Time to Raukaan Roll

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Time to Raukaan Roll

Post  Lore Weaver on Tue Nov 19, 2013 11:35 am

*gag* that joke... so bad.

Anyway, "Easier Access to Dreadknoughts".

If I can play a list with 6(or more???) Ironclads, that's going to be a thing. Might still be pink with white hearts though, led by commander Hug&Kiss.

http://www.blacklibrary.com/Blog/Its-time-to-Raukaan-roll.html


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Re: Time to Raukaan Roll

Post  Spamus Eatus on Tue Nov 19, 2013 11:53 am

I REALLLLYYYY hope the supplement allows Iron Hand Terminator Sergeants. That would be awesome.

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Re: Time to Raukaan Roll

Post  Planes on Tue Nov 19, 2013 12:23 pm

Doesn't C:SM have pretty easy access to Dreads already with MotF and such? The repair node wargear thing looks nifty, though.

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Re: Time to Raukaan Roll

Post  Lore Weaver on Tue Nov 19, 2013 12:29 pm

Iron Hands dreads have IWNT.

Also, if they make them scoring... or allow for more than 6 somehow... monsterous!

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Re: Time to Raukaan Roll

Post  Planes on Tue Nov 19, 2013 12:45 pm

Dreads as troops, heh.

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Re: Time to Raukaan Roll

Post  GingerBalls on Tue Nov 19, 2013 12:56 pm

Lore Weaver wrote:Iron Hands dreads have IWNT.

Also, if they make them scoring... or allow for more than 6 somehow...  monsterous!
I wouldn't be able to resist!

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Re: Time to Raukaan Roll

Post  dusktiger on Tue Nov 19, 2013 3:53 pm

would be nice to put my 6+ dreds to use again.

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Re: Time to Raukaan Roll

Post  Lore Weaver on Sat Nov 23, 2013 9:09 am

http://natfka.blogspot.ca/2013/11/clan-raukaan-first-look.html


IWND on 4+, fixes immo or weapon destroyed on a 6, within 6" of bearer. I guess you put a dude in a land raider and slowly advance down the middle.

No need for a master of the forge to move dreds to heavy.

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Re: Time to Raukaan Roll

Post  dusktiger on Sat Nov 23, 2013 11:19 am

Relics:
Mindforge Stave - 15 points, librarian only.
Str x2, AP 2, Melee, Force, Concussive, Unwieldy

Axe of Medusa - 25pts
Str +2, AP 2, Melee, Master-crafted, Unwieldy, Severing Strike - rolling 6's to hit makes those attacks at Str +4 instead of Str +2

Ironstone - 30pts
Friendly tanks and walkers within 6" pass IWND on a 4+, 6 repairs immobilized or weapon destroyed as well.

Betrayer's Bane - 25pts
Combi melta, master-crafted, that can choose to fire its melta attachment every turn of the game instead of only once per game.

The Tempered Helm - 35pts
friendlies within 24" can use the wearer's Ld value for morale tests. also, at the start of each of your shooting phases, choose a friendly unit within 12" of the bearers. they can re-roll all 1's to hit with their guns. both rules apply even if the bearer is in a vehicle or a building.

The Gorgon's Chain - 45pts
the wearer has the following rules based on how many wounds he's taken. this auto updates as you gain/lose wounds from IWND rolls.

0 wounds taken - 3++ save, Eternal Warrior, +1 to FNP
1 wound taken - 3++ save, Eternal Warrior
2 wounds taken - 3++ save
3 wounds taken - 4++ save

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Re: Time to Raukaan Roll

Post  Spamus Eatus on Sat Nov 23, 2013 4:13 pm

Well rumors indicate that there is no option for Terminator sergeants, sadly. Looks like I'll still be using the Space Wolves to do a "counts as" style IH army.

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Re: Time to Raukaan Roll

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