Astronomicon Daemons 16/20

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Astronomicon Daemons 16/20

Post  Lore Weaver on Wed Jun 19, 2013 10:04 am

Kairos Fateweaver 300
Heralds of Chaos 325
• Herald of Tzeentch: Exalted Locus of Conjuration; Psyker (Mastery Level 3); Exalted Reward.
• Herald of Tzeentch: Psyker (Mastery Level 2); Exalted Reward.
• The Changeling

3 Flamers of Tzeentch: Pyrocaster (Lesser Reward). 84

19 Pink Horrors of Tzeentch: Iridescent Horror (Lesser Reward); Icon of Chaos (blasted standard). 206
10 Pink Horrors of Tzeentch: Instrument of Chaos. 100

9 Screamers of Tzeentch 225

Soul Grinder: Daemon of Tzeentch; baleful torrent. 160
Burning Chariot of Tzeentch: Exalted Flamer. 100

1,500 points

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Looks like they use composition to seed the rounds, which is a neat idea.

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Re: Astronomicon Daemons 16/20

Post  Aegwymourn on Wed Jun 19, 2013 10:37 am

I'll post my list up tonight when I get home. Trying to cut 250 is tricky. 17/20 for composition.

HQCommander4555*434102+85
Missile Pod, Missile Pod, Drone Controller, Target Lock, Iridium Armor*, Markerlight Drone x 292
HQEthereal433323310-50
TroopFire Warriors (12)233312174+108
TroopFire Warriors (12)233312174+108
TroopKroot (15)233312174+90
Sniper Rounds15
EliteXV104 Riptide236652392+/5++180
Twin-linked Fusion Blaster, Ion Accelerator, Early Warning Override, Velocity Tracker30
EliteXV104 Riptide236652392+/5++180
Twin-linked Fusion Blaster, Ion Accelerator, Early Warning Override, Velocity Tracker30
Fast A.Pathfinder Team (5)233312175+55
Fast A.Drone Squadron (7)223414174+98
Markerlight Drone x7
Heavy S.Hammerhead Gunship41312103125
Railgun; Twin-Linked Smart Missile System; Submunition Rounds; Blacksun Filter6
Heavy S.Hammerhead Gunship41312103125
Railgun; Twin-Linked Smart Missile System; Submunition Rounds; Blacksun Filter6
Heavy S.Sky Ray Missile Defence Gunship41312103115
Two Networked Markerlights; Six Seeker Missiles; Twin-Linked Smart Missile System;  Blacksun Filter1
1499

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Re: Astronomicon Daemons 16/20

Post  Aegwymourn on Wed Jun 19, 2013 10:34 pm

Been reading some of the missions, pretty interesting stuff. I see a lot of missions Tau or Eldar would be really good at. I don't know how your demons will fare.

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Re: Astronomicon Daemons 16/20

Post  Rhaevyn on Thu Jun 20, 2013 12:03 am

the idea of picking your warlord trait seems to me tailor made for a daemons list. Guaranteed warp beacon?

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Re: Astronomicon Daemons 16/20

Post  Aegwymourn on Thu Jun 20, 2013 8:16 am

I need to get a new copy of the demons codex in pdf form. each time someone says something about them I have no idea what they are talking about Razz

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Re: Astronomicon Daemons 16/20

Post  Lore Weaver on Thu Jun 20, 2013 8:32 am

Picking Warlord trait... As Chaos you could take that re-roll boons thing. I could sit there booning an allied Daemon Prince. I haven't factored that into list building.

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Re: Astronomicon Daemons 16/20

Post  Lore Weaver on Thu Jun 20, 2013 9:12 am

This list has full comp... But probably only wins half it's games.

Ahriman 230

3 Mutilators: Mark of Tzeentch; Veterans of the Long War. 201

13 Thousand Sons: Aspiring Sorcerer (gift of mutation); icon of flame. 359
10 Chaos Space Marines: Aspiring Champion (gift of mutation); power fist; lightning claw; plasma gun; plasma gun; Mark of Tzeentch; Veterans of the Long War. 297
• Chaos Rhino: Havoc launcher.

