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1500 points, Invul Save Devestation Marines

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Post  Lore Weaver Mon Jan 14, 2013 7:42 pm

Azrael grants a 4++ save to a unit on foot, Librarian does the same (and casts Prescience or Misfortune all game). Vets sit in Razorback granting extra bolter shooty.

Bikes scout up for Deathwing Assaulting termies.

Almost everything is scoring. Only big issue is flyers, gotta rely on a split-firing Assault Cannon to do the job, which could be dicey.

HQ---

1. Azrael 215
2. Librarian Terrilious 65, Power Field 30

Command: 5xVeterans 100, Banner of Devestation 65
Razorback 55, Twin-Linked LasCannon 20, Storm Bolter 5
= 245

HQ = 555

Troops ---

1. Deathwing Terminators 220
Assault Cannon 20, Chainfist 5
= 245

2. Deathwing Terminators 220
Assault Cannon 20, Chainfist 5
= 245

3. 10xMarines 140
Plasma Cannon 15, Plasma Gun 15, Plasma Pistol 15
= 185

4. 10xMarines 140
Plasma Cannon 15, Plasma Gun 15, Plasma Pistol 15
= 185


5. 3xRavenwing Bikes 80
Meltabombs 5
= 85

Troops = 960
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Post  judchic Mon Jan 14, 2013 8:42 pm

Do they get powers different? Otherwise how do you guarentee those powers?
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Post  Roland Mon Jan 14, 2013 9:24 pm

invul save is wargear I believe and one of those 2 powers are the primaris power, correct?
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Post  Rhaevyn Mon Jan 14, 2013 9:40 pm

plasma pistols, for realz?

you hope for misfortune, if you don't get it, prescience is the primaris power. which is... win.
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Post  Lore Weaver Mon Jan 14, 2013 9:53 pm

Rhaevyn wrote:plasma pistols, for realz?

you hope for misfortune, if you don't get it, prescience is the primaris power. which is... win.

Plasma Pistols is... a flavour tax. It comes on the DV guys and Thiessen *loves* the plasma.
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Post  Lore Weaver Mon Jan 14, 2013 9:55 pm

judchic wrote:Do they get powers different? Otherwise how do you guarentee those powers?

Ya, Prescience is the primaris, so if I roll Misfortune (and I'm playing against anything with 3+ or 4+ armour) I'm taking it. Otherwise, I'm taking the primaris power. Twin-linked Plasma Gun/Cannon + 28 Twin-Linked Bolter shots (which requires some tactical precision) is pretty darned good.

The 4++ save from the Librarian comes from a piece of wargear. Every model within 3" gets a 4++ save. Might squeak the Razorback into that radius too, to give it the love it needs.

Muhrines with 4++ invul are fairly sturdy (based on my Thousand Sons games)
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Post  Rhaevyn Mon Jan 14, 2013 11:39 pm

Only fair if i show you mine. might tweak it a bit before, but something similar will hit the table. i'm iffy on weather i should drop the oblits and Put two preds and a vindi on the table instead. less agile. more... substantial.

Just as an aside, why does the axe of blind fury grant rage? you have to have the mark of khorne, which gives rage, to even take the axe =x maybe it multiplies and you get 4! attacks when you charge.


1500 Pts - Chaos Space Marines Roster

Total Roster Cost: 1488

HQ: Chaos Lord (1#, 180 pts)
. . 1 Chaos Lord, 145 pts = (base cost 65 + Mark of Khorne 10 + Sigil of Corruption 25 + Gift of Mutation 10 + Juggernaut of Khorne 35)
. . . . 1 Axe of Blind Fury, 35 pts

Fast Attack: Chaos Spawn (2#, 60 pts)
. . 2 Chaos Spawn, 60 pts = 2 * 30


Troops: Chaos Space Marines (11#, 227 pts)
. . 9 Chaos Space Marines, 156 pts = 9 * 14 (base cost 13 + Veterans of the Long War 1) + Plasma gun 15 + Plasma gun 15
. . . . 1 Aspiring Champion, 24 pts = (base cost 23 + Veterans of the Long War 1)
. . . . 1 Chaos Rhino, 47 pts = (base cost 35 + Havoc Launcher 12)

Troops: Chaos Space Marines (11#, 215 pts)
. . 9 Chaos Space Marines, 146 pts = 9 * 14 (base cost 13 + Veterans of the Long War 1) + Meltagun 10 + Meltagun 10
. . . . 1 Aspiring Champion, 24 pts = (base cost 23 + Veterans of the Long War 1)
. . . . 1 Chaos Rhino, 45 pts = (base cost 35 + Combi-melta 10)

Heavy Support: Obliterator (2#, 158 pts)
. . 2 Obliterator, 158 pts = 2 * 79 (base cost 70 + Mark of Nurgle 6 + Veterans of the Long War 3)

Heavy Support: Obliterator (1#, 70 pts)
. . 1 Obliterator, 70 pts

Heavy Support: Obliterator (2#, 158 pts)
. . 2 Obliterator, 158 pts = 2 * 79 (base cost 70 + Mark of Nurgle 6 + Veterans of the Long War 3)

Troops: Veteran Squad (10#, 155 pts)
. . 9 Veteran Squad (Troops) [Guard], 138 pts = 9 * 7 (base cost 7) + Plasma gun x3 45 + Demolitions 30
. . . . 1 Veteran Sergeant [Guard], 17 pts = (base cost 7 + Power Weapon 10)

HQ: Primaris Psyker (1#, 70 pts)
. . 1 Primaris Psyker (HQ) [Guard], 70 pts

Fast Attack: Vendetta Gunship Squadron (1#, 130 pts)
. . 1 Vendetta Gunship Squadron (Fast) [Guard], 0 pts
. . . . 1 Vendetta [Guard], 130 pts

Elite: Guardsman Marbo (1#, 65 pts)
. . 1 Guardsman Marbo (Elite) [Guard], 65 pts



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Post  judchic Tue Jan 15, 2013 12:00 am

Khorne daemon princes don't have rage base.
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Post  Lore Weaver Tue Jan 15, 2013 8:00 am

That Vendetta is going to pwn me. :-)

I'm predicting a weird game :-)
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