Tooncon 40k Event Overview

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Tooncon 40k Event Overview

Post  gluvzer on Tue Sep 04, 2012 1:11 am

OVERVIEW
• Over the course of the day there will be a total of 3 rounds. Each round you will play a game against a different player, in a different scenario, at a different table, randomly determined for the first round and in a swiss style pairing system for the next two (based on Battle Points).

RULES
• The tournament will begin on Sunday, September 30th at 9:00 AM (Registration) at Tooncon (ACT Hall).
• There are a limited number of slots (around 12-16). With $20 entry fee paid to Tooncon.
• Armies will consist of 1500 points using the standard force organization chart, which includes allies and fortifications
• Forge World/Imperial Armour units and rules may be used, provided that an appropriate model(s) is used and you bring the proper Rulebook. However, Experimental rules and units will not be allowed.
• All GW FAQ’s apply.
• Special characters may be used, provided their rules allow them in armies of 1500 points or less.
• Please bring your own rulebook, codex, dice, templates, pen/pencil, and whatever else you feel you need during the course of the tournament.
• Please provide an army list to the coordinator first thing when you check in the day of. If you do not hand in a LEGIBLE list (preferably some sort of computer printout) you will not be added to the scoring database. All players will also need at least two more LEGIBLE copies of their army list for themselves and for their opponents during rounds.
• For the tournament to keep on schedule, players will not start a new GAME TURN when final notice is giving. Please be aware of the time you have left. Warnings will be provided leading up to that point and will be made fully aware of final notice.
• Sportsmanship will be scored by opponents based on selections provided on scorecards at the event. I should need not mention, but attendees/players are to be on their best behavior. Cheating and unruly behavior will be dealt with on a case-by-case basis if occurance.


SCORING
• Battle points (60%): 60 total points per player. 20 points maximum per game.
• Sportsmanship (15%): 15 total points per player. 5 points maximum per game, player scored.
• Appearance/Painting (25%): 25 total points for painting. Judge and player scored
• Total possible points: 100

BATTLE POINTS
20 points available per round.

SPORTSMANSHIP
Each round, players will evaluate their opponent using the provided checklist on their score sheet.

APPEARANCE/PAINTING
Before the first round each player’s army will be judged according to the checklist by the coordinator. If all models in your army are not painted (at least 3 colours) expect a "0" in this category. Players will also be asked to provide to the coordinator, their pick for top three armies based on appearance at the event.

AWARDS
• Best Overall: Total Points. Ties broken by Battle Points then Sportsmanship then Appearance.
• Best General
• Best Painted
• Best Sports
There will be additional prizes and door prizes as well.

SCHEDULE
9:00-9:15 Registration and table assignment (players to setup armies for paint judging at the table they are assigned)
9:15-9:45 Paint judging
9:45-12:00 Round 1 (Start once your tables paint has been judged)
12:00-12:45 Lunch
12:45-3:00 Round 2
3:00-5:15 Round 3
5:15-6:00 Awards and Breakdown

Any questions you may have, please feel free to post them up or pm me. Hope to see you all there!

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Re: Tooncon 40k Event Overview

Post  Roland on Tue Sep 04, 2012 7:36 am

Looks good! Now back to my Orks, form of a 3 color standard!

Edit: mysterious obj? Roll for warlord traits/psyker powers at start of each game?

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Re: Tooncon 40k Event Overview

Post  System Commander on Tue Sep 04, 2012 9:26 am

Looks good.. Ive registered and paid up as well.

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Re: Tooncon 40k Event Overview

Post  gluvzer on Tue Sep 04, 2012 9:48 am

We'll be using the BRB rules for warlords and psyker powers. The missions will be from the book, so come prepared for those (2 will be objective based and one "KP" based). We will NOT be using "mysterious terrain".

I forgot to mention, I'll have the painting checklist I will be using posted up tonight.

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Re: Tooncon 40k Event Overview

Post  System Commander on Tue Sep 04, 2012 10:26 am

Man.. That warlord table hates me. Its probably more that ive been using a daemon or bloodthirster for my warlord.. But i havent rolled a single beneficial item on that chart. I always get a gives the unit he joins a benefit. But.. Well.. It doesnt help.

If he ever gets the one turning him scoring or givimg vp for winning challenges.. Ill be a happy camper. I just wish so many of them werent so damn useless.

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Re: Tooncon 40k Event Overview

Post  gluvzer on Tue Sep 04, 2012 11:06 am

I was considering one D6 roll and choose the result from one of the 3 charts.

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Re: Tooncon 40k Event Overview

Post  dusktiger on Tue Sep 04, 2012 11:42 am

that's prolly a better way to do it. otherwise like robyn said, you get screwed alot on the results.

maybe make this a league-house rule in the future? either that or allow people to choose the trait they want and use it as a sort of 6th ed "chapter tactics" system for all the races.

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Re: Tooncon 40k Event Overview

Post  Matthew G on Tue Sep 04, 2012 1:20 pm

System Commander wrote:Man.. That warlord table hates me. Its probably more that ive been using a daemon or bloodthirster for my warlord.. But i havent rolled a single beneficial item on that chart. I always get a gives the unit he joins a benefit. But.. Well.. It doesnt help.

