CSM/Daemons

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CSM/Daemons

Post  System Commander on Fri Sep 14, 2012 12:24 pm

Here's a version of the CSM/Daemon list I've been using. It's been performing well except it does have a couple weaknesses. I've scaled back the Bloodthirster back to 270 points in recent games, and in higher point games I've added a walking Daemon Prince, Daemonettes, and Nurglings. I really need to bulk up the Flamers and potentially add another unit. They are a scary unit. I've also used a Quad gun a few times and it's fantastic. Biut, Comms Relay for Daemons gives you a good chance to get everything in on turn 2.

Tactics are very simple. Have the Plaguebearers and Plague Marines sit behind the Aegis line and go to ground when needed. Hopefully they can camp on two objectives given the lines length. Everything else agressively deep strikes to harass the enemy and stay away from the Nurgle units.

Ryan gave me a beating with his Space marine list posted earlier, but with DP being able to fly and the Bloodthisters ability to be swooping when coming in, it will be a bit tougher I think.

I like it because it has alot of scoring units, and it's completely different from a standard list, and alot of fun to play. I'd love to take this list to Tooncon but I dont know if I get that much painting done. I'd have to finish the horrors, flamers, plague marines, and paint the vindicator and Bloodcrushers from scratch.


Bloodthirster 295

Horrors (5) 90
Changeling


Horrors (5) 85


Plaguebearers (5) 75

Plaguebearers (5) 75

Flamers (3) 69

Bloodcrushers (3) 135
Fury, IoC


Daemon Prince 140

Plague Marines (6) 168
2xPlasma

Plague Marines (6) 158
2xMelta


Vindicator 125

Aegis Defense with Comms 70

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Re: CSM/Daemons

Post  Lore Weaver on Fri Sep 14, 2012 12:45 pm

I wonder if you get FNP against a Gets Hot wound. ^_^

Just kidding.

Why plasma on Plague Marines?

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Re: CSM/Daemons

Post  Rhaevyn on Fri Sep 14, 2012 1:23 pm

plagues going to be hiding behind defense lines. Better than meltas at range and rapid fire.

Does the coms unit work for the daemons with the new FAQ?

"Q: Do modifiers that apply to such things as Reserve rolls, apply to such things as an allied detachment?"
"A: No."


its worded weird. and its outside of the FoC chart for the CSM... so i'de think it still works. but... ?

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Re: CSM/Daemons

Post  Rhaevyn on Fri Sep 14, 2012 1:24 pm

nevermind. the daemons are your primary detachment.. the csm are just manning it for you Smile

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Re: CSM/Daemons

Post  System Commander on Fri Sep 14, 2012 2:12 pm

Yup !

Yeah.. Its a weird list all right with some weaknesses.. But darn fun. And i think opponents like seeing it as well since its bit off the beaten trail with nothing to crazy.. Unless flamers deepstrike in, take out 4 bikers and some hull pointsoff your vindicator.


Haha!


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Re: CSM/Daemons

Post  gluvzer on Fri Sep 14, 2012 2:18 pm

System Commander wrote:

Unless flamers deepstrike in, take out 4 bikers and some hull pointsoff your vindicator.


Haha!


*sigh* Who won that game again Razz And the day after I put them together too.... At least they got to be deployed i guess. Smile

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Re: CSM/Daemons

Post  System Commander on Fri Sep 14, 2012 2:29 pm

I have to take the small victories where i can... Smile

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