1750 GK Stronghold

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1750 GK Stronghold

Post  Planes on Sun Dec 15, 2013 9:59 pm

I just had a realization earlier tonight that Purgation squads have a rather critical new tool now.

HQ:
Coteaz. 100 pts

Malleus Inq, Power Armor, Incinerator, Daemonblade. 63 pts

Troops:
Warband -- Monkey x2, Flamer Acolyte x2, Chimera, Searchlight. 168 pts

Warband -- Death Cult Assassin (sword/axe) x6, Crusader, Banisher w/ Eviscerator. 105 pts

Warband -- Monkey x2, Plasma Cannon Servitor x2, Chimera, Searchlight. 166 pts

Strike Squad x10, Psycannon x2, Psybolt Ammo, Daemon Hammer, Rhino, Storm Bolter. 290 pts

Elites:
Tech Marine, Rad Grenades, Psychotroke Grenades. 115 pts

Heavy Support:
Land Raider Crusader, Psybolt, Multi-melta. 270 pts

Dreadnought, 2x TW AC, Psybolt. 135 pts

Purgation Squad x5, Incinerator x4, Mastercrafted Halbred, Razorback, TW Assault Cannon, Psybolt. 193 pts

Fort:
Promethium Pipes, 2x Barricade sections. 60 pts


40 points left to play with.

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Re: 1750 GK Stronghold

Post  Lore Weaver on Sun Dec 15, 2013 10:02 pm

Do you use the pipes with the Incinerators? What are the stats on those? (I'm not a Grey Knight guy)

Did you want to play it against my Daemon list?

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Re: 1750 GK Stronghold

Post  System Commander on Sun Dec 15, 2013 10:17 pm

What do the pipes do.. +1 str flamers or twin lnked or something?
Incinerators are str 6 ap 4 flamers

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Re: 1750 GK Stronghold

Post  Planes on Sun Dec 15, 2013 10:25 pm

The pipes let me fire the Incinerators as heavy weapons (optional secondary profile) and give them Torrent. So 5 Incinerators ride up in a Razorback and deploy behind the barricades, and I just torch anything in reach.

I still need to build the Banisher and another monkey, though.

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Re: 1750 GK Stronghold

Post  System Commander on Sun Dec 15, 2013 10:31 pm

Ahhh.. nice! Is it one unit thats only gets torrent?

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Re: 1750 GK Stronghold

Post  Planes on Sun Dec 15, 2013 10:32 pm

Any non-vehicle model within 2".

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Re: 1750 GK Stronghold

Post  Lore Weaver on Mon Dec 16, 2013 8:54 am

Planes wrote:Any non-vehicle model within 2".

I wonder if you can do it from a Rhino's Fire Point.

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Re: 1750 GK Stronghold

Post  Planes on Mon Dec 16, 2013 9:35 am

For some reason I doubt it. Otherwise, erhmahgawd, rending torrent flamer chimera.

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Re: 1750 GK Stronghold

Post  Rhaevyn on Mon Dec 16, 2013 9:56 am

If Pressed to rule on this, i would say that since the Rhino or Chimera is the only Model within 2" of the pipes and that Model doesn't have any flamers, then the rules don't take effect.

Stronghold Assault wrote:
Special Rules:
Fuel Siphon: Any flamer weapon (as defined in the Warhammer 40,000 rulebook) fired by a non-vehicle
model within 2" of a Promethium Relay Pipe in the Shooting phase can change its weapon type from Assault to
Heavy, or from Pistol to Heavy. If it does so, the weapon gains the Torrent special rule until the end of that
phase.

Fuel Pipes: A model in cover behind a fuel pipe has a 4+ cover save. However, each time a unit
successfully makes this cover save on the roll of a 6, immediately roll a further D6. On a roll of 1, the
shot has caused a minor explosion and the unit that made that cover save immediately suffers an
additional D6 Strength 4 AP5 hits with the Ignores Cover special rule. These additional hits use
Random Allocation, and vehicles are hit on the armour facing nearest to the Promethium Relay Pipes.

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Re: 1750 GK Stronghold

Post  Lore Weaver on Mon Dec 16, 2013 10:23 am

I'd agree with that Mike, as GW has often ruled that a model that's embarked in a transport is treated for almost all purposes as not being on the table. (11-on the Warp Storm | LoS drawing for non-shooting | something else I'm forgetting right now)

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Re: 1750 GK Stronghold

Post  Rhaevyn on Mon Dec 16, 2013 1:24 pm

Perhaps the big winners here are anything with relentless or Walkers? You can place the pipes at midfield, move up on the first turn, and then still fire your "heavy" Torrent flamer weapons. Hmmm Bikes...

And...
the void relay fortification gives you 1-3 pipes, 1-3 Void shields and 0-1 honored Imperium. you could make yourself quite the little bunker with a couple pipes, 6x overlapping shields and fill it with small units full of flamers.

think of it like a giant tank with AV 12, 6HP, IWND(5+ regen on shields) and as many flamer dudes as you can fit under it. 240 points. (1 pipes, 2 void shield generators)

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Re: 1750 GK Stronghold

Post  Planes on Mon Dec 16, 2013 1:25 pm

Walkers can't use it, "non-vehicle" and all.

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Re: 1750 GK Stronghold

Post  Rhaevyn on Mon Dec 16, 2013 1:42 pm

One more reason walkers got boned this edition. Razz

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Re: 1750 GK Stronghold

Post  Planes on Mon Dec 16, 2013 1:45 pm

If it worked for walkers, it would be an auto-include in so many Cron lists for the basic Triarch Stalker. Stomp up to the mid-field and just get automatic flamer hits on things for the Targeting Relay.

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Re: 1750 GK Stronghold

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