If he ever gets the one turning him scoring or givimg vp for winning challenges.. Ill be a happy camper. I just wish so many of them werent so damn useless.

I agree with you there.... Not once have i gotten a decent roll on this table lol.

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Re: Tooncon 40k Event Overview

Post  System Commander on Tue Sep 04, 2012 1:23 pm

I dont mind if people want to use a variant roll. Theres a bunch of different ways like Ryans suggestion.. Or ive also seen a guideline where you pick 2 categories to start then roll a d6 and choose between thw two. Or you can simpky roll one on two different categories and choose.

If you get to choose it might be a bit op.. the getting a vp when you kill a chatacter is pretty crazy. .. Or getting an auto +1 to reserve rolls is great.. Thatd save me 70 points for having to buy an aegis and comms eelay.. Smile

Any option will be better than a straight roll though. In my oh.. 7 games of.6th the only useful one i rolled was +1 to my reserves.. I had 4 deep striking units. My opponent got the -1 to my reserves as his trait so then it didnt matter.. Smile

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Re: Tooncon 40k Event Overview

Post  judchic on Tue Sep 04, 2012 5:12 pm

I like the version where you roll once but can pick that roll between the 3 charts. aka roll a 3 and can choose option 3 from any table. it lets everyone get a chance at one that's useful.
its a rule that can sway a battle pretty easy...

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Re: Tooncon 40k Event Overview

Post  gluvzer on Tue Sep 04, 2012 10:08 pm

We'll go with one roll and choose from the 3 tables. I'll have it written on all the Scenarios.

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Re: Tooncon 40k Event Overview

Post  Lore Weaver on Tue Sep 04, 2012 10:25 pm

gluvzer wrote:We'll go with one roll and choose from the 3 tables. I'll have it written on all the Scenarios.

Voth and I have been doing that, works pretty well. Adds about 5min to game time as both players contemplate the results.

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Re: Tooncon 40k Event Overview

Post  Rhaevyn on Mon Sep 24, 2012 1:50 pm

Do you want lists submitted ahead of time Ryan?

Contrary to all history I'm actually fully painted a week before the event.

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Re: Tooncon 40k Event Overview

Post  gluvzer on Tue Sep 25, 2012 9:59 am

People can pm them to me. It would make my life easier, but it is not necessary. As long as you bring a copy for me on Sunday.

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Re: Tooncon 40k Event Overview

Post  System Commander on Tue Sep 25, 2012 12:09 pm

Im pumped about the day.. Woo hoo.

Still scrambling to get painting done.. But im really close.

My only issue regarding.tooncon.. I wish it.was two weeks later so i could bring some berserkers.. Smile

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Re: Tooncon 40k Event Overview

Post  Rhaevyn on Tue Sep 25, 2012 12:12 pm

Last chance to play with the old Codex in all its glory.

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Re: Tooncon 40k Event Overview

Post  Dom.0 on Tue Sep 25, 2012 12:22 pm

dam getting close i jest bought a land raider crusader for the event and im putting all my best painting knowlage into it

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Re: Tooncon 40k Event Overview

Post  System Commander on Tue Sep 25, 2012 12:33 pm

Im happy letting it go.. ive played it enough .. Time for fresh meat!

I will miss the cheap daemon princes though.. Not missing anything else at all.. Especially lords, possessed and bikes/termies that were not fearless. Smile

My first game will be all berserkers.. With either khorne raptors, bikes or possessed. Exciting days! I just wish a scan would leak or something, the waiting is killing me.

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Re: Tooncon 40k Event Overview

Post  Rhaevyn on Tue Sep 25, 2012 2:46 pm

So many pages on the net. some industrious soul will have a compilation done just in time.... for the book to already be out Smile

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Re: Tooncon 40k Event Overview

Post  gluvzer on Sat Sep 29, 2012 10:40 pm

See everyone tomorrow! Remember, 9am ACT Hall.

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Re: Tooncon 40k Event Overview

Post  Lore Weaver on Sun Sep 30, 2012 8:20 pm

Who won?

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Re: Tooncon 40k Event Overview

Post  gluvzer on Sun Sep 30, 2012 8:26 pm

A little patience friend?

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Re: Tooncon 40k Event Overview

Post  Lore Weaver on Sun Sep 30, 2012 8:43 pm

gluvzer wrote:A little patience friend?

Oh, sorry dude :-) I wasn't paying attention to the schedule... :-P Thought it was yesterday (... I thought yesterday was the 30th...)

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Re: Tooncon 40k Event Overview

Post  Roland on Sun Sep 30, 2012 10:03 pm

gosh mark give him a chance....

idiot....

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Re: Tooncon 40k Event Overview

Post  gluvzer on Sun Sep 30, 2012 10:58 pm

Lore Weaver wrote:
gluvzer wrote:A little patience friend?

Oh, sorry dude :-) I wasn't paying attention to the schedule... :-P Thought it was yesterday (... I thought yesterday was the 30th...)
Razz

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Re: Tooncon 40k Event Overview

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