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As promised 1500pt Terribad Chaos List

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As promised 1500pt Terribad Chaos List Empty As promised 1500pt Terribad Chaos List

Post  Lore Weaver Sat Oct 06, 2012 5:12 pm

Don't think it'll win too many games.

Tactical Notes to follow after teh listy list.

Things I noticed... stuff kinda is cheaper, sorta. Terminators work out to be close to exactly the same. My 5 man unit was 242 before, is 242 now. Sorcerers are expensive if you mark them. Models I have but didn't use, 5xTermies, 1xSorceror, ?xrandom marines (1xplasma gun guy), Keeper of Secrets, 6xDaemonettes

Built outta things I have :-)

1500pt Chaos -----

HQ---

1. Chaos Lord 65
Power Sword 15, Plasma Pistol 15
Aura of Dark Glory 15
Mark of Slaneesh 15
= 125

2. Chaos Lord 65
Power Axe 15, Plasma Pistol 15
Aura of Dark Glory 15
= 110

HQ Total = 235


Elites---

1. Hellbrute 105
Reaper Autocannon 5
Dirge Caster 5, Power Scourge 10
Combi-Bolter 5
= 130

2. Hellbrute 105
Plasma Cannon 10, Thunder Hammer 5
Combi-Bolter 5
= 125

3. Hellbrute 105
Multi-Melta, Power Fist
= 105

Elites = 360

Troops---

1. 10xChaos Space Marines 75+65
Plasma Gun 15
Lascannon 20
= 175

2. 5xChaos Space Marines 75
Replace Boltgun with CCW
Champion with Power Fist 25
Rhino 35
= 135

3. 10xCultists 50
6 with Autoguns 6
Heavy Stubber 5
Champion Shotgun 2
= 64

4. 10xCultists 50
8 with Autoguns 8
Heavy Stubber 5
Champion Shotgun 2
= 65

5. 10xCultists 50
Flamer 5
= 55

6. 5xNoise Marines 95
3xSonic Blasters 9
1xClose Combat Weapon 1
Champ: Power Fist 25, Doom Siren 15
Rhino 35, Dirge Caster 5
= 185

Total = 679

Heavy---

1. Predator 75
Heavy Bolters 20
Havoc Launcher 12
Daemonic Posession 15, Warpflame Gargoyles 5

= 127

2. Havocs 75
2xClose Combat Weapon 4
2xAutocannon 20
= 99

Total = 226

-------------------

Each lord goes into one of the units in the Rhino. The idea is to get them into combat as soon as possible. Drive up, smoke. Turn two, disembark, turbo-boost the rhino infront for cover, turn 3 assault. -- With two characters that must accept challenges, I can accept with the Fist guy, or the Lord, which ever one I want hitting the rest of his unit will not be the challenge accepter.

Cultists try and get objectives, generally be annoying.

Hellbrutes stick somewhat close together (not close enough for the small blast template). The idea is to give themselves cover saves. They'd like to get into combat, especially the flail guy.

Havocs shoot at flyers and light vehicles.

10 man squad holds an objective and shoots plasma gun and lascannon all game.

Predator kills anything on foot (lotsa shots + soulblaze, should always be able to shoot unless destroyed outright, stays 36"+ away, tries for cover)
Lore Weaver
Lore Weaver
Lord of Titan

Posts : 4609
Join date : 2010-01-05

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As promised 1500pt Terribad Chaos List Empty Re: As promised 1500pt Terribad Chaos List

Post  Lore Weaver Sat Oct 06, 2012 5:18 pm

I looks as though you can get a Forgefiend with 2xHades Cannons for 175 and add a ectoplasm cannon for 25pts. Makes him a jack-of-all trades. Keeping in mind a walker can only fire 2 guns (right?). So 4 S8 shots + S8 Ap2 small blast or 8 S8 shots. EDIT: I is wrong, walkers can fire *all their weapons*

---

With all that said, I think Chaos now should be playing 3 Vindicators in the Heavy Support section... that seems kinda good. Add a hell-drake to kill flyers, Take a Nurgle dude or a Thousand Sons Sorcerer and take some Plague Marines or Thousand Sons for your troops....

Off to the races.

If not 3 Vindicators, than 3 units of ?? Obliterators.

Lore Weaver
Lore Weaver
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Posts : 4609
Join date : 2010-01-05

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