka da choppa and Choppa da Dakka .

although Grey knights are stupid cause they are both dakka and choppa
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Post  Lore Weaver Wed Jan 29, 2014 1:40 pm

Gulsnick wrote:

use the Blood axe tactics.

Dakka da choppa and Choppa da Dakka .

although Grey knights are stupid cause they are both dakka and choppa

We got a regular Mork follower here.
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Post  Aegwymourn Wed Jan 29, 2014 1:48 pm

Roland wrote:
Aegwymourn wrote:
Lore Weaver wrote:oh wait a sec...

the lootas go in the wagons, don't they?... yikes, that's a tight list.

Just don't drive them all up next to a unit of Paladins. Right Beau?  Razz 

Yeah, I'm not sure there was really anything I could do there. Maybe all of them at once? Turn it into a giant melee and hope you die to weight of attacks?

What I would have done is only moved up a bit turn one, and disembarked all your boys (since it was going to take me at least 2 turns to get to the relic). Leave two lanes so you can tank shock me further away from the objective (while I'm fearless I still can get pushed around due to tank shock). Also those str10 hits from the deff rollas are very bad for me. I cannot put them on regular paladins since every failed save squshes a dude and even draigo doesn't get fnp from str10. If you could grab the objective turn 2 with the disembarked boyz and then turn three tank shock me again with any remaining vehicles (I would probably use a truck and one battlewagon turn one, and the other wagon and battlewagon turn 2) you should be able to get enough room between one of your larger boyz squads and my paladins that I cannot catch them. With a bit of luck on terrain/shielding units I might not be able to shoot them to death either.

But that isn't da ork way so  Razz 
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Post  miv305 Wed Jan 29, 2014 3:10 pm

You're going to hate it when your wagons get shaken/stunned and your Loota's lose 50% of their effectivenss, not to mention how do you plan on dealing with AV 14?
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Post  Rhaevyn Wed Jan 29, 2014 3:14 pm

Roland wrote:
Aegwymourn wrote:
Lore Weaver wrote:oh wait a sec...

the lootas go in the wagons, don't they?... yikes, that's a tight list.

Just don't drive them all up next to a unit of Paladins. Right Beau?  Razz 

Yeah, I'm not sure there was really anything I could do there. Maybe all of them at once? Turn it into a giant melee and hope you die to weight of attacks?

wasn't a ton to be done. if you stay back and shoot they shrug it off, if you charge in you die. only way to win would have been to play the mission, ram everything into the paladins and make off with the relic with another.

relic is dumb, that is all Smile
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Post  Gulsnick Wed Jan 29, 2014 3:27 pm

miv305 wrote:You're going to hate it when your wagons get shaken/stunned and your Loota's lose 50% of their effectivenss, not to mention how do you plan on dealing with AV 14?


how do orks deal with anything AV 14?, and the av 14 all around does concern me , i got 6 twl buggies and 3 str 9 pks.

could always got with deff rollas but that is always hard to pull off , looks good on papper not so much on the table
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Post  Lore Weaver Wed Jan 29, 2014 5:28 pm

miv305 wrote:You're going to hate it when your wagons get shaken/stunned and your Loota's lose 50% of their effectivenss, not to mention how do you plan on dealing with AV 14?

Can't even snapfire when stunned, no shooting at all!
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Post  Roland Wed Jan 29, 2014 7:20 pm

Icouldnt ram with the trukks (no rams), and while the deffrolla is Str 10, it's AP nil. In all likely hood, maybe 2-3 paladins down, then both get sploded. Also no good way to deal with the Dknight. My dice karma would've needed to go 180 for a decent shot at that game.
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Post  Lore Weaver Wed Jan 29, 2014 7:51 pm

Roland wrote:Icouldnt ram with the trukks (no rams), and while the deffrolla is Str 10, it's AP nil. In all likely hood, maybe 2-3 paladins down, then both get sploded. Also no good way to deal with the Dknight. My dice karma would've needed to go 180 for a decent shot at that game.

Last 3 games against me, your dice have been hot!
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Post  Aegwymourn Wed Jan 29, 2014 9:44 pm

Roland wrote:Icouldnt ram with the trukks (no rams), and while the deffrolla is Str 10, it's AP nil. In all likely hood, maybe 2-3 paladins down, then both get sploded. Also no good way to deal with the Dknight. My dice karma would've needed to go 180 for a decent shot at that game.

Less ram, more tank shock. I have watched a couple of interesting vids online about how it can be used as a huge way to move models. Especially late game off objectives (even fearless models have to at least move out of the way)3.

I will admit the only thing to do with the Dknight is lock him in with a blob. He can't be left to torch dudes or kill your smaller units.

I will admit its a stupid hard match up for orks and the mission was always going to be super hard.
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Post  Roland Wed Jan 29, 2014 10:09 pm

I thought you had to be a tank to tank shock? Or am I thinking of 5th?

In the case of the Dreadknight, I totally flubbed it. The Meganobs are immediately dropped to a 5+ save, with no FNP, and Insta gibbed. As we saw, you dropped almost all of them in a single round. For any of the OTHER squads, I want my Nob swinging, but you're a character, so its either a challenge (where you'll kill me before I swing) or I decline (removing him from combat). The only way would have been to put Krippletrakks or Grotznik with a boy squad (You challenge, I decline, I have a PK that is in the combat, and 19 ablative wounds.)

Fun match, I was waiting for my Ork to do something stupid like have a Trukk shoot off 18" or my Looted wagon explode due to Orky shenanigans:)

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