Wraithstar version 1 and 2 - 1750

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Wraithstar version 1 and 2 - 1750

Post  Aegwymourn on Sat Mar 09, 2013 9:28 am

So these are the two armies I am debating about running in the foreseeable future since I particularly like Wraithguard. I have always liked the models and their guns. I'll post the two versions of the list a quick synopsis how they work and what I think will be the biggest issues for them.

This is the first Tau with Eldar Allies

HQ Shas'O 4 5 5 4 4 3 4 10 2+/5+++ 75
Plasma Rifle; Missile Pod; Vectored Retro-Thrusters; Iridium Armour; Stimulant Injector; H-W Drone Controller; Shield Drone x2; H-W Target Lock 107


Elite XV8 Crisis Battlesuit Team (3) 2 3 5 4 2 2 2 8 3+ 75
Twin-Linked Missile Pods; Blacksun Filters 63

Troop Fire Warrior Team (12) 2 3 3 3 1 2 1 7 4+ 120
Pulse Rifles

Troop Fire Warrior Team (Cool 2 3 3 3 1 2 1 7 4+ 80
Pulse Rifles
-Devilfish Troop Carrier 3 12 11 10 3 80
Disruption Pod 5

Heavy S. Broadside Battlesuit Team (3) 2 3 5 4 2 2 2 8 2+ 210
Blacksun Filter; Target Lock; Targeting Array 18

Heavy S. Hammerhead Gunship 4 13 12 10 3 90
Railgun; Gun Drones; Disruption Pod; Blacksun Filter 80

Eldar Allies

HQ Farseer 5 5 3 3 3 5 1 10 4++ 55
Runes of Warding; Runes of Witnessing; Spirit Stones; Fortune; Guide; Doom 120

Troop Wraithguard (10) 4 4 5 6 1 4 1 10 3+ 350
Wraithcannon
Warlock (1) 4 4 3 3 1 4 1 8 4++ 25
Spiritseer; Conceal 21

Heavy S. Dark Reapers (5) 4 4 3 3 1 5 1 9 3+ 175

1749

This is the second list and is Eldar with Tau allies

HQ Farseer 5 5 3 3 3 5 1 10 4++ 55
Runes of Warding, Runes of Witnessing, Spirit Stones, Guide, Fortune 95

HQ Avatar 10 5 6 6 4 6 4 10 3+/4++ 155

Troop Wraithguard (10) 4 4 5 6 1 4 1 10 3+ 350
- Warlock 4 4 3 3 1 4 1 8 4+ 25
Spiritseer, Conceal 21

Troop Guardian Jetbike Squad (3) 3 3 3 4 1 4 1 8 3+ 66
Shuriken Cannon 10
- Warlock 4 4 3 4 1 4 1 8 3+/4++ 55

Dire Avengers (10) 4 4 3 3 1 5 1 9 4+ 120
Exarch w/ Avenger Shuriken Catapults, Bladestorm 32

Hvy S. Wraithlord 4 4 10 8 3 4 2 10 3+ 90
Wraithsword, Shuriken Cannon 20

Hvy S. Wraithlord 4 4 10 8 3 4 2 10 3+ 90
Wraithsword, Shuriken Cannon 20

Tau Allies

HQ Shas'O 4 5 5 4 4 3 4 10 2+/4++/5+++ 75
Plasma Rifle, Shield Generator, Vectored Retro-thrusters, Iridium Armour, H-W Drone Controller, Shield Drone x2 100


Troop Fire Warrior Team (6) 2 3 3 3 1 2 1 7 4+ 60
- Devilfish Troop Carrier 3 12 11 10 3 80
Disruption Pods 5

Hvy. S. Broadside Team (3) 2 3 5 4 2 2 2 8 2+ 210
Blacksun Filter, Target Lock, Targeting Array 18

I do apologize for the formatting, copy paste from excel isn't as nice as I had hoped.

So for both armies the Shas'O and Farseer accompany the Wraithguard troop squad. Each turn the Farseer casts Guide and Fortune on the Wraithguard so the Shas'O and his shield drones now tank with re-rollable 2+ armour saves. The squad also has three characters the Shas'O, Farseer and Warlock which gives me a lot of flexibility for challenging stuff that might hurt the Wraithguard. Also all attacks against the squad are against the majority T6 and WS4 of the Wraithguard. The nice thing about this unit is the Drones and Shas'O are T4 and the Farseer/Warlock are T3 so to lose majority T6 I have to have less than 3 Wraithguard left.

Most of the rest of both lists are self explanatory. Shoot stuff and maybe move around a bit.

The biggest issue I have with the second list (eldar+tau) is what to take as my warlord. The avatar might be tough but being a Monsterous Creature can be shot to pieces without hiding. The Farseer however only has T3 and can be insta-gibbed by S6.

I do like the fact that in the second list anything shooting at the Wraithlords or Avatar is not hurting the Wraithstar so it can go on its merry way killing whatever it can get within 12" of.

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Re: Wraithstar version 1 and 2 - 1750

Post  Rhaevyn on Sat Mar 09, 2013 10:00 am

scarey stuff.

Seems like too many eggs in the basket for my tastes. folks with pie plates and plasma cannons going to have a field day with you.

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Re: Wraithstar version 1 and 2 - 1750

Post  Lore Weaver on Sat Mar 09, 2013 10:05 am

I like the second list better.

--

Having played against your first list, if you didn't have the Dark Reapers, couldn't you take 2 more broadsides, a second hammer hand, stealth suits, or another crisis team?

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Y U NO LIKE KROOT! *kidding* I know they're terrible, I still love 'em.

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Edit: Mike's right, a plasma cannon will make you a sad panda, even with a 4++ re-roll. You'd have to position the drones and warlock too perfectly to guarantee that 4++ save too.

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Re: Wraithstar version 1 and 2 - 1750

Post  Aegwymourn on Sat Mar 09, 2013 11:11 am

Rhaevyn wrote:scarey stuff.

Seems like too many eggs in the basket for my tastes. folks with pie plates and plasma cannons going to have a field day with you.

The only pie plates that are terribly bad are ones with ap2 or ap3 with barrage (if they are ap3 without barrage it just goes on the re-roll drones of 2+ goodness) which are thankfully not to common. I will admit plasma cannons are a concern but the whole squad does have a re-rollable 5+ cover from the warlock with conceal. Also apart from you Mike nobody fields enough plasma cannons that I really have had to worry about it so far. My worst match-up now that flamers have been re-done are lots of oblits or the plasma tanks (ig/sm).

@ mark the first list needs a bit more tinkering with. to be honest that unit of dark reapers is there just because I couldn't figure out what else to take. I would probably want more broadsides/hammerheads but I only own 4/1 of them. Going to save up for the Tau release before I invest anymore in either of those units since they might change dramatically.

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Re: Wraithstar version 1 and 2 - 1750

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