Highlander Space Marines

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Highlander Space Marines

Post  gluvzer on Wed Oct 30, 2013 4:12 pm

I was playing with some lists last night. Here's what I decided upon... for now.

HQ
Tigerius - 165

Captain - artifacer armour, thunder hammer, shield eternal - 195

TROOPS
10 Tactical Marines - lascannon, plasma gun, melta bomb - 180

10 Tactical Marines - lascannon, plasma gun - 175

FAST ATTACK
Storm Talon - skyhammer - 125

HEAVY SUPPORT
3 Centurion Devastators - grav cannons and grav amps, omniscope - 260

10 Devastators - 4 plasma cannons - 200

Storm Raven - Not sure on loadout, probaly las/mm - 200

TOTAL - 1500

I haven't played it, but I think I like it on paper.

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Re: Highlander Space Marines

Post  Planes on Wed Oct 30, 2013 4:22 pm

It will be nice to see how the Centurions play out.

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Re: Highlander Space Marines

Post  Lore Weaver on Wed Oct 30, 2013 4:23 pm

Pretty tight, it has an answer for everything.

Ultramarines Chapter Tactics?

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Re: Highlander Space Marines

Post  gluvzer on Wed Oct 30, 2013 4:29 pm

Lore Weaver wrote:Pretty tight, it has an answer for everything.

Ultramarines Chapter Tactics?
Yeah with Tiggy it pretty much has to be. I could do some ally shenanigans with 5 man marine squads, but I won't bother cause I don't mind UM tactics

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Re: Highlander Space Marines

Post  Aegwymourn on Wed Oct 30, 2013 4:30 pm

Lore Weaver wrote:Pretty tight, it has an answer for everything.

Ultramarines Chapter Tactics?
Has to, has Tigger. Unless you split with allies.

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Re: Highlander Space Marines

Post  Aegwymourn on Wed Oct 30, 2013 4:31 pm

Couldn't find the points to bump the Captain to a Chapter Master? Extra wound and attack + orbital bombardment is spiffy.

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Re: Highlander Space Marines

Post  gluvzer on Wed Oct 30, 2013 4:36 pm

Aegwymourn wrote:Couldn't find the points to bump the Captain to a Chapter Master? Extra wound and attack + orbital bombardment is spiffy.
Tried to a few times. I can shave 15 points wicked easy. The other 25 I want is a bit tougher. 2 marines off the Devs might be an option...

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Re: Highlander Space Marines

Post  GingerBalls on Wed Oct 30, 2013 4:57 pm

I never understood devastator squads and adding just normal marines. Wouldn't it make more sense to be able to add more heavy weapons?

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Re: Highlander Space Marines

Post  Gain on Wed Oct 30, 2013 5:00 pm

GingerBalls wrote:I never understood devastator squads and adding just normal marines. Wouldn't it make more sense to be able to add more heavy weapons?
Meat shields. Its better to lose a 14 point dude than your 24-34 point dude with a gun.

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Re: Highlander Space Marines

Post  Lore Weaver on Wed Oct 30, 2013 5:32 pm

And in round 3, they're scoring!

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Re: Highlander Space Marines

Post  Necron Camper on Wed Oct 30, 2013 6:53 pm

Come on!
PLASMA GUNS!!
As log as I don't need a stupid involve save I'm good!
If not I'm dead

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Re: Highlander Space Marines

Post  System Commander on Wed Oct 30, 2013 6:57 pm

Plasma cannons are ap2, better find some cover!

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Re: Highlander Space Marines

Post  Lore Weaver on Wed Oct 30, 2013 7:11 pm

Once you post your list Ken, some of us savvy Necron vets can give you some pointers.

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Re: Highlander Space Marines

Post  Necron Camper on Wed Oct 30, 2013 11:26 pm

Ok Razz I'll post it on the forums in about 15-20 minutes

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Re: Highlander Space Marines

Post  gluvzer on Thu Oct 31, 2013 10:34 am

System Commander wrote:Plasma cannons are ap2, better find some cover!
Tigs will hopefully help deal with that!

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Re: Highlander Space Marines

Post  Lore Weaver on Thu Oct 31, 2013 10:40 am

gluvzer wrote:
System Commander wrote:Plasma cannons are ap2, better find some cover!
Tigs will hopefully help deal with that!
AND MY AXE

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Re: Highlander Space Marines

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