1500 CSM

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1500 CSM

Post  Selik on Mon Apr 08, 2013 12:02 am

So, I like CSM. even before the new codex. this is the list that I have currently at 1500pts. I am looking at expanding to 1750 with the newer figs. but I also like close cbt and i single worship theme. tell me what you think. I thin k the list would be super fun to play

Troops: Khorne Berzerkers (10#, 328 pts)
1 Chaos Lord, 105 pts ((C:CSM, pp. 31 & 93); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Mark of Khorne; Power Sword x1; Plasma Pistol; Champion of Chaos; Counter-attack; Fearless; Independent Character; Rage)
8 Khorne Berzerkers, 223 pts ((C:CSM, pp. 44 & 98); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x6; Close Combat Weapon x8; Plasma Pistol x2; Chainaxe x4; Counter-attack; Fearless; Furious Charge; Mark of Khorne; Rage)
1 Berzerker Champion ((C:CSM, pp. 44 & 98); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Champion of Chaos; Counter-attack; Fearless; Furious Charge; Mark of Khorne; Rage)

Troops: Khorne Berzerkers (11#, 426 pts)
1 Kharn the Betrayer, 160 pts ((C:CSM, pp. 59 & 92); Infantry (Character); Frag Grenades; Krak Grenades; Aura of Dark Glory; Power Armour; Gorechild; Plasma Pistol; Blessing of the Blood God; Champion of Chaos; Counter-attack; Fearless; Furious Charge; Hatred; Hatred (Space Marines); Independent Character; Mark of Khorne; Rage; The Betrayer; Veterans of the Long War; Warlord; Hatred Incarnate)
8 Khorne Berzerkers, 266 pts ((C:CSM, pp. 44 & 98); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x8; Close Combat Weapon x8; Chainaxe x5; Counter-attack; Fearless; Furious Charge; Mark of Khorne; Rage)
1 Berzerker Champion ((C:CSM, pp. 44 & 98); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Fist x1; Champion of Chaos; Counter-attack; Fearless; Furious Charge; Mark of Khorne; Rage)
1 Chaos Rhino ((C:CSM, pp. 54 & 99); Vehicle (Transport); 10 model capacity; Searchlight; Smoke Launchers; Combi-Boltgun; Combi-melta; Repair)

Heavy Support: Chaos Predator (1#, 155 pts)
1 Chaos Predator, 155 pts ((C:CSM, pp. 54 & 103); Vehicle (Tank); Searchlight; Smoke Launchers; Dozer Blade; Warpflame Gargoyles; Twin-Linked Lascannon; Lascannon (each side); Combi-Bolter)

Heavy Support: Obliterator (1#, 74 pts)
1 Obliterator, 74 pts ((C:CSM, pgs. 42 & 102); Infantry; Fleshmetal; Mark of Khorne; Power Fist; Fear; Bulky; Counter-attack; Daemon; Deep Strike; Obliterator Weapons; Rage; Slow and Purposeful)

Elite: Helbrute (1#, 100 pts)
1 Helbrute, 100 pts (Vehicle (Walker); Multi-melta; Power Fist; Crazed)

Elite: Chaos Terminators (5#, 201 pts)
4 Chaos Terminators, 201 pts ((C:CSM, pp. 40 & 97); Infantry; Terminator Armour; Mark of Khorne; Combi-Boltgun x4; Power Axe x2; Power Maul x1; Power Fist x1; Bulky; Counter-attack; Rage)
1 Terminator Champion ((C:CSM, pp. 40 & 97); Infantry (Character); Terminator Armour; Combi-Meltagun; Chainfist; Bulky; Counter-attack; Rage)

Elite: Chosen (7#, 215 pts)
6 Chosen, 215 pts ((C:CSM, pp. 37 & 96); Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of Khorne; Bolt Pistol x6; Boltgun x1; Close Combat Weapon x6; Plasma gun x4; Plasma gun; Counter-attack; Rage)
1 Chosen Champion ((C:CSM, pp. 37 & 96); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Boltgun; Close Combat Weapon; Champion of Chaos; Counter-attack; Rage)

Validation Report:
c-1. File Version: 1.16 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules

Total Roster Cost: 1499

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Re: 1500 CSM

Post  judchic on Mon Apr 08, 2013 12:27 am

if you can, get that lord the axe of blind fury. its evil...

