Heralds of Tzeentch

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Heralds of Tzeentch

Post  Lore Weaver on Thu Mar 07, 2013 10:20 am

Hrm....

A Herald of Tzeentch with the +1S Locus that manages to get Precognition on the Divination tree can potentially shoot 2D6 S6 shots re-rolling to-hit and to-wound. He's 120 points at lvl 3 (so two rolls on Divination, one on Change). Seems good.

I'd even shoot that at a Night/Doom Scythe.

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Re: Heralds of Tzeentch

Post  Paz on Thu Mar 07, 2013 2:03 pm

or join him to a squadf of minimum 16 horrors and you can get 6d6 shots at 6, rerolls and all. Different bs of course for 4d6 of those shots, but still.

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Re: Heralds of Tzeentch

Post  System Commander on Thu Mar 07, 2013 2:47 pm

Thats alot of shots.. Yikes! The heralds with adamantium will are looking more appealing.

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Re: Heralds of Tzeentch

Post  Lore Weaver on Thu Mar 07, 2013 3:03 pm

The other nice thing about a herald + the horrors both shooting flickering fire is that you've got two sets of psychic tests and deny the witch rolls. A good chance that you'll get at least one of them through.

I'm a big fan of MSU pink horrors, because they fire 2D6 shots until they're completely dead.

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Re: Heralds of Tzeentch

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