Post your Kill-Team ideas!
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Lore Weaver
dusktiger
6 posters
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Post your Kill-Team ideas!
hey, decided to start a thread where we could post ideas of what we'd take in a Kill Team list.
for those who still havent read up on this, here's what the restrictions are:
rules of note:
Secondary Objectives in effect in Kill-Team:
for those who still havent read up on this, here's what the restrictions are:
- 0-1 Elites, 0-2 Troops, 0-1 Fast Attack
- Point limit of 200pts
- Minimum 4 non-vehicle models in the list
- nothing with an armour save of 2+
- nothing with 4+ wounds
- nothing with 4+ HP
- no vehicles with a total combined armour value of 34+ (add the FA, SA, RA values together to get this)
rules of note:
- Every Man For Himself: when you deploy and play your models, every individual model is treated as a separate unit. this includes upgrade models like drones and fenrisian wolves. Even if the model(s) you chose for your kill team have Independent Character, they still cant join another model.
- Transport Vehicles: the unit that purchased them are the only ones that can start embarked on them, but after that, you can mix and match ANY model in your list to hop inside up to the vehicle's maximum transport capacity.
- You're On Your Own: no matter what special rules your models have, you can never spawn more models on the board than what you start with. the only type of unit that can be placed in reserves, is those with the Outflank rule. If they have Deep Strike, they must be deployed on the board like normal models that dont have the rule.
- Scoring Units: unless they have a specific rule saying they're never scoring in their profile (Blood Angels Death Company), all models including vehicles are scoring.
- Psychic Solitude: Brotherhood of Psykers/Sorcerers has no effect and is ignored.
- Break Tests: once more than half of your list is dead, you start each of your turns by making a Leadership test for every model, starting with your Leader. those that fail are removed as a casualty. Those within 6" of the Leader autopass if he passed his test. Fearless units autopass Break Tests. ATSKNF units can re-roll failed Break Tests.
Secondary Objectives in effect in Kill-Team:
- Slay the Leader: just like slay the warlord
- Linebreaker: like normal
- First Blood: this is based on first model killed
- Break the Enemy: kill more than 50% of your enemy and gain +1 VP
Last edited by dusktiger on Wed Jan 01, 2014 8:26 am; edited 1 time in total
Re: Post your Kill-Team ideas!
here's a couple lists i was thinking of:
Thousands Sons list:
6 Thousand Sons, + 1 Aspiring Sorcerer = 196pts
World Eaters List:
6 Berzerkers with 4 ChainAxes, 2 Plasma Pistols, + 1 Champion with Lightning Claw = 200pts
Emperor's Children List:
6 noise marines with 1 Blastmaster, 1 Sonic Blaster, 5 Melee Weapons, + 1 Champion with Power Sword and Doom Siren = 197pts
Death Guard list:
6 Plague Marines with a Plasma Gun, + Champion with Power Sword = 198pts
Chaos Bikers List:
5 Bikers with 2 Plasma Guns and Icon of Vengeance, + Champion with a Power Sword = 200pts
Raptors List:
6 Raptors with a Flamer, Melta Gun, Icon of Vengeance, Mark of Slaanesh, + Champion with power sword = 198pts
Warp Talon List:
4 Warp Talons with Mark of Slaanesh, Veterans of the Long War, + Champion with Gift of mutation = 200pts
Thousands Sons list:
6 Thousand Sons, + 1 Aspiring Sorcerer = 196pts
World Eaters List:
6 Berzerkers with 4 ChainAxes, 2 Plasma Pistols, + 1 Champion with Lightning Claw = 200pts
Emperor's Children List:
6 noise marines with 1 Blastmaster, 1 Sonic Blaster, 5 Melee Weapons, + 1 Champion with Power Sword and Doom Siren = 197pts
Death Guard list:
6 Plague Marines with a Plasma Gun, + Champion with Power Sword = 198pts
Chaos Bikers List:
5 Bikers with 2 Plasma Guns and Icon of Vengeance, + Champion with a Power Sword = 200pts
Raptors List:
6 Raptors with a Flamer, Melta Gun, Icon of Vengeance, Mark of Slaanesh, + Champion with power sword = 198pts
Warp Talon List:
4 Warp Talons with Mark of Slaanesh, Veterans of the Long War, + Champion with Gift of mutation = 200pts
Re: Post your Kill-Team ideas!
