Tomb Kings in Space theme army - 2000

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Tomb Kings in Space theme army - 2000

Post  Planes on Mon Nov 26, 2012 1:48 pm

I see no love for the Thousand Sons on this forum, so why not make a list to feature them, I think to myself.

Primary Detachment: Chaos Space Marines

HQ:
Ahriman. 230 pts

Troops:
Thousand Sons x5, Icon of Flame. 165 pts.

Thousand Sons x5, Icon of Flame. 165 pts.

Thousand Sons x5, Icon of Flame. 165 pts.

Thousand Sons x5, Icon of Flame. 165 pts.

Heavy Support:
Forge Fiend (Converted out of a War Sphynx to maintain aesthetic), Ectoplasma Cannon x3. 200 pts

Allies: Necrons

HQ: Overlord (Warscythe, Phase Shifter, Scarabs), Command Barge, Necron Lord (Warscythe, Semp Weave, Res Orb, Scarabs). 350 pts

Troops:

Necron Warriors x20. 260 pts

Fast Attack:

Canoptek Scarabs x10. 150 pts

Heavy Support:

Canoptek Spyders x3. 150 pts


Paint with a unified blue and yellow pallet to help tie the whole shebang together. The sorcerers have pooled together their unholy might to raise a legion of the damned to fight on their behalf whilst they set the world on fire. The sands shift and burst as a storm of scarabs consumes all it touches, rendering all as dust... all is dust... all is dust... all is dust...

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Re: Tomb Kings in Space theme army - 2000

Post  Rhaevyn on Mon Nov 26, 2012 2:04 pm

I like the fluff. =) would look awesome on the table.


to comment on the efficacy of the list, however, i find that you will be short on firepower and short on targets for the enemy's long barreled weapons. hence your forgefiend and overlord will get shot in the face turn 1 and Arhiman and his sons with Thier short range psychic attacks and guns will be left on thier own to get shot in the face more on turns 2-3-4-5.

perhaps, instead of giving a barge. just put the Overlord in with the warriors and march him up the middle of the table? Same with arhiman, combine two of the Tsons units into a blob. then march them into the center of the table and plant a flag there?

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Re: Tomb Kings in Space theme army - 2000

Post  Lore Weaver on Mon Nov 26, 2012 2:20 pm

Icon of flame is more for funzies than it is good.

I'd go for Meltabombs and save those 40 other points for something else. Meltabombs is hugely important.

Edit: You also need a plan for the 1-3 units that will get to infiltrate.

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Re: Tomb Kings in Space theme army - 2000

Post  Planes on Mon Nov 26, 2012 2:34 pm

Admittedly, the Barge made it in earlier in the list making process when I was thinking about two giant warrior blobs with a Chariot riding in between them for more Phaero-y-ness.

Moving the Res Orb over to the Overlord, then ditching the Court Lord and Barge frees up enough points to get a Pred with Lascannon Sponsons and a Twin Linked Lascannon, with 15 points to spare. While I could turn that 15 points into a Semp Weave for the Overlord, I want a bit of clarification on something from Codex:CSM. "(this unit) make takes items form (this) equipment list", such as the Chaos Pred being able to take from the Chaos Vehicle Equipment list. I don't see prices on that list. Does that mean I can possess it and give it gargoyles for free, or are those numbers hidden somewhere?

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Re: Tomb Kings in Space theme army - 2000

Post  Planes on Mon Nov 26, 2012 2:36 pm

Lore Weaver wrote:Icon of flame is more for funzies than it is good.

Theme list, teehee.

Lore Weaver wrote:Edit: You also need a plan for the 1-3 units that will get to infiltrate.

1d3 squads of Thousand Sons starting the game in Firestorm range? Yes please!

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Re: Tomb Kings in Space theme army - 2000

Post  Lore Weaver on Mon Nov 26, 2012 2:41 pm

Planes wrote:
Lore Weaver wrote:Icon of flame is more for funzies than it is good.

Theme list, teehee.

Lore Weaver wrote:Edit: You also need a plan for the 1-3 units that will get to infiltrate.

1d3 squads of Thousand Sons starting the game in Firestorm range? Yes please!

In doom bolt range!

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Re: Tomb Kings in Space theme army - 2000

Post  Planes on Mon Nov 26, 2012 2:46 pm

I could see taking Doom Bolt if I rolled it, but I'd be Fire Storming the rest of the time. I like that idea, though. Infiltrate 12" away behind a building or some such, and just blast a beam through it. Sure, it drops to Str 7 before hitting anything it can hurt, but that would be against side or rear armor on a lot of things, or hitting back rank.

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Re: Tomb Kings in Space theme army - 2000

Post  Planes on Mon Nov 26, 2012 8:00 pm

Ok, found where the prices were listed. Here we go:

HQ:
Ahriman. 230 pts

Troops:
Thousand Sons x5, Icon of Flame. 165 pts.

Thousand Sons x5, Icon of Flame. 165 pts.

Thousand Sons x5, Icon of Flame. 165 pts.

Thousand Sons x5, Icon of Flame. 165 pts.

Heavy Support:
Forge Fiend (Converted out of a War Sphynx to maintain aesthetic), Ectoplasma Cannon x3. 200 pts

Chaos Predator, Lascannon Sponsons, TL Lascannon, Gargoyles. 145 pts


Allies: Necrons

HQ: Overlord (Gauntlet, Shifter, Scarabs, Orb, Weave) 205

Troops:

Necron Warriors x20. 260 pts

Fast Attack:

Canoptek Scarabs x10. 150 pts

Heavy Support:

Canoptek Spyders x3. 150 pts

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Re: Tomb Kings in Space theme army - 2000

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