Strongpoint

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Strongpoint

Post  System Commander on Sat Dec 07, 2013 11:25 am

Just looking over the strongpoint stuff .. man it looks cool.
Void shields and escape hatches for buildings.. obstacles are available again.. looks great !

I didnt realize these options would be back in.. thought it was just a few new forts and thats it.

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Re: Strongpoint

Post  Rhaevyn on Sat Dec 07, 2013 9:20 pm

its actually pretty cool.

100 points for a 12 inch bubble of 3 void shields that have AV 12 and regenerate on a 5+ ? hmmm... Sign me up.

Honored imperium and Wall of Maryrs giving my guardsmen Stubborn? yes plz.

Ammo dumps making my stuff re-roll 1's to hit? plasma dudesmen lubs joo long time.

Skyshield landing pads with Hovering Flyers starting the game on them? ...interesting

...giant fricken buildings with D weapons ? fronwyface.

but, to be positive, at least one of the books is cool.

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Re: Strongpoint

Post  Planes on Fri Dec 13, 2013 9:51 am

Is it just me, or can the Aegis take multiple upgrades now?

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Re: Strongpoint

Post  Rhaevyn on Fri Dec 13, 2013 10:45 am

BATTLEMENTS & BATTLEFIELD
Weapons and wargear litter the battlefields of the 41st Millennium.
Battlement & Battlefield upgrades are single pieces of battlefield debris. A list of the relevant descriptions and
rules for battlefield debris can be found opposite. Each fortification can purchase a single Battlement & Battlefield
upgrade from the list below. These are placed either on the fortificationís battlements (if it is a building with
battlements) or anywhere on the tabletop that is wholly within 6" of their fortification.
Ammunition Dump......20 pts
Comms Relay......20 pts
Gun Emplacement with Icarus Lascannon......35 pts
Gun Emplacement with Quad-gun......50 pts

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Re: Strongpoint

Post  Rhaevyn on Fri Dec 13, 2013 10:47 am

two things that stand out on these rules.

1) they have mated the upgrade to the line. so you can't take your quad gun and put it on the other side of the table from your Aegis line.

2) ammo dump is pretty good for us lowly armies that can't get divination.


that is all

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Re: Strongpoint

Post  Planes on Fri Dec 13, 2013 10:55 am

I'm real surprised no one has said anything about the promethium pipes yet. Giving flamer weapons torrent for being within 2" of your cover? Yes please.

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Re: Strongpoint

Post  Rhaevyn on Fri Dec 13, 2013 11:30 am

I've seen some lists on teh webs.

two words.

Burnah Boyz

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Re: Strongpoint

Post  Planes on Fri Dec 13, 2013 12:18 pm

I had also been thinking about Incinerators. I briefly thought about a full Court of Despairteks as well, but I think they don't actually count as "flamer weapons"

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Re: Strongpoint

Post  Aegwymourn on Fri Dec 13, 2013 12:30 pm

I was perusing this as well. The void shields could be funny, abusive if you opponent is prepared for it, but funny. Since as I read the rule, basically anyone inside the bubble is immune to anything that cannot hurt AV12.

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Re: Strongpoint

Post  Rhaevyn on Fri Dec 13, 2013 1:25 pm

a set of three void shields could definitely be a tough nut to crack. I do believe that they are rolled for one at a time though, so, if you get 2-3 glances with some autocannons, every glance/pen would remove a shield. i think some play testing is in order to see if they are really that good. I'm going to model a Void shield generator out of a Bastion that i bought a few months ago and see how it plays.

the model is quite intriguing, its an impassible terrain piece with 14 av, but comes with battlements. so you get your shields, AND you have some 4+ cover battlements to hide behind.... plus you can buy debris (4+ baricades) to go with it for 10 points a wall section.

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Re: Strongpoint

Post  Gulsnick on Fri Dec 13, 2013 7:26 pm

Rhaevyn wrote:I've seen some lists on teh webs.

two words.

Burnah Boyz

By RAW I think they can do it while in a b-wagon to

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Re: Strongpoint

Post  Gulsnick on Fri Dec 13, 2013 7:35 pm

Aegwymourn wrote:I was perusing this as well. The void shields could be funny, abusive if you opponent is prepared for it, but funny. Since as I read the rule, basically anyone inside the bubble is immune to anything that cannot hurt AV12.


Only works vs shooting that starts outside the 12 inch bubble.

So CC and close range shooting is no afected.
Seems like a nice counter to gun line armies

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Re: Strongpoint

Post  Aegwymourn on Fri Dec 13, 2013 7:38 pm

Gulsnick wrote:
Aegwymourn wrote:I was perusing this as well. The void shields could be funny, abusive if you opponent is prepared for it, but funny. Since as I read the rule, basically anyone inside the bubble is immune to anything that cannot hurt AV12.