Couple of Necron lists ------
5xDeathmarks, 3xWraiths | FnP, Fleet, and Rage Wraiths
5xImmortals, 3xWraiths one Whip Coil | Same as above
5xPraetorians
5xLychguard
------ Daemons
3xFlamers, pyro caster with greater gift
4xScreamers
------ Eldar
5x Scorpions exarch with biting blade
5x Warpspiders
5xDeathmarks, 3xWraiths | FnP, Fleet, and Rage Wraiths
5xImmortals, 3xWraiths one Whip Coil | Same as above
5xPraetorians
5xLychguard
------ Daemons
3xFlamers, pyro caster with greater gift
4xScreamers
------ Eldar
5x Scorpions exarch with biting blade
5x Warpspiders
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Post your Kill-Team ideas!
Tau List
3 Crisis ( one with dual missile, one with dual plasma & Stim Injector, one with dual fusion & shield generator) = 196
First one gets Haywire, Second gets Fleshbane, Last one gets PE
IG list
Veteran Squad - 2x plasma 1x melta (Demolitions) - Chimera Transport = 195
1 plasma has PE, another has Ignore Cover, random dude has fleshbane.
3 Crisis ( one with dual missile, one with dual plasma & Stim Injector, one with dual fusion & shield generator) = 196
First one gets Haywire, Second gets Fleshbane, Last one gets PE
IG list
Veteran Squad - 2x plasma 1x melta (Demolitions) - Chimera Transport = 195
1 plasma has PE, another has Ignore Cover, random dude has fleshbane.
Aegwymourn- Lord of Titan
- Posts : 2536
Join date : 2012-07-01
Location : Rosetown
Re: Post your Kill-Team ideas!
Marines,
5 Dubers and a Landspeeder (like in the Ultramarines Movie!)
5 Dubers and a Landspeeder (like in the Ultramarines Movie!)
Lore Weaver- Lord of Titan
- Posts : 4609
Join date : 2010-01-05
Re: Post your Kill-Team ideas!
that tau list would be invalid tom; you need at least 4 dudes; leader plus 3 specialists.
Re: Post your Kill-Team ideas!
For these lists, are you still restricted by minimum squad size?
Fluffy Necron: Acanthrites x4 (based on the fluff of their entry, this format is precisely what they're built for) 200 pts
Fluffy Necron: Acanthrites x4 (based on the fluff of their entry, this format is precisely what they're built for) 200 pts
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
Re: Post your Kill-Team ideas!
5 noise marines /w tri weapon 3 with sonic blasters.
3 Chaos spawn.
rawr.
3 Chaos spawn.
rawr.
Rhaevyn- Lord of Titan
- Posts : 2465
Join date : 2011-08-19
Age : 45
Location : Mike Bidyk
Re: Post your Kill-Team ideas!
Yes minimum sqd size. So you have to take 5 tact marines etc.
My Ultras kill team:
Telion
7 dudes in cloaks and sniper rifles
1 dude with ml and cloak
1 bolter and cloak
Anyone manage to max out the force org?
My Ultras kill team:
Telion
7 dudes in cloaks and sniper rifles
1 dude with ml and cloak
1 bolter and cloak
Anyone manage to max out the force org?
Roland- Lord of Titan
- Posts : 3544
Join date : 2011-01-26
Location : Saskatoon
Re: Post your Kill-Team ideas!
orks and nids should be able to;
2 squads of 10 gretchin, 5 stormboyz, 5 commandos. leaves 10pts to spare.
2 units of 10 termagants, 3 sky-slashers, 1 pyrovore leaves 10pts.
2 squads of 10 gretchin, 5 stormboyz, 5 commandos. leaves 10pts to spare.
2 units of 10 termagants, 3 sky-slashers, 1 pyrovore leaves 10pts.
Re: Post your Kill-Team ideas!
Nurglings x3, Nurglings x3, Beast of Nurgle, Chaos Furies x8. 195 pts
Planes- Lord of Titan
- Posts : 3156
Join date : 2011-11-27
Location : Mai'laun
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