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1500 Tzeenchy Walkers

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1500 Tzeenchy Walkers Empty 1500 Tzeenchy Walkers

Post  Lore Weaver Tue Nov 13, 2012 12:00 pm

Sorcerer takes 1 power from Tzeentch (potentially opting for Firestorm) and two powers from Biomancy.

Depending on power distribution, Sorcerer lord either stands with the cultists, or one of the thousand sons units.

Forge Fiend and Autocannon Hellbrute deal with flyers, and ground based units as required. I'm pleased with how this looks, but would like to try it out.

HQ---

1. Sorcerer 60
Level 3 50
Mark of Tzeench 15
Force Axe (free)
Sigil of Corruption 25
= 150

Troops---

1. 5xThousand Sons 150
Gift of Mutation 10, Melta Bombs 5
= 165
2. 5xThousand Sons 150
Gift of Mutation 10, Melta Bombs 5
= 165
3. 10xChaos Space Marines 75+65
2xPlasma Guns 30
Champion Power Maul 15, Melta Bombs 5
Rhino 35
= 225
4. 20xCultists 90
2xHeavy Stubbers 10
15xAutoguns 15
= 115

Troops = 670

Fast Attack---

1. 5xChaos Spawn = 150

Elites---

1. Hellbrute with Autocannon, Power Scourge 115
2. Hellbrute with Plasma Cannon, Thunder Hammer 115
3. Hellbrute 100

Elites = 330

Heavy---

1. Forgefiend with Ecto Mouth = 200

Army Total = 1500
Lore Weaver
Lore Weaver
Lord of Titan

Posts : 4609
Join date : 2010-01-05

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