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Monofilament rule

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Post  Lore Weaver Thu Jun 06, 2013 3:03 pm

Hey,

I read this as, Initiative less than or equal to 3, +1S. (always gets it against non-walker vehicles)

Always wounds on a 6 with AP 1, otherwise AP -.

==

Death Spinner Range 12, S6, AP-, Assault 2 Monofilament

If the target's majority Initiative is 3 or lower, or the target has no Initiative characteristic, then Hits from a weapon with this special rule are resolved at +1S. If two or more Initiative characteristics are tied for majority, use the highest of those tied values. Additionally, if a 6 is rolled To Wound with this weapon, the target is wounded automatically and the Wound is resolved at AP1.
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Post  System Commander Thu Jun 06, 2013 3:59 pm

Thats how it reads to me.

Ap1 on 6's.. Not to shabby!
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Post  Guest Thu Jun 06, 2013 5:24 pm

yup, 2+ to wound plague marines.

It looks like you won't get AP1 vs vehicles for better chart results, since it says "to wound rolls of 6". This makes me wonder why not just AP2 like bladestorm gets?

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Post  Deadlytoaster Thu Jun 06, 2013 6:34 pm

to mix it up and really hit the point home that whatever is wounded on a 6 should be really dead, unless they have cheapo space magic (looking at you termies....) lol
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