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Re: 1500 CSM

Post  Lore Weaver on Mon Apr 08, 2013 9:47 am

A few things...

Things I like about your list:
-- Terminators with Mixed Power Weapons. This has always appealed to me. Every once in a while, I'll take my fisty unit for "Too many points" and then I'm all like, "Some Mauls would be nice".
-- I like Predators, 3 las cannons come in handy. I like keeping them cheap too. (dakka pred?)
-- Kharn, he's a beat machine.
-- Obliterators (take 2 though, missing sux)

Things I'm "meh" on
-- Zerkers on Foot.
-- Hellbrute (pro's: cheap, cons: doesn't do anything all that well)

Things that I'm not a fan of
-- Zerker's in a rhino. You can't assault out of Rhino's. The only time things in a Rhino are good is MSU guys and the rhino has a combi-something and a havoc launcher (it's like a poor-mans razorback then)
-- Chosen: I've not seen an effective build for a chosen unit... they're just too expensive. You're paying 215 points for a unit of 6 guys with 3+ armour. Chosen are about as useful as Anne Frank's drum kit.

Things I'd buy
-- Khorne Lord on a Juggy is a fearsome beat machine. Pair him up with some raptors or spawn or something else quick to deliver him into combat. Spawn are quite good at this, but I imagine Raptors would fit the bill too (at 95 points)
-- A Land Raider. Kharn and his buddies can assault out of a land-raider, but you gotta keep the unit down to 10 models total (so 9 'zerkers) I'd toss in the flag so you can re-roll charge if you need to.

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Re: 1500 CSM

Post  Rhaevyn on Tue Apr 09, 2013 4:11 pm

Mostly what mark said. No point in rhinos on CC units. Just buy 2/3 more dudes and weather the storm.

Juggernaut lord might distract long enough for kharne to run across the table. Bikes or spawn are probably better than raptors for similar points.

AC/LC preds are cheap and effective. No point in paying 35 points to trade 2 autocannon shots for one lascannon. Twin linked or no.

One obliterator units are surprisingly good. at least you don't have to worry about them running

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Re: 1500 CSM

Post  System Commander on Tue Apr 09, 2013 4:35 pm

I played a bunch of games with a Jugg lord with spawn help and a Nurgle Lord, with a unit of berserkers and a unit of plague marines. I mainly take the zerkers so I feel like Im using his special power and the plague marine becasue they are great. Every one does decent, except for the zerkers. They just seem to be having a hard time hitting in assault..

If you got Kharne, yes, the berserkers are awesome off the charge, almost too awesome. By themselves .. without the init buff for furious charge.. yeah they can kill some guys on the first round, but still take all those attacks back.. then are jammed into combat with their 2 attacks at str 4 and tend to just get whittled away. Ive been using them out of a land raider as well with a dirge caster and still doesnt help that much.

Kharne with zerkers in a raider though is great and expensive but that raider becomes a scary target.

I havent been abloe to use the zerkers in a rhino to any benefit.. they just get shot up before they get anywhere.

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Re: 1500 CSM

Post  Selik on Thu Apr 11, 2013 10:47 pm

keeping with the khorne theme, I dropped the chosen.....not sure if this is a better option

Unlimited Pts - Chaos Space Marines Roster

Troops: Khorne Berzerkers (10#, 328 pts)
1 Chaos Lord, 105 pts ((C:CSM, pp. 31 & 93); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Mark of Khorne; Power Sword x1; Plasma Pistol; Champion of Chaos; Counter-attack; Fearless; Independent Character; Rage)
8 Khorne Berzerkers, 223 pts ((C:CSM, pp. 44 & 98); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x6; Close Combat Weapon x8; Plasma Pistol x2; Chainaxe x4; Counter-attack; Fearless; Furious Charge; Mark of Khorne; Rage)
1 Berzerker Champion ((C:CSM, pp. 44 & 98); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Champion of Chaos; Counter-attack; Fearless; Furious Charge; Mark of Khorne; Rage)

