Forge world order

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Re: Forge world order

Post  Gain on Mon Nov 25, 2013 4:37 pm

2pm is out for me as well. After 5 would work.

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Re: Forge world order

Post  judchic on Wed Nov 27, 2013 3:52 pm

Bit short notice but I will be at the den this evening after 5 and on friday after 6.

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Re: Forge world order

Post  GingerBalls on Wed Nov 27, 2013 5:05 pm

How long will you bet there for? I just have to run home and grab you some cash which as it happens is very close to the Den but I still wouldn't be there until around 5:20. Does that work?

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Re: Forge world order

Post  judchic on Wed Nov 27, 2013 5:17 pm

i'll be there for a game so a few hours

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Re: Forge world order

Post  GingerBalls on Wed Nov 27, 2013 5:21 pm

Perfect, see you this evening.

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Re: Forge world order

Post  Paz on Wed Nov 27, 2013 7:26 pm

I can be in for friday, around 630ish?

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Re: Forge world order

Post  Gain on Wed Nov 27, 2013 8:54 pm

Ill meet you on Friday as well.

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Re: Forge world order

Post  judchic on Wed Nov 27, 2013 9:39 pm

unless I get tabled turn one I should be there on Friday for a few hours.
no promises.

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Re: Forge world order

Post  Rhaevyn on Mon Dec 02, 2013 10:51 am

Aegwymourn wrote:
Rhaevyn wrote:I have yet to field the storm eagle Razz just getting paint on it now, hopefully done soon.

I have trouble fielding it in 1500 point game as its so many points off the table on turn 1 and even with it being an assault vehicle, the soonest you can get a charge in is turn three.  I'm just having trouble with the logistics of playing it in my head.

turn one.. nuthin
turn two. hopefully make reserve roll.  fly on, get really close to something that i want to charge with my payload.... kill some xenos with big guns... maybe
turn three. go into hover mode, move 6 in, discharge payload... payload hopefully rolls good on charge range.

its that time between turn 2 and 3 that worries me.  since your move onto the table is going to be exceedingly obvious as to where your assault troops are going, it gives your opponent a turn to respond.
It is the same problem I have with Storm Ravens for either BT or GK. Really cool flier with some awesome rules. But minimum turn three for stuff to happen. And that doesn't include the "oh fuck" if you get shot down with either interceptor or on your opponents turn 3. With how scary the stuff inside is, probably going to catch all the AA fire and a lot of snap shots as well.

so. fielded the storm eagle for the first time, and she acquitted herself pretty well. the main guns are pretty good vs xenos. and dropping a bunch of marines mid-table in charge range of something is actually fairly useful.

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Re: Forge world order

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