Named Space Marine HQ Changes

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Named Space Marine HQ Changes

Post  dusktiger on Mon Sep 16, 2013 1:21 am

just a list of changes i've caught between the 5th and 6th edition versions of these characters:
Calgar:
+25pts base cost, totaling 275pts.
starts with Artificer Armour instead of Power Armour
now specifies he starts with a Power Sword, not power weapon.
now comes with Frag & Krak grenades. (yes, they actually didnt have those on him in 5th, and never Faq'd them in all edition)
Upgrading to his Terminator Armour form is now 10pts, down 5pts from before.
Armour of Antilochus includes a Teleport Homer and doesn't prevent him from doing Sweeping Advances.
God of War also lets you use each UM Combat Doctrine twice per game instead of once.
can roll 3 dice for Warlord Traits, rerolling doubles, and picks one of the 3 results.

Captain Sicarius:
-15pts base cost, totaling 185pts

Tigurius:
-65pts, now 165pts.
+1 wounds, now 3
his Hood of Hellfire lets him re-roll failed Psychic tests, and is a Psychic Hood. (cant recall if the reroll was there before)
Rod now has Soul Blaze
only space marine libby that can choose powers from Divination in addition to the other 4 sets.

Chaplain Cassius:
+5pts, now 130pts
lost Liturgies of Battle & Honour of the Chapter
gained Preferred Enemy (Tyranids) and Zealot (this confers Fearless and Hatred to him and attached squad)

Kor'sarro Khan:
-35pts, now 125pts
moondrakkan is 20pts cheaper, now 25pts, and does D3 Hammer of Wrath hits instead of just 1.

Vulkan He'stan
lost Digital Weapons
if he's the warlord, all Meltaguns, Combi-Meltas, and Multi-meltas become Master Crafted (re-roll a single to-hit)
salamanders tactics, which is re-roll saves vs all flame weapons, re-roll failed wounds and armour pens with flame weapons, and each character can give one of their weapons Master Crafted for free.

Shadow Captain Shrike
-10pts, now 185pts.
can only join Jump Infantry squads before deploying.

Captain Lysander
+30pts, now 230pts
gained an Iron Halo
now gives Bolter drill army wide, and applies to all bolt-type weapons except hurricane bolters. (chapter tactics)
makes all devastators and dev centurions gain Tank Hunter and add +1 to building damage tables (chapter tactics)
lost bolster defenses.
lets all IFs within 12" reroll morale and pinning tests.

Pedro Kantor
+10pts, now 185pts.
+1 Wo and At, now 4 each.
now gives Bolter drill army wide, and applies to all bolt-type weapons except hurricane bolters. (chapter tactics)
makes all devastators and dev centurions gain Tank Hunter and add +1 to building damage tables (chapter tactics)
now gives his army Preferred Enemy(Orks)

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Re: Named Space Marine HQ Changes

Post  Guest on Mon Sep 16, 2013 9:43 am

Pedro also makes Sternguard score, and has +1 attack aura. He is looking really cool to me right now

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Re: Named Space Marine HQ Changes

Post  dusktiger on Mon Sep 16, 2013 12:05 pm

He had both of those before. This is just a list of what they changed

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Re: Named Space Marine HQ Changes

Post  Aegwymourn on Mon Sep 16, 2013 1:02 pm

Actually Pedro is worse now since he locks you both as Crimson Fist and as Warlord (also has one of the terrible traits - although the whole list is rather bad). He is still pretty neat, just not as good. Similar to how Lysander is still a tank, just not quite as awesome.

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Re: Named Space Marine HQ Changes

Post  miv305 on Mon Sep 16, 2013 4:36 pm

Vulkan didn't lose his digital weapons, it's part of the rules granted by the Guantlet of Fire.

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Re: Named Space Marine HQ Changes

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