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2000 Orpheus Test List

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2000 Orpheus Test List Empty 2000 Orpheus Test List

Post  Planes Fri Jun 21, 2013 12:01 am

Having had some time to read through the text a bit, I have found that there is a lot of nifty stuff in there, along with some of what I would call jank (120" range skyfire, interceptor, double tap las cannon?  really?).  I am loving the fluff in it, though, especially with the fact that the Destroyer Lord is likely the sanest HQ they have, and they already have the whole "destroy all life" angle going for them.  Here is my 2000 points of Necron Melee Madness.


HQ:
Destroyer Lord, Scarabs, Semp Weave, Res Orb. 190 points

Troops:
Flayed Ones x15, Flensing Scarabs. 205 points

Flayed Ones x15, Flensing Scarabs. 205 points

Flayed Ones x10, Flensing Scarabs. 140 points

Fast Attack:
Canoptek Tomb Sentinel, Seplucheral Scarabs, Gloom Prisim. 225 points

Canoptek Tomb Sentinel, Seplucheral Scarabs, Gloom Prisim. 225 points

Canoptek Wraiths x5, Whip Coils x3, Particle Caster x2. 215 points

Elites:
Triarch Stalker, TL Heavy Gauss Cannon. 165 points

Heavy Support:
Tesseract Ark. 250 points

Annihilation Barge, Underslung Tesla Cannon. 90 points

Annihilation Barge, Underslung Tesla Cannon. 90 points



The Dark Harvest seems to revolve around a dynasty with a bad case of the Flayer Virus, to the point where the buggers can be taken as troops.  The Tomb Sentinel is the old Tomb Stalker model updated with a gun for a face.  It looses 2 attacks, going down to 2 base, but also trades out it's little pea-shooters for an Exile Cannon, a beefed up small blast version of the Transdimentional Beamer that auto-pens on buildings and vehicles without a strength listed in their stat line.  I think they must have taken some inspiration from the Wraith Knight, as they are also immune to flashlights at T7.  The Tesseract Ark feels like a more focused Monolith, loosing the Gate and access to the Ordinance rule, but having it's main gun gain much more flexibility.  Can be fired as a triple-tap Plasma Cannon, sans Gets Hot, a medium range Armorbane line, or an AP3 Fleshbane flamer.  It also comes with a pair of Tesla Cannons, and a generally higher chance of exploding (+1 for open topped, if the main gun suffers a weapon destroyed the whole thing explodes on a 4+).

The other big thing of note in here is the Flensing Scarabs, a bit of wargear most Dark Harvest infantry have access to.  They give the squad Shred on their first round of melee, making the Flayed Ones a touch more respectable.
Planes
Planes
Lord of Titan

Posts : 3156
Join date : 2011-11-27
Location : Mai'laun

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2000 Orpheus Test List Empty Re: 2000 Orpheus Test List

Post  Planes Mon Jun 24, 2013 5:24 pm

A 1750 version of this list will be hitting the table this Thursday against Tom M.


HQ:
Destroyer Lord, Scarabs, Semp Weave, Res Orb. 190 points

Troops:
Flayed Ones x10, Flensing Scarabs. 140 points

Flayed Ones x10, Flensing Scarabs. 140 points

Flayed Ones x10, Flensing Scarabs. 140 points

Fast Attack:
Canoptek Tomb Sentinel, Seplucheral Scarabs, Gloom Prisim. 225 points

Canoptek Tomb Sentinel, Seplucheral Scarabs, Gloom Prisim. 225 points

Canoptek Wraiths x5, Whip Coil. 185 points

Elites:
Triarch Stalker, TL Heavy Gauss Cannon. 165 points

Heavy Support:
Tesseract Ark. 250 points

Annihilation Barge, Underslung Tesla Cannon. 90 points
Planes
Planes
Lord of Titan

Posts : 3156
Join date : 2011-11-27
Location : Mai'laun

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