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1750 Chaos vs Beau

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1750 Chaos vs Beau Empty 1750 Chaos vs Beau

Post  Lore Weaver Fri Dec 07, 2012 1:15 am

Here's what I'm trying against Beau, along with some new tactics.


1750 Vs Beau (Chaos_Space_Marines)
HQ - 355
Ahriman (230)

Sorcerer (125)
aura of dark glory; Psyker (Mastery Level 3); power armour.

Elites - 168
3 Chaos Terminators (168)
Terminator Champion; chainfist; combi-flamer; 2× power fist; chainfist; 2× combi-melta; Mark of Tzeentch.

Troops - 693
10 Thousand Sons (280)
Aspiring Sorcerer; icon of flame.

5 Thousand Sons (150)
Aspiring Sorcerer.

10 Chaos Space Marines (200)
Aspiring Champion; power fist; plasma gun; lascannon.

10 Chaos Cultists (63)
Cultist Champion (shotgun); 6× autogun; heavy stubber.

Heavy Support - 534
Forgefiend (200)
ectoplasma cannon.

Chaos Predator (100)
warpflame gargoyles; sponson heavy bolters.

3 Obliterators (234)
Mark of Tzeentch.
Lore Weaver
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1750 Chaos vs Beau Empty Re: 1750 Chaos vs Beau

Post  Lore Weaver Fri Dec 07, 2012 9:20 am

I overpaid by buying an extra power fist. Drop that 7pts, add a cultist with an Autogun, and swap the Aura of Dark Glory for a Spell Familiar.
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Post  Rhaevyn Fri Dec 07, 2012 10:09 am

Looks fairly solid. no exceptionally easy first blood targets. I think it would do ok vs TAC lists. Feels to me like dedicated assault armies will eat you up. aside from your HS choices most of your shooting is short range, so your only going to get one round of shooting before they are in your face.

TBH, the problem i have with most Tzeenchy lists is that you take tzeeench units and marks Smile
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1750 Chaos vs Beau Empty Re: 1750 Chaos vs Beau

Post  Roland Fri Dec 07, 2012 10:10 am

Nice.

Your opposition:

HQ:
Huron-160

Elites:
Hellbrute- Reaper, ML- 115
Hellbrute- Reaper, ML- 115

Troops:
Chaos Marines x9
PF, Flamer, Icon of Vengeance, Rhino- 217
Chaos Marines x10
PF, PP, Rhino- 215
Chaos Marine x10
PS, Combibolter, Meltabombs, Plasmagun, Autocannon, Vets- 198

FA-
5 Bikers
PS, Meltabombs, Meltagun, MoK, Icon/Wrath- 170

HS
Defiler- 195
Defiler- Power Scourge- 220
Havocs- 2xML, 2xLasC- 145

Can you spot the plug-n-play?Very Happy
Let the Chaos Shenigans commence!
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Post  Planes Fri Dec 07, 2012 10:45 am

I think the extra troops choice should serve you well, Mark. I'd want to make that squad a touch bigger, though, so it would have enough wounds to survive any length of time.
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Post  Lore Weaver Fri Dec 07, 2012 11:30 am

I'm a big fan of the Khorne marked bikes. They can assault on turn two... which is killer. Uncle bad touch is a bit iffy though :-) He'll probably *destroy* me :-)
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Post  Lore Weaver Fri Dec 07, 2012 11:35 am

Planes wrote:I think the extra troops choice should serve you well, Mark. I'd want to make that squad a touch bigger, though, so it would have enough wounds to survive any length of time.

Indeed. The goal, with the army, is to get 3 Mutilators, then call it a day (swapping out the terminators... 55x3 = 165 + 24 for MoT to make them 4++, Ahriman makes them inflitrate, they assault turn 2, generally, in theory)

I'm confident that between the Forgefiend and Obliterators, I can manage to deal with 1-2 flyers.

I also think some much improved tactics on my part will help too. Cultists are really there to eat up points and maybe score a backfield objective. Although *every game* that Heavy Stubber has made back it's points (Lascannon guy, Terminator... other stuff I can't remember right now... I love that guy)
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