Heldrake 170

3 Obliterators: Mark of Tzeentch; Veterans of the Long War. 243

1,500 points

----

I'm sure I could take a 2 wound sorcerer with the scrolls and then he can either be scoring, have FnP, or re-roll boons?

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Re: Astronomicon Daemons 16/20

Post  Rhaevyn on Thu Jun 20, 2013 9:33 am

why not just take a lord AND a lv 3 sorc if your going to take Ahriman, you get to choose master of deception as your warlord trait, and you get two beat sticks for the price of one.

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Re: Astronomicon Daemons 16/20

Post  Lore Weaver on Thu Jun 20, 2013 9:39 am

Rhaevyn wrote:why not just take a lord AND a lv 3 sorc if your going to take Ahriman, you get to choose master of deception as your warlord trait, and you get two beat sticks for the price of one.

There we go. Tzeentch Lord with a 3+/3++ save and a power axe. Although, re-roll boons can be really good... Especially if I've got two dudes who can boon him. (Tzeentch Asp Champ and Sorcerer)

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Re: Astronomicon Daemons 16/20

Post  Deadlytoaster on Thu Jun 20, 2013 7:25 pm

Awe yeah! time to write up an Iyanden list. But how do i do it without more than 1 wave serpent...... :s

EDIT: Oh gosh its terribad!! If i take wraith guard as troops due to a spiritseer, half the points still count towards their regular slot (elites), welp no Elites for me then.....

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Re: Astronomicon Daemons 16/20

Post  Lore Weaver on Thu Jun 20, 2013 7:34 pm

Deadlytoaster wrote:Awe yeah! time to write up an Iyanden list. But how do i do it without more than 1 wave serpent...... :s

EDIT: Oh gosh its terribad!! If i take wraith guard as troops due to a spiritseer, half the points still count towards their regular slot (elites), welp no Elites for me then.....

Eeek, I didn't notice that o_O

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Re: Astronomicon Daemons 16/20

Post  Aegwymourn on Sat Jun 22, 2013 7:01 pm

Re-checked my list and apparently I'm 15/20 in composition. I didn't notice the point restriction before, just the FOC restriction.

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Re: Astronomicon Daemons 16/20

Post  Roland on Sat Jun 22, 2013 7:35 pm

feel bad for anyone taking DW, RW or a chaos god cult list.

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Re: Astronomicon Daemons 16/20

Post  Deadlytoaster on Sun Jun 23, 2013 1:58 am

ALRIGHT, they thought they could beat me, they thought they could screw with my points with all their stupid restrictions....THEY WERE WRONG.

Ladies and Gentlemen i present my Iyanden list for Astronomicon 2013

Autarch w/jetbike, banshee mask, laserlance, powerweapon -115

2x Spiritseers -140

Warlock -35

9x Wraithblades w/ghost Axes and forceshields -288

5x Wraithguard -160
-->Wave Serpent w/holofields, scatterlaser, star engines -150

20x Guardian Defenders w/2 brightlances -220

8x Warp Spiders -142

3x Shining Spears w/exarch, star lance, hit and run -110

Fire Prism w/ holofields -140

TOTAL: 1500

Composition 20/20

How do you guys think this list will fair? The idea is the 2 spirit seers each go with one unit of Wraithguard/blades and with the Iyanden primaris power they can take give battle focus to wraithguard/blades, so the blades will run up the field as fast as they can, the guards will ride up in their serpent and start nuking tanks and high armor stuffs.

The Guardians have 2 choices depending on the mission one sit in cover with the Warlock casting conceal on them and shooting tanks with the brightlances, or they can run up the field with everything else and hope they dont get stomped/shot/ looked at menacingly.

The warp spiders are fast an can even deep strike (with + or - 1 from the autarch they'll show up when i want them to most likely).

The shining spears can zoom up and with the autarch and threaten things in cover and vehicles and most things really.

And lastly a fire prism because who doesnt love one of these?