Only works vs shooting that starts outside the 12 inch bubble.

So CC and close range shooting is no afected.
Seems like a nice counter to gun line armies

Well I thought of in a more I put a bunch of guys right at the edge of the 12" inches so really unless you slog all the way over here a big chunck of my army is immune to small arms fire or you have to waste some anti-tank firepower.

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Re: Strongpoint

Post  Lore Weaver on Fri Dec 13, 2013 8:07 pm

With the amount of S7 out there, seems like it's a handicap that'll get downed and not be worth the points.

Edit: One of the "Forge the Narrative" guys said something that I agree with. Don't "salt" your army.

Basically, if you play every game with a crutch (Terrain, Puretide guy, Heldrakes, Riptides) you're inhibiting your ability to learn to play 40k better. Kinda like in Curling, the people that use the little mini-broom to throw better, can no longer throw without it. Or, if I play every Mass Effect game with a Sniper Rifle, I can't learn how to play with the assault rifle guy (and am thus impaired when I do so).

If you never learn to play without an Aegis line, you're doomed to always have to take one. When you face that Ignores Cover army, suddenly all your stuff dies and the points were wasted.

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Re: Strongpoint

Post  System Commander on Wed Dec 18, 2013 10:29 pm

I still havent read through the book yet... but.. is there anything at all for an assault based army?

I know theres a ton of things to enhance already good shooting... but.. anything to assist berserkers?

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Re: Strongpoint

Post  Rhaevyn on Thu Dec 19, 2013 12:00 am

Well. you can place your fortifications up to midfield. And a lot of the forts can buy "debris" one of the Debris is Walls.

So you can take an aegis line, put it at midfield, curve it back towards your line, and then place a few Walls at where your Berzerkers are going to Rest. so you could give yourself a running lane to the other side of the table with 4+ cover...

Void shields could maybe accomplish the same thing if you place it right on your deployment line. you get 12 inches to claim the centre of the table?

Trying to be positive. You and i both know you need an open topped rhino or a Proper Drop Pod.


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Re: Strongpoint

Post  System Commander on Thu Dec 19, 2013 12:37 am

I thought maybe like some debris consisting of giant trampolines thatd bounce me forward an extra 12" .. something dumb and ridiculous. Sad

Maybe 7th will be the assault edition !

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Re: Strongpoint

Post  Gulsnick on Thu Dec 19, 2013 1:26 am

System Commander wrote:I thought maybe like some debris consisting of giant trampolines thatd bounce me forward an extra 12" .. something dumb and ridiculous. †Sad

Maybe 7th will be the assault edition !

Well I think you could get a bastion put it mid field with the door gace towards the oponennt

Then buy an escape hatch and place 12 towards your side .

First turn use the hatxh to get in bastion second turn asault out of the bastion

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Re: Strongpoint

Post  Rhaevyn on Thu Dec 19, 2013 1:31 am

....and you can do that cuz they amended the rules for "disembarking" from a building to make them assault "vehicles".

good job Gul!

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Re: Strongpoint

Post  Gulsnick on Thu Dec 19, 2013 2:05 am

Rhaevyn wrote:....and you can do that cuz they amended the rules for "disembarking" from a building to make them assault "vehicles".

good job Gul!

It is kind of a cool mental picture . Wave after wave of beserkers charging out of a bastion
With the oponent wonering how many beserkers could posibly fit in the bastion

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Re: Strongpoint

Post  Roland on Thu Dec 19, 2013 6:46 am

So its a khorne kar?

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Re: Strongpoint

Post  Lore Weaver on Thu Dec 19, 2013 9:08 am

That's actually really cool. Only downside is your opponent could enter and popup in your backfield (I think?). Haven't read the book yet. Got the e-book last night (again, about $20 cheaper than the hardcover)

Chaos assaults would be completely fixed if you could pay 5pts to make Rhino's open topped.

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Re: Strongpoint

Post  System Commander on Thu Dec 19, 2013 9:42 am

Ill have to check the.book out. You cpuld do a similar thing in the old cities of death book with tunnels and im pretty sure n escape hatch. It just seemed so wrong that by entering a building via tunnel youd gain a free 12" of move.

Ill check er out though.

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Re: Strongpoint

Post  Rhaevyn on Thu Dec 19, 2013 10:21 am

From everything i've read, it works.

The backfield thing isn't really an issue, as they would have to go through your berzerkers to get to the Bastion... and if they've done that then you've failed anyway. and, it wouldn't really be in backfield, it would probably be 6 inches from your deployment line.

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Re: Strongpoint

Post  Lore Weaver on Thu Dec 19, 2013 11:07 am

From my first reading, the building needs to be "claimed" or "occupied" or something to be able to enter using the escape hatch. Might add a turn. Bastion's are reasonably durable though.

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Re: Strongpoint

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