Troops: Khorne Berzerkers (10#, 384 pts)
1 Kharn the Betrayer, 160 pts ((C:CSM, pp. 59 & 92); Infantry (Character); Frag Grenades; Krak Grenades; Aura of Dark Glory; Power Armour; Gorechild; Plasma Pistol; Blessing of the Blood God; Champion of Chaos; Counter-attack; Fearless; Furious Charge; Hatred; Hatred (Space Marines); Independent Character; Mark of Khorne; Rage; The Betrayer; Veterans of the Long War; Warlord; Hatred Incarnate)
8 Khorne Berzerkers, 224 pts ((C:CSM, pp. 44 & 98); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x8; Close Combat Weapon x8; Chainaxe x6; Counter-attack; Fearless; Furious Charge; Mark of Khorne; Rage)
1 Berzerker Champion ((C:CSM, pp. 44 & 98); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Fist x1; Champion of Chaos; Counter-attack; Fearless; Furious Charge; Mark of Khorne; Rage)

Heavy Support: Chaos Predator (1#, 155 pts)
1 Chaos Predator, 155 pts ((C:CSM, pp. 54 & 103); Vehicle (Tank); Searchlight; Smoke Launchers; Dozer Blade; Warpflame Gargoyles; Twin-Linked Lascannon; Lascannon (each side); Combi-Bolter)

Heavy Support: Obliterator (1#, 74 pts)
1 Obliterator, 74 pts ((C:CSM, pgs. 42 & 102); Infantry; Fleshmetal; Mark of Khorne; Power Fist; Fear; Bulky; Counter-attack; Daemon; Deep Strike; Obliterator Weapons; Rage; Slow and Purposeful)

Elite: Helbrute (1#, 100 pts)
1 Helbrute, 100 pts (Vehicle (Walker); Multi-melta; Power Fist; Crazed)

Elite: Chaos Terminators (5#, 201 pts)
4 Chaos Terminators, 201 pts ((C:CSM, pp. 40 & 97); Infantry; Terminator Armour; Mark of Khorne; Combi-Boltgun x4; Power Axe x2; Power Maul x1; Power Fist x1; Bulky; Counter-attack; Rage)
1 Terminator Champion ((C:CSM, pp. 40 & 97); Infantry (Character); Terminator Armour; Combi-Meltagun; Chainfist; Bulky; Counter-attack; Rage)

HQ: Herald of Khorne (1#, 135 pts)
1 Herald of Khorne (HQ) [cd], 135 pts ((C:CD, pp.32 & 81); Infantry; S: Independent Character; DG: Iron Hide; DGK: Hellblade; sW: Power Weapon; sW: Rending; DGK: Blessings of The Blood God; DGK: Fury of Khorne; rDGK: Death Strike; DS: Juggernaut of Khorne; S: Furious Charge; S: Daemon; S: Fear; S: Fearless; S: Invulnerable!; S: Eternal Warriors)

Troops: Bloodletters of Khorne (7#, 122 pts)
7 Bloodletters of Khorne (Troops) [cd], 122 pts ((C:CD, pp.32 & 84); Infantry; DGK: Hellblade; sW: Power Weapon; sW: Rending; DGK: Fury of Khorne x1; S: Furious Charge; S: Daemon; S: Fear; S: Fearless; S: Invulnerable!; S: Eternal Warriors)

Validation Report:
c-1. File Version: 1.16 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules

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Re: 1500 CSM

Post  Lore Weaver on Fri Apr 12, 2013 7:47 am

You've got the old Daemon file there.

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Re: 1500 CSM

Post  System Commander on Fri Apr 12, 2013 10:50 am

10 bloodletters are 100 points, champ is 5 and you can give him a lesser gift for 10 points. Extra bloodletters are 10 points.

Herald on jugg with a greater and lesser gift is 155 points ( i think, going.from memory today.. forgot my flash stick.at home)

Lesser gift will give you an ap2 weapon.. greater will give you something.awesome.

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Re: 1500 CSM

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