JoWW + Grav Guns?

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JoWW + Grav Guns?

Post  Rhaevyn on Thu Jan 09, 2014 12:10 am

so. Grav guns have have Concussive.

JoWW is an I test...

Profit?

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Re: JoWW + Grav Guns?

Post  Paz on Thu Jan 09, 2014 12:16 am

... Dude, if that's possible, it's worse than anything. If someone tried that shit in a game... No. Not even once.

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Re: JoWW + Grav Guns?

Post  Roland on Thu Jan 09, 2014 12:35 am

SM with wolfy allies or SW with Mariney allies?
dI'd think the former. 2 rune priests with 5 man GH ea.
Side note. Add the Talon and raven, and give Long Fangs the ability to take flakk for +10. Mostly fixed. Now someone create a wolf discipline:)

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Re: JoWW + Grav Guns?

Post  Gulsnick on Thu Jan 09, 2014 12:59 am

Rhaevyn wrote:so. Grav guns have have Concussive.

JoWW is an I test...

Profit?

I was looking for the same type of thing for the black legion blind power

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Re: JoWW + Grav Guns?

Post  Rhaevyn on Thu Jan 09, 2014 1:55 am

Paz wrote:... Dude, if that's possible, it's worse than anything. If someone tried that shit in a game... No. Not even once.

hahaha, wasn't going to play it Smile i'm working on some bikes and was theory listing allied wolves for a Runepriest with Divination and read JoWW for the first time ever this evening.

ultimate MC counter tho, riptide? Wraithknight? nids? poof. Concussive only works on models that take a wound from it, so against most stuff it doesn't matter cuz it would already be dead. Could put a real hurt big stuff though.

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Re: JoWW + Grav Guns?

Post  Aegwymourn on Thu Jan 09, 2014 7:43 am

You know what is even funnier, White Scars with Thunder Hammers and H&R. *Bonk* "run away!" *gets JAWW'ed*

Either way it requires a lot of stuff to go right and I don't see either combo being particularly good. Versus most stuff just dropping and throwing a JAWW has the same chance. Or just keeping on shooting with Grav-guns.

*Also this was on Frontline gaming since the SM codex came out, so not a terribly new idea for 40k, just our community.

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Re: JoWW + Grav Guns?

Post  Lore Weaver on Thu Jan 09, 2014 8:35 am

I think it'd work. It's not that scary, gotta pass a Psychic Test, then you get a Deny the Witch (4-6, depending on who), and you still get another roll to save yourself, and both things are at a 24" range.

Runepriest? He's like a guy in an unmarked white van giving out candy. Stay 24" away.

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Re: JoWW + Grav Guns?

Post  Rhaevyn on Thu Jan 09, 2014 9:18 am

unmarked white Van?

Best description of a primed Rhino ever

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Re: JoWW + Grav Guns?

Post  Lore Weaver on Thu Jan 09, 2014 10:21 am

Rhaevyn wrote:unmarked white Van?

Best description of a primed Rhino ever

It's like a pinata, hit it with a stick to eat all the delicious candy inside.

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Re: JoWW + Grav Guns?

Post  Gulsnick on Thu Jan 09, 2014 11:33 am

I think physic choir physcic scream/terrify is a nastier combo

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Re: JoWW + Grav Guns?

Post  Rhaevyn on Thu Jan 09, 2014 11:38 am

DAMNIT, THAT WAS MY NEXT ARMY GUL. Sad

IG /w allied Belekor

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Re: JoWW + Grav Guns?

Post  superdeuxlol on Thu Jan 09, 2014 11:41 am

Terrify op.

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Re: JoWW + Grav Guns?

Post  Paz on Thu Jan 09, 2014 12:45 pm

I remember facing jaws in 5th with crons. God that was nasty, was always suprised, with the number of low initiative units, more ppl don't take em in 6th allied. Pleasantly surprised of course.

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Re: JoWW + Grav Guns?

Post  Lore Weaver on Thu Jan 09, 2014 2:34 pm

Paz wrote:I remember facing jaws in 5th with crons. God that was nasty, was always suprised, with the number of low initiative units, more ppl don't take em in 6th allied. Pleasantly surprised of course.

Almost every army should have a runepriest in it. On a 4+, he gets to deny blessings...

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Re: JoWW + Grav Guns?

Post  Rhaevyn on Thu Jan 09, 2014 2:50 pm

going to paint mine with a little target on his helmet.

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Re: JoWW + Grav Guns?

Post  miv305 on Thu Jan 09, 2014 4:19 pm

"I remember facing jaws in 5th with crons. God that was nasty, was always suprised, with the number of low initiative units, more ppl don't take em in 6th allied. Pleasantly surprised of course."  Most people have enough of a conscience around here to not bother, the Runepriest is always a staple at big Astronomicon events however.

As far as grav guns working with JotWW it's something that's been obvious since the SM Codex dropped although people overstimate it since MC's get +1 to the roll (so a 1 or a 2 keeps you safe).  The short range of the components involved also limit how bad this actually is.  Like Mark said avoiding a Rune Priest isn't too difficult, much less avoiding one who has a joined a unit with an 18' gun...if you waddle your Wraithknight (who moves 12' btw) over to a Rune Priest in a unit containing grav guns you deserve to have the combo happen Smile

Joining a Rune Priest on a bike to a White Scars bike unit with a couple of grav guns is a little more worrisome but if a player devotes that many resources to killing one MC he/she should get some results.  The equivalent points value of Sternguard, etc. would do the same thing.

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Re: JoWW + Grav Guns?

Post  Gulsnick on Thu Jan 09, 2014 6:35 pm

I think a couple physcic screams would do the job just as well and not hard to do with drop pods
just more grav guns would be a better choice imho

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