army builder

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army builder

Post  Roland on Sat Nov 03, 2012 8:50 am

Fyi for anyone with AB, the new chaos dex is up.

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Re: army builder

Post  Rhaevyn on Wed Oct 23, 2013 11:10 pm

thread necrosis... but..

AB finally has files for 6th ed Space marines. woot.

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Re: army builder

Post  Rhaevyn on Wed Oct 23, 2013 11:33 pm

its buggy as f*ck tho. two flamers on a bike squad costs 40 points Smile captains can't take more than one relic, and can still swap two weapons for other weapons, even if you've taken the burning blade. dual combi-grav pistols baby, yeah.

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Re: army builder

Post  dusktiger on Thu Oct 24, 2013 8:23 am

uhhh, yea.....looks like i'll be doing a bunch of re-coding in my copy over the weekend to fix all the bugs homer did in this release. he also released horus heresy with this update too, but that's got bugs too. missed entire core units from the army list.  like the apothecary squads from the elites category for example.

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Re: army builder

Post  judchic on Thu Oct 24, 2013 11:27 am

Buggy indeed. I could have sworn sternguard could take drop pods...
Its really off... Not sure why they didn't just build off the old marine codex, mostly just points changed for the old units and changing wording from combat tactics to chapter tactics.

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Re: army builder

Post  Roland on Thu Oct 24, 2013 11:56 am

Or simply build from the DA codex. They aren't THAT different.

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Re: army builder

Post  dusktiger on Thu Oct 24, 2013 10:45 pm

yea, cause that's what i did initially, but when i built our new pc the files for AB got wiped and i lost all that work. arg.

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Re: army builder

Post  dusktiger on Thu Oct 24, 2013 11:48 pm

since i'm gonna be going through and making alot of alterations to this buggy debaucle, would anyone like me to send them the fixed .dat file so their list isnt so screwy? if so, lemmi know and we can swap emails and i can email out the file once its all done.

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Re: army builder

Post  dusktiger on Fri Oct 25, 2013 10:54 pm

here's the progress so far on the recoding im doing:
Revision 1:
Fixed:
*Renamed "Assault Grenades" to their proper name, "Frag Grenades"
*Created shorthand for Krak Grenades "KrakG"
*Created shorthand for Frag Grenades "FragG"
*Created Shorthand for Move Through Cover "MovThruCov" for scout squad
*Created Shorthand for Infiltrate "Infil" for scout squad
*Renamed melee weapon options list "Melee Weapons"
*Renamed ranged weapon options list "Ranged Weapons"
*Renamed special squad weapon options list "Special Weapons"
*Renamed heavy weapon options list "Heavy Weapons"
*Added code to rename sergeants to "Veteran Sergeant" when wargear option is chosen
*Fixed an error where bike squads could take up to 3 special weapons and did so by replacing their TL bolters instead of their pistols
*Fixed an error where a bike squad could take up to 3 'each' of the flamers, plasmaguns, gravguns, and meltaguns per squad.
*Fixed an error where the price of each special weapon chosen in a bike squad was multiplied by the total number of models in the squad, thus overpricing wargear options.
*Fixed an error in Centurion Devastator squads where you replace the TL Heavy Bolters with a Lascannon instead of the intended TL Lascannon
*Updated Thunderfire Cannon weapon profiles to reflect these gained the "Barrage" type
thats after plowing through Troops, Fast, and starting into Heavy.  Need a break from all the code reviewing, then its back to finishing Heavy, then Elites and finally HQs

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Re: army builder

Post  Rhaevyn on Thu Apr 10, 2014 3:46 pm

anyone using this currently and can make a main detachment of Supplement: Crimson Laughter? you can choose them as allies for a CSM squad, but i don't see them as a primary army on the main page.

hopeing its not just me Razz

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Re: army builder

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