Also i need some advice, im currently stuck on what warlord trait to give the Autarch, should i give him reroll armor saves of 1? or no scatter off deep strike within 6"? (im thinking if warp spiders are in reserve, the bikes move up and turbo boost turn 1, so when the spiders come in, on more than likely, turn 2 they are up the field and havent had to be shot at?)

And the only other potential flaw to this list is im assuming that the warlocks can still take conceal if the spirit seers lose conceal for the one power that gives wraiths battle focus?

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Re: Astronomicon Daemons 16/20

Post  Lore Weaver on Sun Jun 23, 2013 3:47 am

Are you -1 for a 150 pt transport?

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Re: Astronomicon Daemons 16/20

Post  Deadlytoaster on Sun Jun 23, 2013 11:21 am

Nope its only -1 for over 150 points of transports Razz

Im just more concerned with what you think this list would struggle with? i tried to give it all the right tools while maintaining some synergy/ staying within their retarded composition rules haha.

Watch we'd get there and they'd be like "so we decided to get rid of the composition thing all together so yeah...." scratch

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Re: Astronomicon Daemons 16/20

Post  Lore Weaver on Sun Jun 23, 2013 12:30 pm

You'd struggle with a Necron Croissant list.... that's about it, I'd think.

Two flyers you could handle no prob, just deepstrike your spiders behind 'em and BLAM. It's my anti-heldrake (8 spiders should get two S7 hits on a drake's bum (as you can run back to behind his bum, if you scattered on the deepstrike), glancing on 3's penning on better. chances are good you'll do something to hose it)

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Re: Astronomicon Daemons 16/20

Post  Deadlytoaster on Sun Jun 23, 2013 1:23 pm

Sweet looks like thats my list then. Now just gotta grab a few more models next pay day, start painting and playing the list. Thanks for the input Smile

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Re: Astronomicon Daemons 16/20

Post  Aegwymourn on Sun Jun 23, 2013 2:04 pm

I have been trying to think of a way to get 20/20 and have given up. I know that I'm going to lose at least a couple so w/e I'm just going to take the hit of -5 and try and make it up elsewhere. I am not going to buy a bunch of different stuff and mess with my list just for those 5 points. I'm already not sure how much painting I'm going to get done before then and that is with the stuff I plan on using already. Not to mention that display board.

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Re: Astronomicon Daemons 16/20

Post  Roland on Sun Jun 23, 2013 11:34 pm

Brian, my hats off to you. I tried several (bad) lists to see if I could get to 20/20. I didn't think it was possible.

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Re: Astronomicon Daemons 16/20

Post  Deadlytoaster on Mon Jun 24, 2013 8:07 am

haha, well whether its any good remains to be seen Beau

Also in the new books if it says power weapon for XX points, do you pick what weapon? like axe, sword, Maul, etc?

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Re: Astronomicon Daemons 16/20

Post  Planes on Mon Jun 24, 2013 11:05 am

That would be the case, so long as the model reflects that choice.

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Re: Astronomicon Daemons 16/20

Post  Aegwymourn on Mon Jun 24, 2013 11:11 am

Planes wrote:That would be the case, so long as the model reflects that choice.

and most tournaments require your list to reflect the choice as well.

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Re: Astronomicon Daemons 16/20

Post  Lore Weaver on Mon Jun 24, 2013 12:19 pm

Aegwymourn wrote:
Planes wrote:That would be the case, so long as the model reflects that choice.

and most tournaments require your list to reflect the choice as well.

I'm tempted to model my Dire Avenger Exarch with a Maul.

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Re: Astronomicon Daemons 16/20

Post  Lore Weaver on Mon Jun 24, 2013 9:15 pm

20/20 Necrons :-)

Destroyer Lord: sempiternal weave; resurrection orb. 170
Destroyer Lord 125

C'tan Shard: Pyreshards; Moulder of Worlds. 225

10 Necron Warriors 245
• Ghost Ark
10 Necron Immortals 170

3 Canoptek Wraiths: 2× whip coils. 125
10 Canoptek Scarabs 150

Annihilation Barge 90
Necron Monolith 200

1,500 points

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Re: Astronomicon Daemons 16/20

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