1500 Blood Angels w/Allies

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1500 Blood Angels w/Allies

Post  Matthew G on Fri Oct 26, 2012 10:42 am

Marine Captain Bike, pw, mb 155
Bike squad x5 Pw, 2 pg 195
Stormtalon Ac, sky hammer 155

Librarian 100
Honor guard Chapter banner 145
-Blood champion Power sword 20
-Noviate 0
-Guard x2 Power axes 30
-Guard Ccw/bp 0

Death company x5 Power weapon 115
Drop pod 35
Assault x5 Pw, mg 125
Razorback Twin-link hvy flamer 20

Vanguard x5 Glaive, pf, pw 205

Stormraven Mm, lc 200

1500

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Re: 1500 Blood Angels w/Allies

Post  gluvzer on Fri Oct 26, 2012 10:49 am

Very very low on scoring. 2 units of 5 guys each that score is not enough, especially when the bikes are probably going to get stuck in or be in a lot of danger zones.

I've played a lot of games with a bike squad just like that, trust me, they have a huge target on thier backs.

You should also try to fit artifacer on the captain T5 2+ 4++ is defo worth the 15 points. Having a 2+ against power wpns is awsome!

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Re: 1500 Blood Angels w/Allies

Post  Matthew G on Fri Oct 26, 2012 11:27 am

Maybe remove death company for another assault squad?

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Re: 1500 Blood Angels w/Allies

Post  Lore Weaver on Fri Oct 26, 2012 11:51 am

How many scoring units are people going for now?

2 missions have 3-5 objectives
1 has 6, but only 2 or 3 of those are highly sought after
1 has 2
and 1 has 1.

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Re: 1500 Blood Angels w/Allies

Post  Aegwymourn on Fri Oct 26, 2012 11:59 am

Lore Weaver wrote:How many scoring units are people going for now?

2 missions have 3-5 objectives
1 has 6, but only 2 or 3 of those are highly sought after
1 has 2
and 1 has 1.

Don't forget that the mission that does not have objectives is KP so with MSU you might end up giving more points easily. C:SM should always consider combat squads IMO. Missions with objectives, MSU for coverage. Mission with KP less KP available for your opponent.

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Re: 1500 Blood Angels w/Allies

Post  Roland on Fri Oct 26, 2012 12:27 pm

Lore Weaver wrote:How many scoring units are people going for now?

2 missions have 3-5 objectives
1 has 6, but only 2 or 3 of those are highly sought after
1 has 2
and 1 has 1.

I shoot for 4 but will drop to 3 for DW. Thats worked SO WELL for me so far:)
My UM lists usually have
2 full tacts, 2 combat squads (so 4-6 scoring units)
OR
2 full tacts, 1 full sniper scout (3-6 scoring, though I rarely split up the scouts)

I don't view it so much as being able to hold ALL the obj, as it is being able to hold the majority and threaten the opp. One thing I think many are missing (myself included) is Assualt squads/Command/Dev etc are denial units, while Vehicles aren't (except Big Guns and Scouring).

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Re: 1500 Blood Angels w/Allies

Post  Matthew G on Fri Oct 26, 2012 1:09 pm

Blast!
What do i change in this list to add artificer armor!


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Re: 1500 Blood Angels w/Allies

Post  Roland on Fri Oct 26, 2012 1:46 pm

Simplify, you have a lot of PW/PF toys.

Simply taking the DC squad to a copy of your assault squad gives you 5 points. I'd look at switching out the Command and/or Vanguard squad as well. That'd give you a nice block of scoring units.

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Re: 1500 Blood Angels w/Allies

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