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Khorne on the Khob

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Roland
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Post  Roland Tue Nov 05, 2013 8:46 pm

I have about 600 pts of Khorney goodness sitting around, just never figured out a list to build up to.

Think this would be decent. Models in bold I have

1750 Pts - Chaos Daemons Roster - Khorne 1750

Total Roster Cost: 1750

HQ: Daemon Prince (1#, 240 pts)
1 Daemon Prince, 240 pts = (base cost 145 + DG: Daemonic Flight 40 + DG: Warp-forged Armour 20 + DR: Greater Rewards x1 20) + DA: Daemon of Khorne 15

HQ: Herald of Khorne (1#, 65 pts)
1 Herald of Khorne, 65 pts = (base cost 55 + DR: Lesser Rewards x1 10)

HQ: Herald of Khorne (1#, 110 pts)
1 Herald of Khorne, 110 pts = (base cost 55 + DR: Lesser Rewards x1 10 + DS: Juggernaut of Khorne 45)

HQ: Skulltaker (1#, 100 pts)
1 Skulltaker, 100 pts

HQ: Karanak (1#, 120 pts)
1 Karanak, 120 pts

Elite: Bloodcrushers of Khorne (3#, 150 pts)
2 Bloodcrushers of Khorne, 100 pts = 2 * 45 (base cost 45) + DG: Icon of Chaos 10
1 Bloodhunter, 50 pts

Elite: Bloodcrushers of Khorne (3#, 150 pts)
2 Bloodcrushers of Khorne, 100 pts = 2 * 45 (base cost 45) + DG: Icon of Chaos 10
1 Bloodhunter, 50 pts

Troops: Bloodletters of Khorne (15#, 165 pts)
14 Bloodletters of Khorne, 150 pts = 14 * 10 (base cost 10) + DG: Instrument of Chaos 10
1 Bloodreaper, 15 pts

Troops: Bloodletters of Khorne (15#, 165 pts)
14 Bloodletters of Khorne, 150 pts = 14 * 10 (base cost 10) + DG: Instrument of Chaos 10
1 Bloodreaper, 15 pts

Troops: Bloodletters of Khorne (15#, 165 pts)
14 Bloodletters of Khorne, 150 pts = 14 * 10 (base cost 10) + DG: Instrument of Chaos 10
1 Bloodreaper, 15 pts

Fast Attack: Flesh Hounds of Khorne (10#, 160 pts)
10 Flesh Hounds of Khorne, 160 pts = 10 * 16

Fast Attack: Flesh Hounds of Khorne (10#, 160 pts)
10 Flesh Hounds of Khorne, 160 pts = 10 * 16
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Post  Lore Weaver Tue Nov 05, 2013 9:24 pm

Bloodcrushers get insta-gibbed by S8.

2xGreater Gifts on the Prince is cool,  or take a blood thirster and move the Prince to Heavy

Edit: Was typing on the iPad...

Anyway, if you drop the Bloodcrushers for a Bloodthirster, take two greater rewards on both (or one exalted, one greater on one) and move the Prince to Heavy, it's a pretty solid list.

Exalted Rewards include the ridiculous sword, rift bringer thingy (I kill stuff and make guys!), or the Portal Glyph... it's a pretty solid roll for a Blood Thirster or Daemon Prince. Greater Rewards include the 4+ FNP, or the +1 Wound and IWND.

You don't need extra speed with the flesh hounds on the board, and blood letters scattering on a deep-strike isn't "that" big a deal (just give them a bit of space, then run).
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Post  Roland Tue Nov 05, 2013 9:32 pm

The "good" version of the list is 2 GD instead of the DP and Heralds. I'm just making it work with what I got. Although the point diff between the DP and GD is minimal (I think 20 pts)
Quite honestly, the points for Gifts are currently place holders, I have to read thru them some more.

I'm hoping most will view the Hounds and DP as a big threat, also both units of Hounds and one of Juggers have scout, due to IC shenanigans.

I think this is about as good as it would get for pure Khorne, and a complete 180 from my DA.
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Post  Roland Tue Nov 05, 2013 9:34 pm

Hmmm I think either would work. Likely build the first one and then see about switching to the Double GD, (either version).
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Post  System Commander Wed Nov 06, 2013 12:47 pm

Ive played a few all Khorne daemon lists and they are definitely tough army to work with.

