New Eldar shifts the meta

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Re: New Eldar shifts the meta

Post  judchic on Fri May 31, 2013 10:32 am

The normal profile just makes em ap2 on a 6, not autowound and not the extra d3 vs armor.

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Re: New Eldar shifts the meta

Post  Planes on Fri May 31, 2013 11:21 am

Yes, bladestorm is only half a rend.

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Re: New Eldar shifts the meta

Post  judchic on Fri May 31, 2013 12:56 pm

Shooting anything less than T8 you don't care but T8+ doesn't get wounded by them without rending.

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Re: New Eldar shifts the meta

Post  Termagant on Fri May 31, 2013 1:42 pm

Is it safe to say that now Eldar also has better monstrous creatures than Nids?

Nid monsters are the red headed step children of the 40K universe.

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Re: New Eldar shifts the meta

Post  Lore Weaver on Fri May 31, 2013 4:15 pm

Termagant wrote:Is it safe to say that now Eldar also has better monstrous creatures than Nids?

Nid monsters are the red headed step children of the 40K universe.

*rolleyes* you should ebay them. Nevermind that a couple of 'nid builds are ridiculously competetive.


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re eldar meta

Post  Commander James of the Ul on Sat Jun 01, 2013 9:45 am

AAAHHHH the flyer hunter thingy is 160 pts and is armor 10 all around.

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Re: New Eldar shifts the meta

Post  Deadlytoaster on Sat Jun 01, 2013 10:07 am

Lore Weaver wrote:http://darogscompany.blogspot.ca/2013/05/eldar-codex-sneak-pics.html

Looks like Guardians are still 9 points a piece, but they're WS/BS 4. 9 points for a T3 5+ model, I think they might suffer some of the same issues they had before.

Well i wouldnt say so, the only reason i didnt use them before was the bs3 not 4. Now just load up squads of 10 in wave serpents and watch the fun unfold. (cheaper dire avengers with crappier range more or less.) The ideal way to play Eldar is never leave anything for your opponents to shoot back at you with, so armor on the guys doesnt matter all that much. and if you lose 90 pts of guardians (or maybe 100 with a weapons platform) big whoop dee doo. To me they're still an expendable unit. (something contrary to the norm for Eldar). Plus if wave serpents are better it might be worth taking a few more than i have been lately.

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Re: New Eldar shifts the meta

Post  Paz on Sun Jun 02, 2013 11:49 am

Just picked up a new codex, got the last one in central Vancouver!
All I gotta say: scorpions, man, dat exarch. You can make him soo tubby.

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Re: New Eldar shifts the meta

Post  Lore Weaver on Sun Jun 02, 2013 12:11 pm

Commander James of the Ul wrote:AAAHHHH the flyer hunter thingy is 160 pts and is armor 10 all around.

It re-rolls failed results (glances or pens) on other Flyers. 4 S8 AP2 shots that re-roll against fliers? Combined with BS5... that'll likely kill a heldrake. It'll definitely down a vendetta.

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Re: New Eldar shifts the meta

Post  Aegwymourn on Sun Jun 02, 2013 12:17 pm

miv305 wrote:The Wave Serpent tax isn't so bad anymore since they're going to be tough to bring down. Not sure if people are aware but basically it's energy shield turns pen's into glances on a 2+.

How hard is to glace an AV12 hull to death though.

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Re: New Eldar shifts the meta

Post  Deadlytoaster on Sun Jun 02, 2013 2:12 pm

Aegwymourn wrote:
miv305 wrote:The Wave Serpent tax isn't so bad anymore since they're going to be tough to bring down. Not sure if people are aware but basically it's energy shield turns pen's into glances on a 2+.

How hard is to glace an AV12 hull to death though.

Not that bad, but when there is a wall of wave serpents on your doorstep turn one, with holofields meaning a 3+jink save with flatout, watchout.

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Re: New Eldar shifts the meta

Post  Aegwymourn on Sun Jun 02, 2013 2:31 pm

Fair enough. I just thought I'd point out that most vehicles die now more-so from hullpoint removal than "boom!" results on the penetration table. If I was playing Eldar now the only thing I'd be worrying about are all those Tau markerlights shining around removing cover saves Razz

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Re: New Eldar shifts the meta

Post  Deadlytoaster on Sun Jun 02, 2013 2:36 pm

Hahah! very true. maybe better to sit back and shoot those mass str7 shots then Razz

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Re: New Eldar shifts the meta

Post  Lore Weaver on Sun Jun 02, 2013 3:28 pm

With Sara approval, I'm working on designing a Beil-Tan warhost right now.

I might kick it off with a pair of battle-forces... although I'm not sure.

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Re: New Eldar shifts the meta

Post  Aegwymourn on Sun Jun 02, 2013 3:36 pm

If I hadn't just dropped a ton of cash on Tau I would totally be playing an all Iyeden list. I love the idea/look of Wraith stuff. Although I don't really like the look of the Wraithknight. Just looks like a really big guardian rather than a Wraith-whatever.

