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black legion ideas

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Post  Roland Sat Dec 07, 2013 9:45 pm

Looking for some input on a black legion list.

What I've got to work with

Daemon prince
Twrmie lord
Termie sorcerer
Fabulous bile
3x chaos lord

2x mm helbrutes
5 Termies
7 chosen
3x7 plague marines
8 zerkers

2x10 chaos marines
25 cultists (about 50/50 cc autogun split)

5 bike
Buying a dark talon to convert to a counts as heldrake

2x defilers
3x5 havocs
12 oblits

Looking to make a pure BL, no allies. Would rather not go all marked, but I'm open to ideas
Roland
Roland
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Post  Rhaevyn Sat Dec 07, 2013 11:21 pm

well. all of the black legion rules kinda suck except for the relics. So two ways you can play it.

So, load up on a nurgle lord so you can field those plaguers as troops, throw down a lv 4 Daemon prince with last memory and the eternal warrior relic. put oblits on the table cuz you want to give those VotLw anyway, and smash faces.

....

or embrace the fluff Smile termies, Marines and havocs shoot em up.


I don't recommend hellbrutes or defilers in 6th for either army.

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Post  Roland Sat Dec 07, 2013 11:52 pm

Yeah, I tried them when the basic codex dropped. Wasn't pretty.

Im tending to think termie sorcerer, loaded. Termies, chosen/csm as troops (maybe cultists as we'll), drake and bikers, and oblits.

I don't expect it to eat face, it'd just be nice to field something without being tabled...
Roland
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Post  Lore Weaver Sun Dec 08, 2013 9:21 am

Chosen in a land raider with Plasma or Melta is pretty fun looking. You can have 5 special weapons in a chosen unit.
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Post  Roland Tue Dec 17, 2013 11:11 pm

This might be the playable list for now (itll be a converted Dark Talon and some tinkering for the Asp. Champs). I don't think its gamebreaking but I'm hoping its decent...

1750 Pts - Codex: Black Legion Roster - Black Legion Warband 1750

Total Roster Cost: 1749

HQ: Sorcerer in Terminator Armour (1#, 185 pts)
1 Sorcerer in Terminator Armour, 115 pts = (base cost 85 + Increase Mastery Level x1 25 + Veterans of the Long War 5)
1 Last Memory of the Yuranthos, 30 pts
1 The Skull of Ker'ngar, 40 pts

Elite: Chaos Terminators (5#, 226 pts)
4 Chaos Terminators, 190 pts = 4 * 34 (base cost 31 + Veterans of the Long War 3) + Chainfist x1 12 + Power Fist x1 7 + Combi-Flamer x1 5 + Combi-Meltagun x1 5 + Reaper Autocannon x1 25
1 Terminator Champion, 36 pts = (base cost 33 + Veterans of the Long War 3)

Troops: Chaos Space Marines (10#, 225 pts)
9 Chaos Space Marines, 151 pts = 9 * 14 (base cost 13 + Veterans of the Long War 1) + Meltagun 10 + Missile Launcher 15
1 Aspiring Champion, 74 pts = (base cost 23 + Lightning Claw x1 15 + Power Fist x1 25 + Combi-Meltagun 10 + Veterans of the Long War 1)

Troops: Chaos Space Marines (10#, 225 pts)
9 Chaos Space Marines, 151 pts = 9 * 14 (base cost 13 + Veterans of the Long War 1) + Meltagun 10 + Missile Launcher 15
1 Aspiring Champion, 74 pts = (base cost 23 + Lightning Claw x1 15 + Power Fist x1 25 + Combi-Meltagun 10 + Veterans of the Long War 1)

Troops: Chaos Cultists (20#, 119 pts)
19 Chaos Cultists, 103 pts = 19 * 4 (base cost 4) + Autogun x17 17 + Heavy Stubber x2 10
1 Cultist Champion, 16 pts = (base cost 14) + Shotgun 2

Troops: Chaos Cultists (20#, 100 pts)
19 Chaos Cultists, 86 pts = 19 * 4 (base cost 4) + Flamer x2 10
1 Cultist Champion, 14 pts

Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts

Fast Attack: Chaos Bikers (5#, 160 pts)
4 Chaos Bikers, 104 pts = 4 * 21 (base cost 20 + Veterans of the Long War 1) + Meltagun x2 20
1 Biker Champion, 56 pts = (base cost 30 + Power Fist x1 25 + Veterans of the Long War 1)

Heavy Support: Obliterator (3#, 219 pts)
3 Obliterator, 219 pts = 3 * 73 (base cost 70 + Veterans of the Long War 3)

Heavy Support: Havocs (5#, 120 pts)
4 Havocs, 96 pts = 4 * 14 (base cost 13 + Veterans of the Long War 1) + Autocannon x4 40
1 Aspiring Champion, 24 pts = (base cost 23 + Veterans of the Long War 1)
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Post  Lore Weaver Wed Dec 18, 2013 12:41 am

Spell Familiar on your Sorcerer, or else you'll be a sad panda. I almost lost mine to Mike in the tourney, would have without the familiar. If you fail a test using the last memory, your psyker is removed as a casualty.
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