Ive used the Bloodthirster and 4 Herald route, and they are darn scary. Heralds on Juggernauts with a greater and lesser reward are a great investment. They can give a unit of hounds or bloodletters hatred, which is really handy becasue you're going to lose alot of guys getting them into assault. I think a unit of 3 crushers with Skulltaker on Jugg, and 2 Heralds be great. Getting the Grimoire for them would also be fantastic. You can take the hatred power, they are toughness 5 now, and hopefully getting a 3+ invul. I'd be running this unit but Ive only got 4 Juggers right now. Once you get acorss the table you can split those guys up to go after some squishy targets as well.

Which of course is the worst thing, getting them into assault. Going across the table.. no problem..! They move nice and fast or can close the distance quick with wings or deep striking. Its the whole.. eat a round of gunfire, assault..  eat overwatch (I just dont think the cannons are worth it, but Ive never tried) , then hope you roll enough (usually through difficult terrain) to get there. And then.. whatever you do.. dont lose combat!

Its fun to play with, Ill give it that. I played an all Khorne list (Sorry, I had 1 unit of plaguebearers) against Marks Tzeentch. He mopped the table with me, but I definitely made a couple stupid mistakes. I got a bit rattled though after my Sqaud of 10 hounds with herald on a juggernaut assault his chariot. I did a wound, he did two back. I rolled instability and got boxcars. It was a downhill turn from there..  which is to bad because I had great defense against his psykers. Hounds deny on a 4+, Karanak was with a big blob of bloodletters giving them 4+ deny as well, plus his anti psyker abilities.

Anyway, past that..  I think Khorne Daemons work awesome with Chaos marines though. Ive played some Khorne lists with a Bloodthirster, a couple Daemon Princes, Khorne Lord on Jugg, Berserkers, Landraider, Helldrake and some cultists and it can work well. Just a schwack of things moving fast towards you.

If you ever want to have a Khorne on Khorne show down, let me know!
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Post  superdeuxlol Wed Nov 06, 2013 1:13 pm

What about soul grinders? They are pretty good. I think this list would be pretty fun and you could have some amazingly gore filled 2nd turns. I think fitting in a grinder or 2 to ds as the hounds, heralds, and thirster arrive would be awesome.


Last edited by superdeuxlol on Wed Nov 06, 2013 1:16 pm; edited 1 time in total
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Post  Lore Weaver Wed Nov 06, 2013 1:13 pm

superdeuxlol wrote:What about soul grinders? They are pretty good.
Especially Khorne ones, a nekkid one rocks in at 135... and has skyfire.
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Post  System Commander Wed Nov 06, 2013 3:39 pm

Soul grinders are great . Personally.. i really think if you want to go khorne its about getting into hand to hand fast and daemon princes, bloodthirsters and hounds barelling.down are gonna cause some havoc.

If you replace princes with grinders it doesnt seem as scary and now the anti tank stuff has a dedicated target.

But... i can definitely see where a grinder would come i handy
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Post  superdeuxlol Wed Nov 06, 2013 3:55 pm

I agree but its not like the av13 is weak by any means. Toughness 5 with 3+/5++ is really not that tough and probably falls to that same anti tank. I'd rather take a ton of str7 shots (which seem so popular these days) onto that av13 than onto a t5 model. Also the points difference opens your options for more blood letters, and banners and instruments.
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Post  System Commander Wed Nov 06, 2013 5:24 pm

But.. hes flying !

I do think soul grinders are great in nurgle/tzeentch lists.. for all khorne i really think you have to throw as much fast moving stuff at em quick to have a chance. If your gonna go assaulting.. go all out!


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Post  Planes Wed Nov 06, 2013 5:26 pm

I wouldn't mind clashing against this with my melee Crons...
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Post  GingerBalls Wed Nov 06, 2013 5:35 pm

Every time I see the title for this thread I think it says "Khorne on the knob".
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Post  Roland Wed Nov 06, 2013 11:57 pm

I think Robyn nailed it, the goal is to get em krumpin' somthing fast.

