Are flyers that good?

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Re: Are flyers that good?

Post  Lord_Commander_Stash on Mon Sep 17, 2012 1:17 pm

Lore Weaver wrote:A unit of 3 broadsides basically has a 50% chance to destroy a flyer. (Unless dude makes his evade save, even then, he's snap-firing next turn)

I thought those crazy necron fliers want to snap fire?


Last edited by Lord_Commander_Stash on Mon Sep 17, 2012 7:40 pm; edited 1 time in total

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Re: Are flyers that good?

Post  Lore Weaver on Mon Sep 17, 2012 1:18 pm

Lord_Commander_Stash wrote:
Lore Weaver wrote:A unit of 3 broadsides basically has a 50% chance to destroy a flyer. (Unless dude makes his evade save, even then, he's snap-firing next turn)

I thought those crazy necron fliers want to snap wire?

Can't snapfire the deathray. You can snapfire the Tesla Destructor, but no-one's going to whine about 3-6 S7 AP- hits. (well... they shouldn't)

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Re: Are flyers that good?

Post  Lord_Commander_Stash on Mon Sep 17, 2012 1:52 pm

Well after watching that vid, it looks like the game has come full circle from second edition.

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Re: Are flyers that good?

Post  Lord_Commander_Stash on Mon Sep 17, 2012 1:53 pm

Lore Weaver wrote:
Lord_Commander_Stash wrote:
Lore Weaver wrote:A unit of 3 broadsides basically has a 50% chance to destroy a flyer. (Unless dude makes his evade save, even then, he's snap-firing next turn)

I thought those crazy necron fliers want to snap wire?

Can't snapfire the deathray. You can snapfire the Tesla Destructor, but no-one's going to whine about 3-6 S7 AP- hits. (well... they shouldn't)

I thought you made a whole post about snap firing the tesla does more hits.

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Re: Are flyers that good?

Post  Lore Weaver on Mon Sep 17, 2012 1:55 pm

Lord_Commander_Stash wrote:
Lore Weaver wrote:
Lord_Commander_Stash wrote:
Lore Weaver wrote:A unit of 3 broadsides basically has a 50% chance to destroy a flyer. (Unless dude makes his evade save, even then, he's snap-firing next turn)

I thought those crazy necron fliers want to snap wire?

Can't snapfire the deathray. You can snapfire the Tesla Destructor, but no-one's going to whine about 3-6 S7 AP- hits. (well... they shouldn't)

I thought you made a whole post about snap firing the tesla does more hits.

Nah, Snapfiring the Tesla does *less* hits. Optimal BS for Twin-Linked Tesla is 2, surprisingly. 1 is worse than 3 and 4.

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Re: Are flyers that good?

Post  Aegwymourn on Mon Sep 17, 2012 1:57 pm

stupid necrons having to high of bs. quick give those tesla guns to those orks! Razz

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Re: Are flyers that good?

Post  Lore Weaver on Mon Sep 17, 2012 1:58 pm

Aegwymourn wrote:stupid necrons having to high of bs. quick give those tesla guns to those orks! Razz

Bring back the 3rd Edition Looted Vehicle rules.

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Re: Are flyers that good?

Post  Aegwymourn on Mon Sep 17, 2012 2:01 pm

Lore Weaver wrote:
Aegwymourn wrote:stupid necrons having to high of bs. quick give those tesla guns to those orks! Razz

Bring back the 3rd Edition Looted Vehicle rules.

lol i remember that. all those looted leman russes. and not a single magnet. idiots. Razz

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Re: Are flyers that good?

Post  Guest on Mon Sep 17, 2012 2:02 pm

Lore Weaver wrote:
Aegwymourn wrote:stupid necrons having to high of bs. quick give those tesla guns to those orks! Razz

Bring back the 3rd Edition Looted Vehicle rules.

I want a Looted Annihilation Barge with a Red Paint Job!!!

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Re: Are flyers that good?

Post  Lord_Commander_Stash on Mon Sep 17, 2012 2:23 pm

Lore Weaver wrote:
Aegwymourn wrote:stupid necrons having to high of bs. quick give those tesla guns to those orks! Razz

Bring back the 3rd Edition Looted Vehicle rules.

Lol yeah the necron transports fit ork doctrine more than that of the necrons. Necrons just teliported in and out of battle, but apparently are in need of a transport let alone of a flier anyway........cant sell models using teliporters I guess

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Re: Are flyers that good?

Post  Lord_Commander_Stash on Mon Sep 17, 2012 2:49 pm

Ironically it looks like busting out the old VDR (vehicle design rules) will bring balance to the for...err game

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Re: Are flyers that good?

