1750 orkrons 2nd edition

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1750 orkrons 2nd edition

Post  superdeuxlol on Thu Dec 05, 2013 1:34 pm

Posting while at work. Numbers are as close to correct as I can guess. Fun list and will probably end games on turn 4 in what Ian calls the "piss off way" haha

Hq
Big mek fix'n'krump with a kff

Troops
20 shoota boyz
30 shoota boyz
30 shoota boyz

Fast attack
Dakka jet xtra supa shoota fly boss
Dakka jet xtra supa shoota fly boss

Allies - Necrons
Hq
Imotekh

Elite
5 Deathmarks in a night scythe

Troops
5 warriors in a night scythe
5 warriors in a night scythe

Heavy support
Doomscythe

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Re: 1750 orkrons 2nd edition

Post  Lore Weaver on Thu Dec 05, 2013 1:37 pm

It's all fun and games until Imotek kills a Dakkajet.

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Re: 1750 orkrons 2nd edition

Post  superdeuxlol on Thu Dec 05, 2013 1:41 pm

It will feel not nearly as bad as rolling double 1s on the warp storm table.

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Re: 1750 orkrons 2nd edition

Post  Planes on Thu Dec 05, 2013 1:45 pm

Man, I want to throw a full-blown scarab farm list against this so bad, but I have no where near the right number of scarabs.

Yet.

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Re: 1750 orkrons 2nd edition

Post  Paz on Thu Dec 05, 2013 2:37 pm

You know what I discovered the other day about 6th? swarms no longer have stealth!

tom- wouldnt a scarab farm suffer pretty bad against a multiple flier list?

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Re: 1750 orkrons 2nd edition

Post  Planes on Thu Dec 05, 2013 3:00 pm

DLord, weave, scarabs, orb. 190

Warriors x15, Nightscythe. 295
Warriors x15, Nightscythe. 295
Tesla Immortals x10, Nightscythe. 270

Charnel Scarabs x10. 200
Charnel Scarabs x10. 200

Spyder x3. 150
Spyder x3. 150


3 Fliers of my own would give the other ones something to deal with.

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Re: 1750 orkrons 2nd edition

Post  Lore Weaver on Thu Dec 05, 2013 3:19 pm

Those Dakkajets come on, Dallas calls a Waaaaagh!, and all your scarabs die. (36 tl insta-kill scarab shots)

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Re: 1750 orkrons 2nd edition

Post  Planes on Thu Dec 05, 2013 3:20 pm

Assuming they aren't yet buried in a melee. Scarabs be fast, yo.

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Re: 1750 orkrons 2nd edition

Post  Lore Weaver on Thu Dec 05, 2013 3:26 pm

Planes wrote:Assuming they aren't yet buried in a melee.  Scarabs be fast, yo.
But they'd be in melee with Orks. I'll pick the Orks for that fight, I think. They get... more dice at those numbers. 60 defending to your 50 charging. Orks hit on 3's wound on 4's (no shred), you hit on 4's wound on 5's (shred).

Wound on 5's with shred works out to roughly the same (5% difference) to wounding on 4's. Orks come out on top with more dice and hitting 16.66% more times. If the Orks get the charge, then those scarabs are in big trouble, as the Orks then wound on 3's and get 90 dice.

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Re: 1750 orkrons 2nd edition

Post  superdeuxlol on Thu Dec 05, 2013 3:31 pm

And you are not even mentioning the 60 shots of over watch.

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Re: 1750 orkrons 2nd edition

Post  Planes on Thu Dec 05, 2013 3:35 pm

You forgot the extra 6 bases spawned in on turn 1, along with the rend, making half the wounds I cause to be AP 2.

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Re: 1750 orkrons 2nd edition

Post  john549 on Thu Dec 05, 2013 3:41 pm

shoota boys care about ap2?

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Re: 1750 orkrons 2nd edition

Post  superdeuxlol on Thu Dec 05, 2013 3:45 pm

The mek shield plus shrouded from imos night fight is 3+ cover boys =) excited to see how good that is

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Re: 1750 orkrons 2nd edition

Post  GingerBalls on Thu Dec 05, 2013 3:46 pm

john549 wrote:shoota boys care about ap2?
No they don't, John. No. They. Don't.

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Re: 1750 orkrons 2nd edition

Post  Planes on Thu Dec 05, 2013 3:47 pm

Don't they at least have a dirty shirt save to work with?

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Re: 1750 orkrons 2nd edition

Post  Roland on Sun Dec 15, 2013 7:24 pm

Robyn, this is the list he brought.

2-1

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Re: 1750 orkrons 2nd edition

Post  superdeuxlol on Sun Dec 15, 2013 7:38 pm

Lost to Bidyck on First Blood (and maybe slay the warlord?). This list was a lot of fun to play all day, just wish I could have had lunch though!

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Re: 1750 orkrons 2nd edition

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