This'd be a "go second" list, as the idea is to use scout moves, the beasts mobility and the FMCs speed to get locked in with something ASAP, then summon in the bloodletters (and attached heralds) for backup/cleanup/obj holding on turn 2. Its more a matter of HOW to do so. I think both methods work (Marks idea to ditch the Bonecrusher and take more FMC, and keeping it as is to get the teleport homer effect off DS.) Youre thinking something like this mark?

1750 Pts - Chaos Daemons Roster - Khorne 1750

Total Roster Cost: 1750

Troops: Bloodletters of Khorne (15#, 165 pts)
14 Bloodletters of Khorne, 150 pts = 14 * 10 (base cost 10) + DG: Instrument of Chaos 10
1 Bloodreaper, 15 pts

Troops: Bloodletters of Khorne (15#, 165 pts)
14 Bloodletters of Khorne, 150 pts = 14 * 10 (base cost 10) + DG: Instrument of Chaos 10
1 Bloodreaper, 15 pts

Troops: Bloodletters of Khorne (15#, 160 pts)
15 Bloodletters of Khorne, 160 pts = 15 * 10 (base cost 10) + DG: Instrument of Chaos 10

Fast Attack: Flesh Hounds of Khorne (10#, 160 pts)
10 Flesh Hounds of Khorne, 160 pts = 10 * 16

Fast Attack: Flesh Hounds of Khorne (10#, 160 pts)
10 Flesh Hounds of Khorne, 160 pts = 10 * 16

Heavy Support: Daemon Prince (1#, 220 pts)
1 Daemon Prince, 220 pts = (base cost 145 + DG: Daemonic Flight 40 + DG: Warp-forged Armour 20) + DA: Daemon of Khorne 15

Heavy Support: Daemon Prince (1#, 220 pts)
1 Daemon Prince, 220 pts = (base cost 145 + DG: Daemonic Flight 40 + DG: Warp-forged Armour 20) + DA: Daemon of Khorne 15

HQ: Bloodthirster (1#, 250 pts)
1 Bloodthirster, 250 pts

HQ: Bloodthirster (1#, 250 pts)
1 Bloodthirster, 250 pts

The Bloodthirster list is cheaper by about $40 ( I plan to use Balrogs as Bloodthirsters, and Belakor for my DPs). I think the Heraldy list if friendlier, if only because not so many FMCs.
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Post  Lore Weaver Thu Nov 07, 2013 7:15 am

Seems good. I still like 40-50pts of rewards per FMC though.
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Post  Roland Thu Nov 07, 2013 7:30 am

Drop a DP, max out rewards. Add bloodletters to make up leftover point's.
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Post  Lore Weaver Thu Nov 07, 2013 7:34 am

Roland wrote:Drop a DP, max out rewards. Add bloodletters to make up leftover point's.
Or drop a unit of Bloodletters. Remember the Portal Glyph can solve most scoring issues. It pumps out scoring units.
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Post  Roland Thu Nov 07, 2013 7:38 pm

Are you limited to 1,greater daemon? Both battlescribe and army builder are saying I'm limited to 1 but I can't see anything in the codex.
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Post  Lore Weaver Thu Nov 07, 2013 8:00 pm

Roland wrote:Are you limited to 1,greater daemon? Both battlescribe and army builder are saying I'm limited to 1 but I can't see anything in the codex.
Pretty sure you can have two bloodthirsters... lemme double check...

I don't see any "Unique" constraints... Take two!

Exalted rewards include....

0. Hellforged Artifacts (you can pick one of these if you don't like your roll. Includes the Portal Glyph, the Book, +D3 Attacks sword, and doomstone (it sucks, which is why you've never heard of it))
1. Roll again on this table and once on the lesser table (free 10 point gift! could be the flamer thingy, or a free Etherblade, potentially +1 more attack!)
2. Riftbringer, after you kill stuff in combat, roll 2D6 and add one for every 3 unsaved wounds. If you roll a 9 or better, free unit of Dudes deepstrike in!
3. Souleater, you hurt something in an assault? Get a wound back on a 2+ Kachow!
4. Frenzy, Rage + Rampage (blech, I think 'thirster has it already)
5. Warp Teather, You die? Well, go into ongoing reserves and come right back (with only 1 wound tho).
6. Winds of Chaos, oh hai, I suck and ... take a Hellforged Artifact instead.



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