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Re: New Eldar shifts the meta

Post  Deadlytoaster on Sun Jun 02, 2013 3:47 pm

Lore Weaver wrote:With Sara approval, I'm working on designing a Beil-Tan warhost right now.

I might kick it off with a pair of battle-forces... although I'm not sure.

Battle forces?? Guardians in a Biel-Tan list???? Blasphemy!!! Razz nah im just kidding, you can do whatever you want. My Biel-Tan have very few guardians in it though as im OCD about themes most of the time. The only guardians in the list being a few on jetbikes and the guys driving the tanks (which whether they count is debatable) the rest is all Aspects baby! The Crimson hunter is going to be the next addition to that army.

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Re: New Eldar shifts the meta

Post  Lore Weaver on Sun Jun 02, 2013 3:56 pm

Yep, that's high on the list.

Battle force comes with a unit of Dire Avengers. I'm tempted to put them in the serpents then have a 20 man guardian unit with two weapon platforms on foot and stick in a warlock to shroud them (with the Reveal/Conceal primaris power).

Add in a unit of Harlequins, Scorpions, a Crimson Hunter, probably some Warp Spiders, a Wraithknight, 2 Vipers, 3 war-walkers, and a wraith lord? I dunno... I'm still planning.

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Re: New Eldar shifts the meta

Post  Deadlytoaster on Sun Jun 02, 2013 4:02 pm

That sounds like a pertty good list there. The harlies im not so sure about in this book since veil of tears has changed and i dont think i could justify the warwalkers (they've just never worked out for me) but most of that would be what i would take haha

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Re: New Eldar shifts the meta

Post  Planes on Sun Jun 02, 2013 4:27 pm

I hear that the Swooping Hawks are really good in this release.

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Re: New Eldar shifts the meta

Post  Lore Weaver on Sun Jun 02, 2013 8:47 pm

Planes wrote:I hear that the Swooping Hawks are really good in this release.

I don't think so. I thought so, but I don't think so anymore. My bet is that they drop one grenade pack, shoot some lasblaster shots, then die, due to being T3 with 4+ armour.

Scorpions, Fire Dragons, and Crimson Hunters are the aspects, In my (current) opinion. Dark reapers are horrible (again, in my current opinion). Banshee's might be okay.

Scorpion Exarch can have a S6 AP2 weapon that swings at initiative. That seems kinda good.

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Re: New Eldar shifts the meta

Post  Aegwymourn on Sun Jun 02, 2013 9:05 pm

I think Mark has the gist of it. I'd like swooping hawks to be good, but they still are blah. I think Banshees are only good if you get stupid lucky and your opponent 1) doesn't shoot them 2) you can get the -1 to the units save power and get it off. I think that Scorpion Exarch is going to spend a lot of games getting precision shotted.

I also find it really odd that to give the Wraithknight an Invul save you have to change up his primary weapons. Glad I don't plan on investing in one.

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Re: New Eldar shifts the meta

Post  Deadlytoaster on Sun Jun 02, 2013 9:23 pm

Lore Weaver wrote:
Planes wrote:I hear that the Swooping Hawks are really good in this release.

I don't think so. I thought so, but I don't think so anymore. My bet is that they drop one grenade pack, shoot some lasblaster shots, then die, due to being T3 with 4+ armour..

Well i might argue that with an entire army on the board with way bigger threats, the swooping hawks likely wont get shot that much as there are simply better targets (atleast for awhile). They wont do much but if positioned right, they might peg off a marine or two a turn. they are however highly effective vs t3 guys. And if you give that swooping hawk exarch a sunrifle he can blind guys. I've played a few games aginst them, they are kind of annoying. Had it done to some fire warriors, that kinda sucks for the fire warriors. Also they arnt that many points to start with. I think i'll be picking some up to give them a try. (never had any because 5th they sucked and were way too many points)

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Re: New Eldar shifts the meta

Post  Planes on Sun Jun 02, 2013 9:53 pm

Don't they have haywire grenades or something? Drop down, grenade a land raider, hop back up?

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Re: New Eldar shifts the meta

Post  Lore Weaver on Sun Jun 02, 2013 10:19 pm

Planes wrote:Don't they have haywire grenades or something? Drop down, grenade a land raider, hop back up?

Roll to hit, only a 6 pens, with only one shot? I'll let you do that.

For the points, there's other things you can do for threat overload. Warp spiders just seem so much better, as do Crimson Hunters or Hemlock Wraithfighters (Which might be amazing... two heavy D-Scythes, Terrify, and that mindbomb pod thing)

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Re: New Eldar shifts the meta

Post  Roland on Sun Jun 02, 2013 11:46 pm

Rephrase: What changed with Swooping Hawks for last ed to this one? Because they were nuts due to the FAQ before.

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