Post  Rhaevyn on Mon Sep 17, 2012 4:12 pm

Lord_Commander_Stash wrote:Ironically it looks like busting out the old VDR (vehicle design rules) will bring balance to the for...err game

dude!

I was just cleaning out my old stuff and threw that White Dwarf with the VDR in the garbage last night. how creepy is that?

(speaking of which... wtb dogs of war for 40k)

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Re: Are flyers that good?

Post  Aegwymourn on Mon Sep 17, 2012 4:19 pm

Rhaevyn wrote:

dude!

I was just cleaning out my old stuff and threw that White Dwarf with the VDR in the garbage last night. how creepy is that?

(speaking of which... wtb dogs of war for 40k)

I was hoping they were going to do Dogs of War for 40k back when they added kroot. There was a white dwarf when Tau first came out for Kroot Mercenaries for other armies. Everyone was hoping they would expand on it, but it never went anywhere.

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Re: Are flyers that good?

Post  gluvzer on Mon Sep 17, 2012 4:21 pm

I read somewhere that there are plans on doing an allies supplement. Something like dogs of war, but not full army lists just only available as allies stuff.

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Re: Are flyers that good?

Post  System Commander on Mon Sep 17, 2012 4:23 pm

I played against that kroot merc list a couple times.. It was bizarre.

... And not that good except you could infiltrate your whole army which was a rare thing back then unless you played alpha legion.

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Re: Are flyers that good?

Post  Aegwymourn on Mon Sep 17, 2012 4:27 pm

I cant imagine what that must have looked like back then. Although I've never been a fan of kroot either so perhaps that colors my thoughts a little bit. Way to wishy-washy of a unit for me.

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Re: Are flyers that good?

Post  Paz on Mon Sep 17, 2012 4:52 pm

Anyone remember the 3rd Ed. Tyranid "create a monster" codex entry? Ah memories

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Re: Are flyers that good?

Post  Termagant on Mon Sep 17, 2012 5:21 pm

Yeah, what ticked me off is some tourneys (local stuff) put in the rules that vehicle design rules were good to go but Tyranids (the only army with no vehicles) could not make their own monsters.

Paz wrote:Anyone remember the 3rd Ed. Tyranid "create a monster" codex entry? Ah memories

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Re: Are flyers that good?

Post  Paz on Mon Sep 17, 2012 7:09 pm

I remember playing (badly) 3rd Ed. With my buddies in highschool. Made a huge tyranid super chicken. Clucked the shizzle out of some very "fowl" imp. Guard.

Boy did they have egg on their faces. Madder than a hen house!

Alright, out of chicken puns, my job is done here


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Re: Are flyers that good?

Post  Lore Weaver on Mon Sep 17, 2012 7:29 pm

Paz wrote:

Alright, out of chicken puns, my job is done here


You really cocked up that nugget.

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Re: Are flyers that good?

Post  Deadlytoaster on Mon Sep 17, 2012 8:19 pm

not sure what part of a chicken the "nuggets" come from but im gunna go and guess its right beside the "fingers"

And actually now that we mention it i want a kroot chicken flying monstrous creature

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Re: Are flyers that good?

Post  Aegwymourn on Mon Sep 17, 2012 8:21 pm

Deadlytoaster wrote:not sure what part of a chicken the "nuggets" come from but im gunna go and guess its right beside the "fingers"

And actually now that we mention it i want a kroot chicken flying monstrous creature

id settle for the current ones from forge world being good! Razz (monstrous creatures, not FMC)

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Re: Are flyers that good?

Post  Deadlytoaster on Mon Sep 17, 2012 8:23 pm

true i want a big kroot beasty that can carry 20 kroot and is open topped

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Re: Are flyers that good?

Post  Aegwymourn on Mon Sep 17, 2012 8:29 pm

Well i just wish they would either make Kroot shooty and give them shooty options or melee and give them melee options. I find them way to middle of the road to actually be worth it. espcially since they dont even start with 6+ armor saves.

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Re: Are flyers that good?

Post  Lord_Commander_Stash on Mon Sep 17, 2012 8:35 pm

Well everyone (except tyranids) have the option to take a vendetta squadron and hydra squadron, and an officer of the fleet as allies to counter flyers with the 6th ed rules.
I guess Imperial guard are the Dogs of war for 40k now that the laws of physics have changed in the 40k universe.

IG are ironically only desperate allies with Dark Eldar and necrons...the two armies that dont really need help against fliers

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